Dante has defeated Mundus, his brother Vergil, and a horde of other demons, but now he finds his way into Newerth, littered with demons and their allies. Needless to say, Dante feels right at home in this new world. Nothing entertains him more than stylishly slaying demons, devils, and whatever else may get in his way. Though many on the Legion question his cocky and arrogant attitude, they still consider him a valuable ally against the armies of the Hellbourne.
Dante charges forward with his sword 800 distance, dealing 60/110/160/210 magic damage to any enemy he touches. At any point during the spell, Dante may cancel the spell into Jet Stream.
Dante slashes his sword around, flailing fire and ice around in the process. Deals 60/110/160/210 Magic damage around him over 1 second, and applies Fire and Ice to any units it hits. Channelling. Fire and Ice deals 5/10/15/20 magic damage and applies a 20% movespeed slow for 3 seconds.
-While Stinger is active, the icon will be replaced with Jet Stream's icon.
-Stinger will not be a very fast attack, but this will make it easier to cancel out of.
-Jet Stream and Stinger share ability levels.
Dante creates 3 crystals 150, 250, and 350 distance in front of him. On both creation and shattering, the crystals will deal 15/30/45/60 Magic damage each and stun for 0.5 seconds. Crystals shatter 1 second after being created. May be cancelled at any point into Fireworks.
Dante peppers a 250 AoE in front of him with gunshots, doing 60/110/160/210 Magic damage over 1 second to units affected, and applying a 70% slow. Channelling.
-Immediately after Crystal begins to cast, the icon will be replaced with Fireworks for a short duration.
-For optimal damage, start Fireworks immediately after all 3 crystals are created.
-Fireworks shares ability levels with Crystal.
Dante pulls out one of his many weapons, Artemis, and fires 3 orbs of energy into the air. After 1 second, each orb will choose a random target within a 400 radius and deal 25/50/75/100 damage to it. May be cancelled at any point into Jam Session.
Dante pulls out his guitar-esque weapon Nevan and slides forward 400 distance, striking a vicious chord that deals 70/120/170/220 over 1 second to units within a 250 AoE, and reducing the Magic armor of affected units by 1/2/3/4 for 5 seconds. Channelling.
-For 1 second after casting Artemis, the 3rd icon will be replaced with Jam Session.
-Artemis and Jam Session share ability levels.
Keepin' it Stylish:
To Dante, looking good while killing demons is just as important as actually killing them. Dante prefers to keep his moves elaborate and awesome whenever he can.
Level 1: Dante may now cancel any one of his 3 base moves into any followup.
Level 2: Dante may now cancel any one of his 3 base moves into any 2 followups.
Level 3: Dante may now cancel any one of his 3 base moves into any 3 followups.
-After level 1 of Dante's ultimate is skilled, all 3 icons will now change to their followups whenever Dante casts any spell.
-The follows may come in any order for levels 2 and 3.
MasterGeese, amateur hero designer and (mostly) support player, reporting in.