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Thread: [2.6.6] Blitz

View Poll Results: Where would you place Blitz in his current state?

Voters
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  • Too Strong

    3 1.52%
  • Borderline

    23 11.62%
  • Too Weak

    172 86.87%
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Results 81 to 97 of 97
  1. #81
    His role gank is terriable
    In non-ultimate, you need a time to charge W, suck time. If you use stu,n frist, you will dont get enough damage to get a kill and wish a miracle
    With Ultimate, you deal hug damage in 2s, but after that, you total be raped with your attack range and stat
    So wat his problem??
    - Delay skill
    - attack range/stat

    the good item on him is only codex, or thunderclaw, that's support him to farm/gank, but before he need some hp/armor

  2. #82
    I said this many times before. Remove cast time from his speed buff - it's ridiculous. His stun is good - damage and duration. His slow over time is kinda good, specially used after stun - IMO after duration it should fades off slowly. His ult is meh - not really a fun of simple aoe nuke with slow.

    Anyway 1st thing to do REMOVE CASTING TIME FROM 3rd. I use 3rd only for dmg buff for 1st.

  3. #83
    I think as many others have said that his W is his worse skill. Either rework that into something useful (or at least tweak the damage so the slower they run the more damage they take or something?) and remove the cast time on E. The hero is not that bad in the conceptual level but these small issues are holding him back big time.

  4. #84
    Haven't read the whole thread, so pardon me if I'm stating what someone else has already stated.

    I think the biggest problem with Blitz is his scaling. You mentioned the stat gains and I agree, they are too weak considering his low range. None of his spells grows with items, comparing it to a hero like Amun-Ra, he at least gets 6% of his max HP as extra damage on W and therefore survivability items like a behemoth's heart also boosts his damage output. Since he doesn't scale at all, he's completely useless late midgame/lategame. I haven't played him as a support so I can't speak for that, but comparing him to Aluna or Glacius on paper, he seems weak. He's a decent solomid, but I don't see him besting a pollywog or a torturer, which is a problem because for him to have an impact later on, he needs to snowball early.

    Changes? Q is fine imo, W should be percentage based (stealing a % of the opponents current movement speed/sec, making the last ticks of it matter less for a better timing on Q before your opponent is far behind his tower in mid, and also giving him some minor scaling potential) I also think the link range should be buffed, the cast time of E should be reduced, the ultimate is fine as it is. He suffers alot from having only 450 range though, perhaps 500 would be more suitable.
    Quote Originally Posted by Desu`Chan View Post
    I remember back when dropping Gs was a symbol of a big play. Now bads do it whenever they kill someone, even if they were a level 17 Lego dumping on a level 8 torturer that didn't have the common sense to concede yet.

  5. #85
    You won't fare well in the Balance section using Ra as a staple for balance, Zloka...

  6. #86
    My own personal biases aside, 6% of max HP scaling translates to an extra 60 damage per 1000 hp. On a nuke with a cooldown, mehhhhhhhhhhh
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  7. #87
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    Quote Originally Posted by `11411181 View Post
    My own personal biases aside, 6% of max HP scaling translates to an extra 60 damage per 1000 hp. On a nuke with a cooldown, mehhhhhhhhhhh
    That translates to 180 damage, which translates to a total of 380 damage, when Amun RA is at 3000 hp. Dealing 380 AOE damage every 6 seconds that slows is not bad at all.
    Every hero below has one or more new ability effects, Check them out:
    FESTER: http://forums.heroesofnewerth.com/showthread.php?492343
    FRIGID: http://forums.heroesofnewerth.com/showthread.php?488679
    FAITH: http://forums.heroesofnewerth.com/showthread.php?456864
    FANGHORN: http://forums.heroesofnewerth.com/showthread.php?487251
    FAUST: http://forums.heroesofnewerth.com/showthread.php?487077
    FENDER: http://forums.heroesofnewerth.com/showthread.php?453333

  8. #88
    It scales so well that even with end game stats base damage of Ignite does more.

  9. #89
    Could we get any updates on Blitz's status? 5 pages of comments, 172 votes, 151 voting him weak.. I think there are some good suggestions in this thread, maybe it's time we know what is being done about Blitz.

    Also.. Blitz lacks what dark seer has: awesome stats, near 0 cast time, an aoe skill that makes a difference (well, riftwalker stole it from him!), and a shell that deals insane damage to anything close to him.. Or and, did I mention Blitz, supposedly fastest hero in the game, is one of the slowest?

  10. #90
    When you begin a game playing Blitz you have several problems. First youre weak so anything will kill you, you don´t have mana for anything and you have to spend money on consumables, either to stay in the lane or to stay alive. Although Blitz is a good ganker early in the game if you play with a good team, you don´t evolve like other heroes. When everyone is around lvl 12 or so, if you play carry you don´t have the dmg other carries have, if you play support you don´t have mana like other supports. And in every case you can´t survive unless you buy tank items. I think Blitz has good skills, but in general is not good support nor good carry.

    In the late game Blitz is just useless. Your skills are still good, but you can´t kill someone alone like a good ganker. And you dmg is too low compared to other carriers. You can´t survive team battles and you can´t kill anyone with good team support.

    My suggestions are:

    Increase the W spell range and make it steal attack speed as well as movement speed. At least it would be good in team fights weakening a carry from the other team.
    Make the E spell instant like boots
    Increase how much str and int Blitz gain per lvl.
    Increase ults area of effect.

