Ok.Here I will tell you how I play some heroes.You tell me what I do right and what I do wrong.I will try to keep it at short as possible to avoid wall of text.Take your time to read and answer,any links to other guides that explain what you should have written are good.Note that i write this because i consider those guides bad/outdated.Even if they have 100% by the community,maybe those are not the best choices.I will post here the agility heroes and will come back for int and strength after i fully understood these.
First a few questions
1.On what heroes to make what boots?Mainly what heroes NEED those boots?
Every hero needs boots and the type of boots depends on your role. For roamers and supports striders are viable. for every carry hero steamboots are good and for mid heroes steamboots are also awesome because you can swap them to maximize your bottle and have clutch plays by swapping to int/str etc.. Armor boots are good for pushers because it makes your creeps tankier and will allow them to hit harder, they are also good on tanks and supports. You should have at least 1 armor boots per team imo.
2.I always get a mist vest,even if the enemy has low magic damage(400g can sometimes save me from a scout ult or whatever)
Never a bad item, there are always some magic damage
3.Should I make rotT on any ranged carry(rachna/valk/sillo)?Is it viable on melee as well(mm,tdl,mb)?I ask this here so I don’t ask it on each hero
I rarely get rott on any hero if Im playing mid, but usually I have or my lane partner has rott at laning phase
4.i would like to know for all of these heroes which item/items to make first and items so I occupy all their inventory.Meaning,I want full lategame inventories,like they would have unlimited gold.
Andromeda
-first items will be like support
-tablet,astrolabe are core.sheepstick,hellflower luxuries I guess.
-rotT is nice
-what boots?striders?steamboots?what if they got dw should I make p.greaves?
-is sotm viable?
-portal key?
-what to max first?her stun/wave/aura?get ult at 6?
-Any other tips
Andromeda is usually played as the hard support and she shouldnt have that much items. Get striders somewhat early and your fine, roam into mid, have tp for counter ganks, keep wards up, counter ward the enemy team. Usually andromeda ends up w/o items and thats not a bad thing. For skillbuild get stun lvl 1 and max W skill with stun + ults when ever possible. I feel like W should be priority because usually andro lacks lvls and for her to be useful in teamfights she needs that maxed aurora instead of a bit more dmg from stun. The stun was also nerfed a bit and you have to lvl it up because the stun duration scales now.
Artillery
-ghost marchers?
-max his e,then his q?
-frostburn?
-savage mace,shroud,genjuro
Because I have never played that hero I copied Prestons build from another thread:

Originally Posted by
PrestonLee
If we're talking about a good farmer that makes the most out of that farm late game, it's without a doubt Artillery; if you don't agree you just haven't seen a good Artillery late game (I'll give you guys a clue, you don't buy Frostburn on him if you want to carry late-game jeezus, I see EVERYONE doing this and it's SO BAD). ..You ever seen an Artillery with

[

/

/

/

]? Good freakin luck trying to out-carry a decent player with that lol.. and he has LRM to actually get those items easily, especially if someone stacks for him (or he does it himself with Whispering minion). Now with that said, most people who pick Artillery are brain-dead so I can understand why people haven't caught on yet.
Engineer
-boots?
-Max his q and w.
-should I get stats or mines?
-tablet,ros,wards
-spellshards are viable?
Armor boots, steamboots, ghost marchers and striders are all good choices for engineer. It really depends on what role you wanna play with him. Max turret and keg + skip mines, they are good later for vision. Good items on engi are pk, tablet, astro, nullfire and if your playing roamer/support get wards. Spellshards arent viable to any hero, Im pretty sure I already said this in one of your threads.
Night hound
-he needs farm,should I get a hatchet?
-squishy,so I dunno what to make on him for max dps and resistance.shrunken?what should his 1
st item be?
-geometer’s bane to dispel dust?
Hatchet is nice, I like to build first item nullstone, but it really depends on the situation. You really want to buy nullfire on nh and other good items are abyssals, geo, wingbow, rifts, shrunken.
Zephyr
-pubstomping mid,hard to shut down.
-ghost marchers?
-farm machine,helm,mock,heart,armor?When it is a good minute to have his mock ready?
