recently got in to playing kraken mid lane, and works REALLY well for me tbh. But, whenever I face mr stupid artillery i get ****ed over
He gets first blood on me, i proceed to killing him afterwards though.
But how should i go about facing him mid lane ? his harass damage is stupidly annoying. I tried just being aggressive and it works sort of, if he doesn't harass me before i start being aggressive.
But yeah, and similar heroes (like GB but he is much easier to face ) do i go about the same way? What about valk and silhouette? etc.
and more info and flexible builds with this hero would be greatly appreciated
mine is usually
iron buckler 3 totems 1 hp 3 runes if against ranged mid
Hatchet 3 totems 1 hp 3 runes if against melee
Bottle - > steam boots - > vanguard -> mystic -> PK if i have 300+ GPM, otherwise sols and reverse if i dont have good enough GPM - > W/e from there(behemoth, daemonic, null, etc)
Kraken can be really strong with a support to keep the opposing hero back (though you can't rely on it in public games), 1v1 you mostly have to take the harassment and not get too aggressive until you can ensure a kill with something like a good charge into a cliff / tree. How do you skill? I'd say you'd be best off levelling 1-1-1 then max your Q by 7 for more burst damage and kill potential. The only way you will kill a ranged hero is by bursting them down and they are pretty squishy.
With decent lane control you can hopefully keep the creep wave on your ramp, that way at least an opposing ranged hero has the miss chance against you.
Artillery has pretty good harassment capability for a relatively low mana cost but still, you could pick up something like a alongside your for a little more survivability and harassment potential with your Q (plus a bit more last hitting potential). If you're not too concerned with rune control in the first 6-8 minutes (or at least bottling them) then you could rush a over the in order to give you much more lane sustainability (I would argue that you should still get both as your first 2-3 items, perhaps you may want to think about the order you get them in).
You may find that with a friend who can play a support hero with you that you can very easily take over a game. Heroes like Glacius, Plague Rider, Demented Shaman and Andromeda synergise fantastically with Kraken.
Last edited by murrph; 06-18-2012 at 08:26 AM.
The above poster, although trying to be helfpul, is actually doing the opposite. First of all, you should always max your passive, because torrent scales only with damage. I do agree with skilling 1-1-1 and maxing E afterwards. I tend to get level 2 torrent @ level 8 and then max charge, because the stun duration scales aswell as damage and if you are competent in using that skill it provides much more utility when maxed. Playing mid kraken, especially vs melee is all about scaring the opponent that at any time you are next to him you will charge with him into your tower (rarely will you actually connect to get a stun, but the damage from tower at early levels is often enough to snatch a kill). This requires lane control and keeping it close to your tower (on the contrary to popular belief, your passive doesn't push the lane as much as you would think and kraken's high dmg enables fast denying). This mind game makes you clear waves with ease and if by any chance he actually tries to come close for a lasthit, you might even kill him with charge->slow combo.
Lifetube over bottle is a rookie mistake, because for 875 you get absolutely nothing and kraken with an invis/dd/haste stored in bottle is really scary.
If ur mid you should always try to block the creepwave (Exept the ranged) to gain the upper hand in lane control.
Also if ur playing against a ranged like artillery you just got to make him vulnerable between ur creeps if he tries to harrass you.
Artillery is a very very squishy hero that has no good escape besides his ult, if you win a rune over him, you can easily out harrass him depending on your skill build.
I usually go:
Splash-Charge-Torrent-Splash-Splash-Release the kraken-Torrent.
And honestly since you have totems as usuall build I really suggest getting powersupply and Grave locket.
People think Gravelocket is great for int heroes but with the small mana pool of Kraken and a certain kill at 6 I think he benefits so much from this item.
He would gain an instant 170+mana pool and 135+ hp 7dmg and some armor from the agi for a small cost, Steamboots + powersupply and gravelocket gives him so much survivability already, after that you can always go vanguard and vestments, also pick up a bottle first obviously.
However, to answer your original question (what to do against heavy harass ranged heroes, ie Artillery), play passive and let them think they have the upper hand. Steal a few CS and run back to fog. Abuse uphill advantage for safety. At 6, Kraken eats same level ranged heroes.
Abuse creep agrro by clicking the enemy hero and walking away so the creeps follow you to your tower. You don't ONLY do this for positioning, but if you do it right, the enemy mid will follow you to try and get their positioning back. Then you slow them, walk ahead of them and charge them into dangerous territory (middle of river or toward your tower. Whichever you can manage) and likely kill them.
Then you play like a Tundra; free-farm until you get your ult and then you gank. Then you free farm some more.
Similar to playing Pebbles vs. a Valkyrie. Valk is my 2nd least favorite hero to play against in mid (Chipper being 1st). Somehow, 50% of the times that I pick Pebbles, I versus a Valk mid. Most of the time, I'll take some early CS and then Valk will harass me to the point that I want to throw my monitor. Then I hide in fog, steal some creeps when she goes for runes and plot my revenge. She clearly thinks she's won the game already and charges off to gank and white-knight a victory telling tales of how she won mid with her 600 range and escape mechansim. Then I finish farming whatever item I need to start killing fools and I chase Valk's fairy-ass all over the map. ggnore.
Moral of the story? Ranged heroes are meant to beat melee heroes mid. However, one positioning mistake from the ranged opponent will often be their doom at the hand of the melee. You have to calculate how to get them out of position and how to best catch them off-guard. Then you position yourself to do so and execute.