  11. #91
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    possible changes I thought about with Skyve:

    Blitz
    - Blitzkrieg reworked
    * Removed stun
    * Cooldown to 6 seconds
    - Pilfering reworked
    * No longer deals damage
    * Link breaks if the distance is 800 range, up from 700
    * Charges are removed after 4 seconds of the link broken or the duration being over, instead of removing one charge per 0.5 seconds.
    - Quicken
    * Increased range to 700
    * Removed cast time
    * Duration to 3/4/5/6 from 2.5/3.25/4.0/4.75.
    - Lightning Shakles
    * AoE increased to 400
    *Cooldown to 70/60/50

    These changes would change him into a potent nuker being based on the movement speed concept.





  12. #92
    The thing is his W works like Corrupted Disciple and he lacks survivability
    and that famous cast time on his E that makes you stop before you speed yourself
    You dont need link maybe some clever spell like he drops spikes on the ground slowing and dmg anyone who passes
    or something
    Last edited by DarkAgonizer; 07-24-2012 at 05:17 AM.

  13. #93
    Quote Originally Posted by DarkAgonizer View Post
    The thing is his W works like Corrupted Disciple and he lacks survivability
    Yep. The idea of having a 'linked' spell itself doesn't work well with this hero because, usually, you don't want to stay nearby an enemy all the time. It looks more like Blitz is supposed to do some sort of hit'n'run-style of gameplay but Pilfering encourages you just to do the opposite - activate it, stay nearby and try to survive somehow. The impact isn't really even worth the effort. Basically, it isn't more than just a very difficult to place slow, nothing other heroes can't do in a much easier and saver way. I would therefore completly rework Pilfering. Can't see how this sort of spell makes any sense on Blitz.

  14. #94
    (Pilfering)
    - The range on pilfering is so fragile that u often have to stun to get in position to keep the link up.
    - The damage and debuff take too long to build up, meaning u will prolly be countered before u can do anything decent.
    - You mostly will have to wait 2 or 3 sec to stun if u didnt use it yet, druing this period u r mostly praying to stay alive. At this period your damage is mostly negligible and u r often in MORE DANGER OF DEATH THAN YOUR TARGET ITSELF (big truth)(imagine how easy it is for a Witch Slayer to end ur poor health pool even if u ganked him in a 2v1 situation. WS is just the most easy example though).
    - The debuff after the build up, vanishes insanely fast (your buff as well).
    -CD for example, steals damage (which is much more game changing considering movespeed slow is really easy to counter with the great and cheap: tablet, energizer), steals relatively much more, and the buff debuff last for much longer. And cd aint overpowered at all. Imagine blitz situation them.


    Pilfering could steal some minor damage, and the buff debuff could last longer.


    (Quicken)
    Pilfering buff vanishing so fast, makes it necessary to boost urself with quicken, that if u hope to be in a decent position to help in a fight. This throws away ur chance to support someone with quicken, its either "GO SAVE US!!", or "STAY AND HOPE FOR THE BEST".
    Quicken cast time is too long, cheap tablet and energizer itens that already compeltely cripple u, have the same use or better and with no cast time.


    REPEATING, mobility isnt hard to achieve these days. So a movespeed vuff with such high cast time mostly wont change anything in this game. U Buff urself or someone? Ok I Still have tablet, energizer and pk to either run or to reach u.


    The skill really needs to have no cast time and to do somethign else, maybe some minor stun resistance like a minor effect from berzerker ultimate.


    (Blitskrieg)
    - Blitzkrieg stun on lower level has low duration for an already weak hero.
    - Blitzkrieg damage whithout the speed damage bonus is reallly really negligible.
    - For the damage to be DECENT u either have to use ultimate or to put yourself in more danger than your enemy with pilfering.
    - For the damage to be GOOD u either have to use pilfering + quicken or lightning shackles + quicken. Imagine how long does it take to set up all this(arent u dead already!?).
    - At lower levels the bonus damage based on movespeed is really low, and slows at this stage are already low. So you end up with a high mana cost, low damge, low stun duration (H O R R I B L E)


    Considering how often you have to initiate with the stun, I d suggest to boost its base damage and lower the bonus damage to something like 40-50% of movespeed difference at all levels. That would save you from having to waste time and 2 of his others already weak spells, to have decent damage in his single target stun.


    (Ult)
    -Considering that his ult dosent do that great damage and is a slow not a stun ( so dosent prevent heals, repels, shurken heads, harden carapace ). It really could use a buff to radius, making it like at lv 3 at all levels.


    (Atack damage, Atack range, Stats)
    -His atack animation is really bad, and his base damage aint great. Also his small range really makes him shitty since no matter how "hard" u slow, ur enemy wont have trouble reaching you and ur poor health pool. His stats are low for a hero with small range and a need for dangerous positioning.


    (Atack animation sound, HOLYY #$%¨&*!)
    (PS: i gotta beg for something here, change his atack sound as well, holllllly crap dude, its loud and annoying as !@!$#@$@, it really makes me want to mute game sound)


    I really really tried to play blitz, cuz i like his concept. But no matter wat, he ends up being weak, weak, WEAK!!
    I know the thread is not for suggestion but wtf??.
    The hero is so clearly utter trash and its been there for so long whithout a single change.
    Hi!?
    Last edited by Zeks; 07-25-2012 at 07:59 PM.

  15. #95
    Remove this hero instead of buffing the **** out of him. Just doesn't make much sense as a hero.

  16. #96
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    I think this thread can close now that he received changes this patch which attempted to address some issues no?
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  17. #97
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    It can indeed!

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