-frostburn,shieldbreaker,sor?what to do on this dude?
-saw him once with pkey
Go mid, stomp hard and get those items you just mentioned: ghostmarchers, helm, vestments, mock, daemonic, heart, shivas. I think around 20-25 minute mark with ghostmarchers and helm. I believe Ive had those items easily under 20minutes many times with zephyr. He is just so strong ganker and farmer early. Dont buy frostburn etc. Zephyr cant carry end game, he shines early and midgame, but gets destroyed end game if not tanky enough. Pk is nice item if your team lacks initiation, get it after helm, boots and mock.
Scout
-boots?
-what should his 1
st item be sb or runed?
-what other items should he get?
-skillbuild?Should I get 1 point in his 3
rd or max his 1
st ?
Arachna
-boots?
-dunno what to get other than geo’s bane 1
st item
-is geo’s bane good as 1
st item anyway?
-max 1
st or 3
rd skill?
Slither
-good mid,but can also lane for some easy kills with a stunner
-boots?
-I usually make geo’s gane 1
st item too
-dunno what else.shroud?
-dunno even if he can semi-carry,but his ult sure is annoying at one point In a teamfight
-I max his 2
nd first and his 1
st after.
Not really a strong mid, gets destroyed easily. Build him with auras, he wont carry with geos etc. anymore.
Fayde
-waste of potential if not mid.
-boots?
-Is codex 1
st item viable on her?
-should I upgrade that codex to max?
-any other items to make a full inventory?
-spellshards or harkons viable?
-I hate the cast time on her 3
rd,should I take that spell or get +stats
Is good on side lanes also if with another stunner, codex is good first item, other good item is hellflower.
SS
-for fun,I do spellshards on him(but not when I want to win a game lol)
-now,I like pkey more than shroud since he becomes more mobile
-as for next item,shrunken?shieldbreaker?geo’s bane?
-saw a shamz game today when he went frostburn 1
st item.since when is it viable?
Madman
-I recently heard that nullstone+hellflower are better than runed axe
-any other tips/items?rememeber I want full lategame unlimited gold inventories,not just 2 items.
-I usually take his 1
st skills,then his crit,then his ult(his ult takes too much mana and I need them for the other 2 spells,and also his ult is not needed when farming).I could be wrong?
Tdl-my favorite hero as design,concept,skills,anything.Very versatile and scary.When i see one on the enemy team(that has good kdr) i know it is a lost game.
-nice mid if you can farm.With a gank from glacius/andro/stunner you can get an easy kill on the other mid(unless he is kraken or moraxus)
-rotT viable?
-runed axe core.I was making nullfire blade 1
st item because of reasons(nice slow combined with atk speed for fast draining mana and more attacks with 1
st skill activated)
-recently I found out savagemace and wingbow are nice on her too.But which one should be made/farmed 1
st?
-I also fount out a fast frostburn+abyssal are nice on her too.What should I do after?Split fburn and farm a fws?should I make geo’s bane or sell the firebrand?why did I bought it if I have to sell it again?
-skillbuild
Rott is very viable because it can be turned into abyssals later. Runed axe indeed is core and should be your first real item, you may chose to upgrade red boots to steams before. It really doesnt matter that much if you or you dont. Yes savage and wingbow are good last luxury items and you should be buying savage if enemy carry has wingbow to counter it and wingbow if the enemy carry doesnt have savage. Frostburn will be your first item after runed and should be splitted into fws as a last item. Sell the firebrand because if you have geos the activate will dispel your atk speed from charge and your Q skill. So geo is completely waste item on tdl. Skillbuild is pretty simple, nuke, charge,nuke, blades, nuke, ult, nuke, max blades, max charge, ult at 11 or after maxing your blades and charge
Corrupted
-mid hero?
For some reasons I hate him,and I can’t carry my team with this dude.I know he is awesome and a game-winning,but for some reasons I can’t.I recently heard he should be built tanky rather than as a carry,so tell me what tanky means?
-should I max his 2
nd or his 3
rd 1
st?
-more items.
FA
-mid hero?
Same as cd,I suck at fa’ing.Should I get frostburn 1st item?geo's?she is squishy as hell.
