Sol's Warforge is mainly a melee carry build item which incentivises teamplay.
Build is as follows:
Total Cost 8350
Agreed that you need a ton of farm but this is an item that is more lategame and the individual items will be able to still benifit through early-midgame and help sustain until you have sufficient farm.
Sol's Warforge stat gains and bonusses:
4 Armour Aura in 500 AOE
20% chance to stun on attack for 1.4 seconds
Gives Life to 75% of maximum damage of wielder when stun is proc'ed and 20% of Maximum damage of wielder to nearby allies in a 500 AOE in life.
Gives Mana to 10% of maximum damage of wielder when stun is proc'ed and 2.5% of Maximum damage of wielder to nearby allies in a 500 AOE in mana.
Feedback and suggestions would be greatly appreciated. Thank you for taking the time to read this post.
The pickled Brain is rlly random....and shoudnt be in there
If One of my suggestion gets impelented i will rest in peace
On a Sidenote the mana gain only works when attacking a unit with mana.
This is not a mana burn effect and the attacked unit does not lose mana when bash is proc'ed.
I really would like opinions all i see is views?
Last edited by Nemamiah; 06-21-2012 at 11:30 AM.
I like the idea behind the item, its really well thought through and pretty balanced in my opinion, also might revive some items that aren't normally picked up. Perhaps maybe just change pickled brain to a recipe....Agree with McStealer its pretty random :P but otherwise props to you bro.
gg wp son