Now i'm pretty sure that we all know that everyone who plays hon loves the game for what it is, unfortunately we have to tolerate a lot of... well, hatred and idiocy. I don't know how many countless situations I've been in where trying to reason with people just simply doesn't work, how a gentle suggestion of how we should proceed with the game immediately turns into a flame war, we all know what I'm talking about. While watching this little presentation I couldn't help but think of Hon the entire time, and it especially hit home when one of the screen shots they had in their video WAS of Hon.
I've had friends that I've tried to get to start playing Hon with me, and one of the most major issues that keeps coming up is the community of the game, while the game itself is fun and interesting, a chunk of the people who play it are not, and anyone of my friends I want to incorporate into the game quickly loses interest. I know it's a simple matter to just mute any player who's main focus of their game is to just troll others, but I couldn't help but find the "use social pressure to create a change of behavior" part intriguing.
The Hon community is one of the most hateful, hurtful, and troll infested communities in the gaming world, mostly because there are no real systems in place to punish poor behavior, people are consistently getting away with acting like children. Sure we have the ability to report poor behavior after a game is over, but what about having a system in place to discourage it from ever happening? Solve the problem before it even happens. In reality I don't have a huge suggestion in this thread, its more of a food for thought, just ideas to play with that maybe something can come out of. I do like the idea of players who have a high mute ratio should be auto muted in game, only their own friends can hear them. Ideally that would promote team work, you know, the actual proper use of an in game voice communication system?
A little long winded I know, but of course this post comes after an almost entire day of me playing with pubs, the frustration of having to fight against two teams at the same time, is just too much. As Gamers we're better then this crap behavior and attitude towards the game WE love and play.
Interesting idea. The main problem is that mutes can't be policed (voice-chat isn't recorded), so coming up with a system that avoids abuse is difficult. I think a % of games muted system similar to % leaves might be workable (i.e. if you're muted by teammates in something like 20% of your games, you're muted until that % drops below 20 again).