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Thread: "ra is a tank'

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  1. #41
    I'd say Ra is pretty tanky, considering his high health pool.

    I just hate when people yell at a Behemoth to tank. STFU IT'S THE EXACT OPPOSITE.

    Or Midas. That's probably a close second.

  2. #42
    Quote Originally Posted by chaos763 View Post
    I'd say Ra is pretty tanky, considering his high health pool.

    I just hate when people yell at a Behemoth to tank. STFU IT'S THE EXACT OPPOSITE.

    Or Midas. That's probably a close second.
    Magmus too.... he's not tanky by any means, he's just slippery

  3. #43
    Dfuq am i reading...

  4. #44
    Quote Originally Posted by All4Christ View Post
    Dfuq am i reading...
    This.

  5. #45
    Quote Originally Posted by Aethren View Post
    Protip: Saying 'kid' in a sentence lowers your perceived age/maturity by 20 years.
    Kid.
    Guys i'm -2 years old now.

  6. #46
    Tank = Hero you don't want to focus during teamfight, better take him out when the others are dead
    Ra = Tank

    Oh but yeah, the definition of a "Tank" is highly subjective to anyone, therefore this thread lacks a real topic


  7. #47
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    can be both :P
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  8. #48
    There are no tank role. Heroes may have "tanky" as an attribute.
    If we were to go with MMO term "Tank". Anyone being focused is the "tank", may it be support, carry, ganker or whatever.

  9. #49
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    Quote Originally Posted by Okuu View Post
    Oh but yeah, the definition of a "Tank" is highly subjective to anyone, therefore this thread lacks a real topic
    It shouldn't be. "Tank" describes a hero that can take a beating without getting his socks rocked off.

  10. #50
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    Quote Originally Posted by Grave`Digger View Post
    It shouldn't be. "Tank" describes a hero that can take a beating without getting his socks rocked off.
    this is all the thread ever needed. Nothing subjective about it. All these people arguing about semantics are just bad.
    B.S. Global & Environmental Change

  11. #51
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  12. #52
    Quote Originally Posted by RadicalReet View Post
    My god. Dude, do you have a ****ing brain?
    Puppet master's ability does not make the enemy force to attack you unless you are standing in his face.
    This ability makes the enemy attack enemy or friend. And if the enemy is attacking a friend its not really taunting.
    Don't reply to my posts again.




    Are you damaged?
    Tanking requires you to have aggro which you can only get by taunting.. And who is the only hero with taunt in the game? Oh right, thats !
    Btw, no one focuses a tank in MOBA games unless they are taunted like

    I don't think you know what tanking is.
    Using random WOW definition of tanking that doesnt even fit this game and acting big. You know who you are? You are a parrot. You keep repeating what you have heard without even thinking about it. And here is why your logic fails: If Legionnaire's taunt would be replaced with aoe disable of some sort that deals random damage to surrounding enemies and himself, brainless parrots like you would not consider him as tank, while in fact it would be the same hero with the same role doing same ****.

  13. #53
    A tank, by technical definition, is a mobile weapons platform that has been heavily armored and optimised to the point of relative indestructability, generally for the purpose of breaking through otherwise inpenetrable defences (see: the periods in the world wars where tanks proved invaluable for such a purpose, and many scenarios in HoN where a defensive deadlock takes place). If this concept was translated to MOBA semantics, heroes that are both difficult to kill while also dealing significant damage and/or having some form of crippling presence fit the bill of "tank." Since most heroes that build survivability either directly or indirectly (read: most carries) fit the description, tank is a debatable term.

    I suppose, if we want to directly analyse hero examples, that it might be best to compare Sil and Zeph; both are carries and both build survivability, but it's obvious which one would be called a "tank" by the majority of MOBA communities. Zeph is capable of withstanding defensive countermeasures when initiating (a critical component to RL tanking, particularly for the world wars), and still contributes significant damage and slow in addition to his gusts. Silhouette is likely to excel more at dealing single target damage, and would probably be capable of dealing more consistent DPS than a zephyr; you cannot expect her to stay in the face of an enemy team (assuming it's a competent team) for any period of time, though, without getting ripped a new one and being forced to swap out before doing any significant damage. As such, we can see a zephyr that has effectively crippled an enemy team while continuously remaining at least somewhat relevant, as opposed to a silhouette that carries harder and eventually does much higher dps but is effectively cockblocked out of a fight if she attempts to take the focus away from her teammates, which in itself is a bad thing if she's a primary modicum of damage (a sil cannot, after all, become nearly so tanky as a zeph).

    A critical component to the argument, however, is initiators in general. A magmus or behe or tempest or whatever effectively cripples an enemy team in a time period that will suffice for the rest of the team to mop up on stunned, slowed, and damaged targets without having any necessity for the tank described previously. A sil paired with just a pk magmus can easily take out any other two heroes, and probably can remain effective even against a full team of 5 if the sil has progressed far enough. A tank is not necessary at all in such circumstances where any blink initiator can absolutely ruin an enemy team, particularly when the blink initiator has allied heroes with heinous levels of burst dps. The tank can supplant the blink initiator, though, and is probably a better choice against teams capable of withstanding an initial cavalcade of damage after you blink in. Initiators are also not always capable of breaking through defensive deadlocks, as opposed to a tank that can force the enemy to waste resources in some fashion (as in, ignoring something like a zeph if he's barreling in on you with his team is not pragmatic).

    A tank really is a legitimate role in HoN, by extensions of its definition and effective validations of the actual entity in various scenarios. What is really arguable is whether a tank is worth picking up as opposed to something else like a mag or temp; whether, that is, if picking a true tank is practical in enough instances within a match to be more useful than an alternative.
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