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  1. #1
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    Missing Range Indicators

    I figured I'd make this thread to compile the missing or otherwise malfunctioning range indicators.

    Key:
    * Hover = The white ring that appears when you hover over an ability
    * Active = The green ring/cone that appears when you select an ability (when you get the targeting reticule)
    * Second Ring = The green ring within the active ring (think bombardier's bomb, panda's cannonball, or blacksmith's flaming hammer)

    Alphabetically, these are who I found:

    * Amun-Ra's Q (Active and Second Ring Missing)
    * Artesia's R (Should have no hover, as it is global - to be consistent with other global spells such as Pharao's soul and MoA's ultimate)
    * Artillery's E (Hover missing)
    * Balphagore's Q (Hover missing)
    * Berzerker's E (Hover is smaller than intended, the Active properly shows the range though)
    * Bombardier's W (Second Ring missing)
    * Bombardier's E (Second Ring missing)
    * Bramble's Q (Hover missing)
    * Defiler's E (Second Ring missing)
    * Emerald Warden's E (Second Ring missing)
    * Fayde's E (Second Ring missing)
    * Flint Beastwood's Q (Second Ring missing)
    * Forsaken Archer's Q (Second Ring missing)
    * Gauntlet's R (Second "Ring" missing, though in this case it should be a line just like Aluna's Power Throw)
    * Gauntlet's Grapple is launched from the gauntlet, and not the hero. This is not properly shown in the range indicators and may result in grapples flying in the opposite direction.
    * Geomancer's W (Second Ring missing)
    * Hammerstorm's W (Hover missing)
    * Hellbringer's E (Second Ring missing)
    * Kraken's R (Second Ring missing)
    * Magebane's W (Second Ring missing)

    Lag was getting kinda bad at this point, bonus image before I restarted :P

    * Night Hound's Q (Second Ring missing)
    * Nomad's W and E Subskill (Hover smaller than intended)
    * Nomad's R (Hover smaller than intended)
    * Nymphora's R (Hover missing, though it may be intended as it gets its own effect once cast)
    * Ophelia's E (Hover smaller than intended)
    * Pebbles' Q (Second Ring missing)
    * Pyromancer's W (Second Ring missing)
    * Riftwalker's E (Second Ring missing)
    * Gladiator's E (Hover missing, unless it has the target as origin, I don't actually know.)
    * Torturer's Q (Second Ring missing)
    * Tundra's Q (Active Line a bit smaller than intended... kind of.)
    * Tundra's Q (Active Line missing)
    * Vindicator's Q (Active Ring missing)
    * Voodoo Jesters's E (Active Ring missing)
    * Zephyr's W (Hover missing)Ple

    Please tell me if I missed someone!

    I skipped NPCs, by the way.

  2.   Click here to go to the next staff post in this thread.   #2
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    Quote Originally Posted by Inomares View Post
    I figured I'd make this thread to compile the missing or otherwise malfunctioning range indicators.

    Key:
    * Hover = The white ring that appears when you hover over an ability
    * Active = The green ring/cone that appears when you select an ability (when you get the targeting reticule)
    * Second Ring = The green ring within the active ring (think bombardier's bomb, panda's cannonball, or blacksmith's flaming hammer)

    Alphabetically, these are who I found:

    * Amun-Ra's Q (Active and Second Ring Missing)
    * Artesia's R (Should have no hover, as it is global - to be consistent with other global spells such as Pharao's soul and MoA's ultimate)
    * Artillery's E (Hover missing)
    * Balphagore's Q (Hover missing)
    * Berzerker's E (Hover is smaller than intended, the Active properly shows the range though)
    * Bombardier's W (Second Ring missing)
    * Bombardier's E (Second Ring missing)
    * Bramble's Q (Hover missing)
    * Defiler's E (Second Ring missing)
    * Emerald Warden's E (Second Ring missing)
    * Fayde's E (Second Ring missing)
    * Flint Beastwood's Q (Second Ring missing)
    * Forsaken Archer's Q (Second Ring missing)
    * Gauntlet's R (Second "Ring" missing, though in this case it should be a line just like Aluna's Power Throw)
    * Gauntlet's Grapple is launched from the gauntlet, and not the hero. This is not properly shown in the range indicators and may result in grapples flying in the opposite direction.
    * Geomancer's W (Second Ring missing)
    * Hammerstorm's W (Hover missing)
    * Hellbringer's E (Second Ring missing)
    * Kraken's R (Second Ring missing)
    * Magebane's W (Second Ring missing)

    Lag was getting kinda bad at this point, bonus image before I restarted :P

    * Night Hound's Q (Second Ring missing)
    * Nomad's W and E Subskill (Hover smaller than intended)
    * Nomad's R (Hover smaller than intended)
    * Nymphora's R (Hover missing, though it may be intended as it gets its own effect once cast)
    * Ophelia's E (Hover smaller than intended)
    * Pebbles' Q (Second Ring missing)
    * Pyromancer's W (Second Ring missing)
    * Riftwalker's E (Second Ring missing)
    * Gladiator's E (Hover missing, unless it has the target as origin, I don't actually know.)
    * Torturer's Q (Second Ring missing)
    * Tundra's Q (Active Line a bit smaller than intended... kind of.)
    * Vindicator's Q (Active Ring missing)
    * Voodoo Jesters's E (Active Ring missing)
    * Zephyr's W (Hover missing)Ple

    Please tell me if I missed someone!

    I skipped NPCs, by the way.
    Green = valid bug
    Orange = feature not released yet
    No colour = intended or not a bug. For some cast range secondary circles (ie, Torturer's Q/Pyromancer's Q, etc.), those do not show up if you don't first-pick a hero. They work fine if you do or if you go in a real game.

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  3. #3
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    Close enough.jpg

  4. #4
    I wanted to post about this as well, but as ElementUser said you have to first pick a hero and then you get a second ring. And when I figured it out that not choosing a hero was a problem I thought that probably everything is working fine and that there is no need for bug report.

  5. #5
    Pharaoh's SOTM ult (to hit allies) has no range indicator
    Last edited by LonelyKing; 06-24-2012 at 06:05 AM.

    aka lonelyking

  6. #6
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    Quote Originally Posted by LonelyKing View Post
    Pharaoh's SOTM ult (to hit allies) has no range indicator
    Yup, noticed that too. It has absolutely no indicator.

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    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
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  7.   Click here to go to the next staff post in this thread.   #7
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    Fixed that internally

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  8. #8
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    I think this is unnecessary but taunting someone has no range indicator when you toggle it via hotkey

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    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
    Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!

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  9.   Click here to go to the next staff post in this thread.   #9
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    Slightly smaller indicators on things with hidden auras like Berzerker's E are intended

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  10.   This is the last staff post in this thread.   #10
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    Going to move to Fixed, only fixed Artillery and Nomad R

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

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