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Hey, I'm an amateur at making heroes, and theres a loads of stuff I want to do,
but sometimes the skills don't show up at all or they lose their particle effects.
How come?
Heres the skill. (Not finished)
ability.entity
gadget.entityCode:<?xml version="1.0" encoding="UTF-8"?> <ability name="Ability_Aseriel" statuseffecttooltip="State_Aseriel_Ability1" icon="icon.tga" anim="ability_1" casttime="1000" castactiontime="200" maxlevel="4" requiredlevel="1,3,5,7" actiontype="target_position" targetradius="800" targetmaterial="/shared/materials/area_cast_legion_indicator.material" casteffecttype="Magic" targetscheme="enemy_units" manacost="50,75,100,125" cooldowntime="30000" range="900" > <onimpact > <spawnunit name="Gadget_Aseriel_Ability1" target="target_position"/> </onimpact> </ability>
state.entityCode:<?xml version="1.0" encoding="UTF-8"?> <gadget name="Gadget_Aseriel_Ability1" isselectable="false" iscontrollable="false" ismobile="false" canrotate="false" invulnerable="true" drawonmap="false" model="/shared/models/invis.mdf" passiveeffect="effects/ability_01.effect" lifetime="25000" deathtime="0" corpsetime="0" > <aura state="State_Aseriel_Ability1" radius="250,275,300,325" targetscheme="enemy_units" effecttype="Magic" /> </gadget>
and hero.entityCode:<?xml version="1.0" encoding="UTF-8"?> <state name="State_Aseriel_Ability1" icon="icon.tga" passiveeffect="effects/state.effect" movespeedslow="0.15" attackspeed="-0.15" armor="-1,-2,-3,-4" effecttype="StatusDebuff" allowtransfer="true" > </state>
Code:<?xml version="1.0" encoding="UTF-8"?> <hero name="Aseriel" team="Dev_Hellbourn" icon="icon.tga" portrait="icon.tga" model="model.mdf" skin="" passiveeffect="" spawneffect="" respawneffect="/shared/effects/respawn.effect" selectedsound="sounds/voice/select_%.wav" selectedflavorsound="sounds/voice/select_flavour_%.wav" confirmmovesound="sounds/voice/move_%.wav" confirmattacksound="sounds/voice/attack_%.wav" nomanasound="sounds/voice/no_mana.wav" cooldownsound="sounds/voice/cooldown.wav" announcersound="sounds/voice/hero_select.wav" tauntedsound="sounds/voice/taunt_prior.wav" tauntkillsound="sounds/voice/taunt_after.wav" preglobalscale="1.62" modelscale="1.0" effectscale="0.9" boundsheight="112" boundsradius="24" selectionradius="40" targetoffset="0 0 64" category="physical" difficulty="3.5" movespeed="305" turnrate="450" turnsmoothing="0.05" maxhealth="150" healthregen="1.25" maxmana="0" manaregen="0.01" armor="-.5" magicarmor="5.5" inventory0="Ability_Aseriel1" inventory1="Ability_Aseriel2" inventory2="Ability_Aseriel3" inventory3="Ability_Aseriel4" inventory4="Ability_AttributeBoost" inventory5="" inventory6="" inventory8="Ability_Taunt" attackduration="1000" attackactiontime="330" attackcooldown="1500" attackdamagemin="31" attackdamagemax="37" attacknumanims="2" attackoffset="0 0 0" attackprojectile="" attackrange="128" attackstarteffect="" attackactioneffect="" attackimpacteffect="effects/attack_impact.effect" attacktype="melee" combattype="Hero" aggrorange="600" sightrangeday="1800" sightrangenight="800" wanderrange="250" primaryattribute="Agility" strength="17" strengthperlevel="1.9" agility="21" agilityperlevel="2.7" intelligence="19" intelligenceperlevel="1.9" previewmodel="model.mdf" previewpos="0 0 -50" previewangles="0 0 0" previewscale="1.6" storemodel="model.mdf" storepos="0 0 -20" storeangles="0 0 0" storescale="1.65" > <recommendeditem name="Item_ManaPotion" /> <recommendeditem name="Item_MinorTotem" /> <recommendeditem name="Item_RunesOfTheBlight" /> <recommendeditem name="Item_HealthPotion" /> <recommendeditem name="Item_HomecomingStone" /> <recommendeditem name="Item_Soulscream" /> <recommendeditem name="Item_IronShield" /> <recommendeditem name="Item_BloodChalice" /> <recommendeditem name="Item_EnhancedMarchers" /> <recommendeditem name="Item_ManaBurn1" /> <recommendeditem name="Item_Pierce" /> <recommendeditem name="Item_StrengthAgility" /> <recommendeditem name="Item_Protect" /> <recommendeditem name="Item_Weapon3" /> <recommendeditem name="Item_Evasion" /> <modifier key="Alt" modpriority="1" altavatar="true" icon="alt/icon.tga" portrait="alt/icon.tga" model="alt/model.mdf" preglobalscale="1.68" previewmodel="alt/preview.mdf" previewpos="0 0 -80" previewangles="0 0 0" previewscale="1.6" infoheight="184" storemodel="alt/preview.mdf" storepos="0 0 -45" storeangles="0 0 0" storescale="1.45" > </modifier> <modifier key="Alt2" modpriority="1" altavatar="true" icon="alt2/icon.tga" portrait="alt2/icon.tga" model="alt2/model.mdf" preglobalscale="1.95" previewmodel="alt2/preview.mdf" previewpos="0 0 -80" previewangles="0 0 0" previewscale="1.6" infoheight="184" selectedsound="alt2/sounds/voice/select_%.wav" selectedflavorsound="alt2/sounds/voice/select_flavour_%.wav" confirmmovesound="alt2/sounds/voice/move_%.wav" confirmattacksound="alt2/sounds/voice/attack_%.wav" nomanasound="alt2/sounds/voice/no_mana.wav" cooldownsound="alt2/sounds/voice/cooldown.wav" tauntedsound="alt2/sounds/voice/taunt_prior.wav" tauntkillsound="alt2/sounds/voice/taunt_after.wav" storemodel="alt2/preview.mdf" storepos="0 0 -25" storeangles="0 0 0" storescale="1.65" > </modifier> </hero>
Lol im making a hero too. The skill is some kind of teletransport with area debuff?