I heard you can stack ancients and ult them.Isn't that a waste of an ult could have been used in a teamfight?(It has a low cd,but still it deals a lot of damage)
Fa is good in lane combos because she has immobilize and those skeletons deal massive damage early. She can be played mid, but I prefer sidelane with something like behe or magmus. I dont like frostburn, but she is actually one of the few heroes that really benefit from fws so its okay build. I think I already told my fa item build in some of your threads.
Chronos
-He is really fun and troll.He is fun mid if you can get farm.
-items?
-skillbuild?have no idea what to level
-heard a funny idea that if you have a ranged carry make chromos ult them(also he must farm a resto stone),then let the carry autoattack them to death.But I think this wastes chronos’s potential of a hard carry.
There are many viable item and skill builds for Chronos. You should always max leap first and get atleast 1 point into bash early, but I like to max bash especially when the bash was buffed for early game. I like runed axe on chronos and then daemonic, sb, wingbow, mkb and inserting maybe a bkb into somewhere.
Tremble
-mid hero?
-no idea again of items and skillbuild.guides max his mounds and his 3
rd 1
st.Is it viable
Solo hero, especially good in mid. As for skillbuild max your passive and mounds + ult when ever possible and for items steams-helm-hellflower-bkb-shieldbreaker/mkb/wingbow
Valk
-mid/solo hero.
-found out that sb 1
st item is nice.Then I think geo’s bane comes next?Or it isn’t such a good item?Wingbow?
-I max her 1
st skill,then her arrow.Not sure when to take her ults.
Good in some lane combos, good in sidelane 1v1, but I feel like she lacks something to 1v1 mid. Recently I started to max arrow first, because it was nerfed and Ive had some nice succes with it. I like steams-nullstone-sb-geo build but sometimes I prefer ghost marchers-sb-geo really depends on my mood both works.
Sillo-one of my favorite
-it seems to me like a much powerful valk(they are pretty similar in playstyle and somehow abilities)
-items:same as valk?nullstone 1
st?sb 1
st?
-skillbuild?
-remember I want full late-game inventory
She indeed is very strong hero. My skillbuild goes like this salvo/tree-salvo/tree-max Q-max salvo-ults-max stun-ult. I love pk on silho, I have been doing it since she was released and it recently got very popular. Steams-null-pk-sb-geo-mkb/wingbow the nice thing with silho is that she doesnt need real dmg items early to do a lot of damage. You can prioritize on surviving and mobility.
Magebane
-can be mid if against a hero that doesn’t stop his farm
-I make geo’s bane 1
st item.My friends make frostburn and brutalizer for stunlock.
-I have seen runed axe a nice pick,making him a farm-machine
-not sure which are best and how should this guy look in the end.
Lots of threads about mb, read them.
mQ
-mid hero?benefits from being 6 for having a ganking ult?
-was pretty op in beta,now she seems like hard to win with(back then her ult was annoying as hell and game-winning).Dunno what happened,maybe people learned about defensive items?
-again,dunno what to make on her.Some get shroud,but I find that a waste.Some get lifesteal and start farming.Shrunken seems nice on her.
-skillbuild?max q and aura,get bounces after?
Pretty bad hero overall, I would go mid even tho she is pretty weak crippled range etc.. For skill build you should be getting beam and early stats, because you will benefit from stats so much more early than from your glaives/aura.
Emerald
-mid hero?
-I have read on the forums that he is pretty op,and I have seen him do immortals/annihilations in hands of other people
-for some reason I SUCK with this hero and I can’t play him.
-Any tips and items would be appreciated
Alot better in 2v2 lane because your wolves will be more useful and ew doent meed the req. for mid hero. Mid heroes should be able to push the lane easily before runes.
Swift
-it is interesting to go mid with him.
-bloodlust machine
-I have read that a nullstone is nice on him,and that he can’t carry since he lacks atk speed?
-my funny build includes sotm and restoration->ult their well and then roflmao.
-now taking serious business,people say that runed axe is not good item for him since he can farm with his Q.(same situation as madman,nullstone gives him regen so he can use that to farm).Is it nice?
-any other items?Daemonic/charged seem nice for him since they lower armor and give atk speed,but I dunno what to say.
