I've been around these forums for nearly a year (this isnt my first account before anyone flames me) and I've seen many people call Soul Reaper a tanky semicarry. What is it that allows him to do this? Is it the constant heal/nuke spam? Is it the Withering Presence that kills people after a while? I honestly got no idea.
Appreciative of any responses, even trolls as that helps me bump my thread,
Edit: Another question, after you've got your helm and headdress on SR, is mock a viable alternative?
Yes it can be. Soul Reaper is a late game semicarry tank. Because his stats are mediocre, it takes some good item building to compensate for his weaknesses. Positioning combined with his auto and withering presence can make him effective. I've been watching the replay of a match I played a few weeks ago with a Soul Reaper who went 23-2 and went Immortal. He was always positioned correctly, sniped early to mid game kills with his ult and spammed Judgement at the right times. He was also exceeding good as a kiter, despite his tanky build.
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So it is the Withering Presence that allows him to semicarry? Also, when you've got your hotbl + headdress combination, where do you go? Do you build something like a Hellflower or a Sheepstick to help your manapool and also get a good disable or do you try to get even more tanky with a barrier idol or a heart?
Thanks for your reply!
Depends on what you need really. Is the enemy deadwood focusing you? Get a frostfield plate. Do you need regen, being a bit more tanky as well? Get a nullstone.. Does your team need a disable? get a sheepstick..
All those items are good on SR, it just depends on what to get first, and what situation you are in.
Thank you. So how do you lane SR? As a solo or in a sidelane with a babysitter?
I prefer going mid with soul reaper. This of course can only be accomplished if your team understands that SR is not the strongest ganker in the world. Especially before level 6. In middle you can bait bad players in to an auto attack match where you are both wailing on eachother. You have the advantage because of your low cooldown heal/nuke. It's very easy to out harass and consequently out last hit many typical mids. If you are not comfortable with mid then you need to lane with a farm independent hero that will harass for you and let you farm to your hearts content. It's a combination of all of his skills that make him a tanky semicarry. His judgement is very strong all through the game. If you are tanky enough you can usually get off 2-3 every teamfight easy. Withering pressence also makes you a nuisance all game long. My typical build is Helm and Shamans (note: if the other team does not have very much magic damage i forgo shamans and get vestments only) After that you can go many things dependent on need as said above but Frostfield Plate is my favorite. Increases your mana pool and auto attack damage. Makes you even more beefy and the slow if great for chasing.
The biggest problem is that nobody in lower brackets really understands the true potential of SR and if you pick him he needs to be one of your only farmers in that game, which is hardly ever the case.
yeah i think maybe of all the games i've played as SR, ppl tell me how i'm a support hero and should not be farming and blah blah blah. Even one game when i was torturer and forced to babysit our hard carry, I say, "i hate having to babysit as torturer," to which my OJ moraxus said "tort is support."
When I play SR i usually make sure i'm blue/pink and call mid. Early on, don't force ganks to happen. If you get a nice rune go for it, but otherwise, I get a tp, and when the other team's mid goes to gank, i push down the mid tower or countergank as needed. With a level advantage, judgement will do a lot of damage and heal for a good bit, turning early skirmishes around quite easily. When you are lvl 11 and the other team sits around lvl 8 or so, in a fight all it usually takes is one Q and ult to take anyone out fast. (with teammate's help ofc)
If you are ahead or are allowed to farm well, go for that tanky-style carry build. if you fall behind, you can still be effective building support items and only coming up to use your ult or Q to heal/damage. Always make sure when you use judgement, in the majority of cases, use judgement to heal and do damage to get the full effect of the skill. If you only damage one enemy and heal one ally, you make a 410 HP swing in a teamfight. If you are able to be right in the middle of the fights, each judgement can easily cause a 1000 HP swing. Given that this skill has a cd of 6 seconds, you see how much of an impact he can actually make. Oh, not to mention he can insta-kill any hero w/o magic armor from almost half health.
his withering presence and ulti deal a percentage of damage, because these are not static numbers he is a carry.
The harder he is to kill the more damage he does meaning he needs money to go towards tanky items so that he can carry effectively
In this world gone mad, we won't spank the EM players, the EM players will spank us.
He works the same as Armadon, Defiler and partially Torturer. The longer he stays around, the more havoc he wrecks.
Soul Reaper becomes a walking hospital with Astrolabe and enough mana regeneration. And that's just one of the benefits to prolong his life as long as possible, the other reason is Withering Presence and lots of Q nuking.
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I still don't get it.Some people say that astrolabe sucks on him since he is a semicarry and not a support,other say astrolabe is a must-have.
(about 170mana per nuke, ur not gonna regen 900 mana anytime fast). Personally he's the only hero I like to see sacrificial stone on.
Same for defiler, even though defiler can pick it up any given time too I still think some items might be just as viable on these heroes.
This is because people are dumb and when they hear the words "semi-carry" they immediately think about items such as Shieldbreaker, Savage Mace or whatever. Damage items generally. Soul reaper, however, semi-carries not by the means of such items but by the means of survivability and healing ability. Therefore Astrolabe is perfectly viable on a semi-carry SR. So is a helmet, vestments and nome's wisdom.I still don't get it.Some people say that astrolabe sucks on him since he is a semicarry and not a support,other say astrolabe is a must-have.
Also barrier idol to lategame is really great, his strenght comes from being tanky and dishing out the heals for his team and damaging the enemy team too.
A lot people tend to pick up a mock but I think that's a waste of cash because there are items that are way more suited then a mock.
well nome+astrolabe+barrier are usually support items so i guess they say he is support because of those items?
Mock-i agree it is nice but not as 1st item,and if you do it too late it will not deal the same damage(they get magic armor/hp)