You should test it in practice mode, get honmodmanager, then pack it.. Uh... Its a bit hard to explain.You must have at least 2 files into a .zip renamed to .honmod. Those 2 files are: "mod.xml" where you include the hero resources and strings explaining skills, etc. and a folder "heroes/yourheronamedfolder"
in example, mine is replicant.honmod
inside, mod.xml
item.tga
heroes/
replicant/
ability1/
ability2/
ability3/
ability4/
Maybe you can give me a hand tooż? Im getting some troubles with third skill :P
Note: mod.xml file should look like this:
To get some hints, you can also open "resources0.s2z" file in heroes of newerth/game folder, and see some heroes and their codes. Be aware, just look, if you touch something, you screw the game :P<?xml version="1.0" encoding="UTF-8"?>
<modification
application="Heroes of Newerth"
appversion="*.*"
mmversion="1.1"
name="Replicant Mod"
version="1.13"
date="Apr 20, 2010"
description="Adds Replicant"
author="Yugoloth"
>
<copyfile name="heroes/Replicant/icon.tga"/>
<copyfile name="heroes/Replicant/hero.entity"/>
<copyfile name="heroes/Replicant/ability_01/icon.tga"/>
<copyfile name="heroes/Replicant/ability_01/ability.entity"/>
<copyfile name="heroes/Replicant/ability_01/projectile.entity"/>
<copyfile name="heroes/Replicant/ability_01/gadget.entity"/>
<copyfile name="heroes/Replicant/ability_02/icon.tga"/>
<copyfile name="heroes/Replicant/ability_02/ability.entity"/>
<copyfile name="heroes/Replicant/ability_03/icon.tga"/>
<copyfile name="heroes/Replicant/ability_03/ability.entity"/>
<copyfile name="heroes/Replicant/ability_03/state_charges.entity"/>
<copyfile name="heroes/Replicant/ability_04/icon.tga"/>
<copyfile name="heroes/Replicant/ability_04/ability.entity"/>
<copyfile name="heroes/Replicant/ability_04/state.entity"/>
<editfile name="stringtables/entities_en.str">
<find><![CDATA[// Ability_Revenant1]]></find>
<insert position="before"><![CDATA[// Ability_Replicant1
Ability_Replicant1_name Far Seer!
Ability_Replicant1_description Focusing his spirit, Replicant is able to see across far lands.
Ability_Replicant1_IMPACT_effect Reveals target area.
State_Replicant_Ability1_Debuff_description Im Watching you!
// Ability_Replicant2
Ability_Replicant2_name Decoy replica
Ability_Replicant2_description Replicant creates a replica of himself, disjointing in process.
// Ability_Replicant3
Ability_Replicant3_name True replica
Ability_Replicant3_description Replicant uses his own life to create living replicas of himself.
// Ability_Replicant4
Ability_Replicant4_name True Soul
Ability_Replicant4_description Replicant evolves. His soul gives him extra 6/12/18% movement speed and 500/600/700 radius true sight. It also allows Far Seer! to deal mixed damage.
Ability_Replicant4_description_simple Replicant evolves. His soul gives him extra movement speed and true sight. It also allows Far Seer! to deal mixed damage.
Ability_Replicant4_effect_header True soul(s)
Ability_Replicant4_tooltip_flavor INFINITE POWER!
// State_Replicant_Ability4
State_Replicant_Ability4_name True soul
// Hero_Replicant
Hero_Replicant_name Replicant
Hero_Replicant_description Forged by Blacksmith, with some Empath life sparks, an experiment fights to prove himself his own potential to become a real, living creature.
]]></insert>
</editfile>
</modification>
Last edited by Yugoloth; 06-20-2012 at 12:53 PM.
"Can homunculus dream with electrical sheeps?"
Another kind of support hero, a gank avoider, a late game pusher. Check it!
http://forums.heroesofnewerth.com/showthread.php?p=14880427#post14880427
Yeah, I know all that stuff, but I'm mostly suck cause the skill disapears from the hero in training mode, and oh yes I have copyed like 3 heroes in order to TRY to make this skill.
whats the skill supposed to do? you blink in some place then there a debuff is spawned? if you tell me maybe i can help you. you have any idea about how to spawn units with a passive buff enabled?
"Can homunculus dream with electrical sheeps?"
Another kind of support hero, a gank avoider, a late game pusher. Check it!
http://forums.heroesofnewerth.com/showthread.php?p=14880427#post14880427