-skillbuild?max his q.then what to take?crit for nice last hist?stats for more Q spamming or enough mana for Q+ult at 6?counterattack?Is counterattack viable or just level stats?
Sb is a troll hero and actually pretty fun to play. Im one of them who dislikes runed axe on sb, because he really doesnt benefit from it. He needs to be active from early instead of farming with runed. Nullstone is awesome item for the regen and after that I usually get shroud/genjuro, geo and sb. Skillbuild is pretty simple spin-stats-spin-stats-spin-ult-spin-max crit-max counter attack-ult at 11
wildsoul
-Haven’t played him since...800 games ago
-still don’t know what skills make him good.Obvious you go to max the bear,but some guides tell you just to put 2 points in bear,only to get root.Dunno.
-rush mock?alchemist bones then mock?
-items?skillbuild
There was recently many threads about wildsoul (in strategy/training grounds not sure) Go and read them. I like to leave booboo lvl 2 until I start pushing and having 2/3 points into third and maxing wild.
Monkeyking
-pubstomping mid hero or sidelanes with nymphora or any stun(but nymph gives him mana etc.)
-I generally know how to combo,but dunno what items to get on him.Make a bulwark for fast –armor?Make shieldbreaker to have more damage for my Q spell?-other items?
-skillbuild?
Blitz
-is support
-skillbuild?
-other “special items”,that are good for him?
-I found that nullstone/shroud are nice if you can afford them
Draconis
-don’t really like the general idea of the hero(he lacks stuns and escape mecha’s),his 2
nd has short duration
-his splitfire is interesting,maybe with a tempest/chronos he can be devastating?
-items/skillbuild?
Moa
-must be midlane to carry I guess.
-support,semi-carry,or hardcarry?
-items?
-skillbuild?A lot of people tell me to max his 2
nd,other tell to max q and e.
Support/roamer is the best. Max second skill first with first skill and use redgun early for better attack animation (no dmg loss if not lvled). Typical support items, striders, wards, tablet, early stats and items etc...
Dampheer
-he is fun to play but I hate it when I lose essences
-I hate it when people jungle with him,they waste potential
-max his q and w,then aura I guess
-helm,spellshards or frostburn 1
st item?
-what other items?i heard on the forums something about pkey.sounds interesting.
Needs mid lane, max q and w first doesnt matter that much which you prefer to max. Maxing terrorize for more burst, max flight for less cd on combo. I prefer maxing terrorize. As items I am the one who picks portal key to dampeer, its awesome item for snowballers and lets you initiate late game a bit like legionnaire. Helm is okay and other awesome item is hellflower. For lategame something tanky items or strong carry items like wingbow + shieldbreaker. Imo dampeer should never drag the game into late game. He should be able to snowball so hard and completely annihilate opponents in the early lvls. I wanna add it to here also, plese no spellshards.
Flint
-must be midlane
-haven’t played him since…
-items?
-max flare and 2
nd,then 3
rd?
Must NOT be in mid lane! Typical range carry items, geo, sb, nullstone, bkb, mkb, wingbow, nullfire etc.... Everything is situational. Always max flare first and then the long range skill ( no idea is it 2nd or 3rd or what is called
) But have 1 early point on hollowpoints so you can lasthit and harras better
Gemini
-hate the hero,hate his ult
-max his first 2 spells
-make nullfire max 3
rd take ult at level 24?do I waste potential?I mean I already waste potential since I pick him.lol.
Gunblade
-must be midlane
-pretty much an opposite of flint
-and boring too
-genjuro+winbow?
-shieldbreaker?
-I usually max his 1
st and shield.Could be wrong if I don’t take his 3
rd?(you can’t get near people unless you get a good rune)
bh
firebrand,geo's
useless if not mid
useless anyways
Your right, useless. But sometimes its fun to play and I go for steamboots+mock early
shadwoblade
fun to play as tank
frostburn,behe's heart?
Regular tank items and spam the slow for more tankiness
sand wraith
helm?
mock?
anything else?
max 1st and 2nd?
nomad
need tons of farm or kills
shieldbreaker 1st?
bulwark 1st?
brutalizer?
other items?