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Click here to go to the first staff post in this thread. Thread: Cast range indicators ----) Your opinion please?

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  1. #21
    Helps with max range Pharaoh ulti for sure

  2. #22
    Pretty neat feature, will definitely help new players get into the game

  3. #23
    Only "problem" I have with them is how they look, imo the indicators are way too flashy or something like that, would prefer just a basic circle or a line as the indicators.

  4. #24
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    I really like the one used with Aluna's ultimate.
    The rest is no need i think

  5. #25
    i think its a very good addition. People who wanted range indicators got it using mods anyway. The indicators are very useful like devo hook and magmus stun etc.

    I dont think it dumbs down the game.. it just makes it more visual. Won't really make a difference for experienced players, but will help people learn heros faster.

  6. #26
    As a casual player and low ranked I like it a lot. The range indicator for PK can be nice on occasion or when playing heroes I don't know as well the cast ranges are helpful. I don't find them distracting at all when I play.

  7. #27
    Its awesome for newer players, myself at first instantly turned it off because I hate extra things on my screen.. but when I saw some people using it on their streams its decently useful. It doesn't really make the game "easier" because I found all of these things to be pretty straight forward. If you need these things to succeed your gonna get crushed at a high level anyways so its not a big deal to the competitive scene at all. Its just a good way to make a very hard game easier for newer players to get the idea of how skills work.

    I've been using it today and it got a bit to be used to, I'm gonna leave it on for a few more days, but I don't think it makes the game easier at a high level in anyway. Things like the range of your skills, the area of its effects are things all high level players should know by experience anyways.
    www.twitch.tv/shamsz

  8. #28
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    Is it weird that I almost ignore them? I have them still on but it hasn't really changed my play or anything.

  9. #29
    I find it very usefull for some warding scenarios where my hero would turn around and go for another path if I'm not in range. Now I can see that I am actually in range, so my hero wont stupidly turn around because I'm 5 yards too far away to place the ward ^_^

  10. #30
    I think it makes a huge difference if you're playing a Dark Lady or Chronos and you want to leap right away at max range, instead of walking the few yards extra to leap there,!!

  11. #31
    Quote Originally Posted by Chicoo View Post
    I think it makes a huge difference if you're playing a Dark Lady or Chronos and you want to leap right away at max range, instead of walking the few yards extra to leap there,!!
    You can still see if you're in range with the color of the target area (green/yellow), so i dont really see the point with these circles. Even the cursor changes when you pass the maxrange of the spell you're trying to use.

  12. #32
    tbh, I used addons for this so................................................ ..........................

  13. #33
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    Anyone know how to turn them off?

  14. #34
    Quote Originally Posted by Hamcake View Post
    playing with a gamepad would be harder, would you say that s2 should disable keyboard controls?
    NO!
    Game should either be played on pipe organ, steering wheel or the combination of both.
    S2 please disable every other input device.

    On a serious note:
    Got mad when i couldn't hit my fissures properly with behe so i switched them off.

  15.   This is the last staff post in this thread.   #35
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    Quote Originally Posted by wyt` View Post
    Gladiator ult could be seen as confusing - something to consider?
    This is known, and a fix is being worked on. No ETA yet.
    Amun Ra's Path of Destruction is misleading as well. Those darn fixed range affector spawn abilities!

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------



  16. #36
    I just watched Moon's stream and he kept abusing it for making max range blinks with Portal Key.

    LOL
    Quote Originally Posted by Warchamp7
    It has been a horrible experience watching such a fantastic product fade into what it has become; a shadow of it's former self and a mere glimmer of what it had the potential to be.
    Quote Originally Posted by Maliken View Post
    Our single main focus is to bring extremely high levels of enjoyment to as many players as possible through our games.

  17. #37
    Quote Originally Posted by BadaBing View Post
    I just watched Moon's stream and he kept abusing it for making max range blinks with Portal Key.

    LOL
    IIRC you could do the same before simply by going until the cursor turned yellow signifying out of range.


  18. #38
    Quote Originally Posted by BadaBing View Post
    I just watched Moon's stream and he kept abusing it for making max range blinks with Portal Key.

    LOL
    Hon doesn't short change your range if you cast at a point over the max limit.
    Critique my guides:
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  19. #39
    Quote Originally Posted by man_guy View Post
    Hon doesn't short change your range if you cast at a point over the max limit.
    Exactly what I wanted to say..

  20. #40
    Quote Originally Posted by man_guy View Post
    Hon doesn't short change your range if you cast at a point over the max limit.
    Moon ported to a tower and would use the range circle to find out when he could jump the target at absolute max range (so he didn't waste unnecessary time walking). Having that info always at hand is just stupid and detrimental to the skill cap on Blink.

    The one time he didn't do it, he failed and jumped too short on a Venge gank and they ended up looking like fools because she survived.

    Clearly working as intended.
    Quote Originally Posted by Warchamp7
    It has been a horrible experience watching such a fantastic product fade into what it has become; a shadow of it's former self and a mere glimmer of what it had the potential to be.
    Quote Originally Posted by Maliken View Post
    Our single main focus is to bring extremely high levels of enjoyment to as many players as possible through our games.

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