Most guides say that leveling 2nd skill is a good idea.can you tell me a good skillbuild for lego?
also,is this thing possible anymore? http://www.youtube.com/watch?v=w9pDoXMVIgU
Last edited by healplease; 06-13-2012 at 03:26 AM.
I would go for 3-1-3-2-3. After lvl 5 its a matter of taste and situation. If you want to gang a lot you should max. out 1 and eventually get your ult. If you want to farm instead go for 2 + 3 and skip lvling ult. I always prefer ganging potential over farming.
The move shown in the vid is no longer possible. You can now earliest pull at 53 seconds without risking the pull to fail. Never the less you can still pull 2 camps.
i also max out 1st and tought i was doing a mistake,since i preffer to taunt them as much as i can.but what about 2nd?should i lvl it after i get other skills or put in stats??
why is the thing not possible anymore?what did they exactly changed?
When jungling with Lego try to get as many 6x2 lego's as possible as those take up alot of space but still ain't uncommon so you can get a symmetric shape on your building. Stay away from the 1x1 lego's unless you have a few as they are extremely uncommon now days (they also break fast).
No, but seriously, spin at level one then proceed to get charge at two if you need to gank then get taunt at 3, otherwise proceed to max charge.
You should always max charge as your other skills scale extremely poorly, you'll be both jungling and ganking much better with charge maxed.
THE SCOUT MOD: http://forums.heroesofnewerth.com/sh...-The-Scout-mod
He was just mocking you, since you use the "Lego" term to refer to Legionnaire as a small, colored brick for kids -.-
Why am I even writing this... just use "Legio" and everything's okay.
OT: As MoMo already mentioned in his serious part of his post: in general it's best to level your 2nd skill since it gives you the best ability to clear stacked creepcamps without getting too much damage. This is especially helpful if you know which creeps are easy to kill and which are not (best example is a catman camp, which is - without being stacked - hard to impossible to clear at low levels). If you dont stack with Legionnaire, you're doing it wrong! But this was not your question...
When I play Legio, and I don't do it often so someone might throw in some more tips if possible, I usually go for a 4-4-1-1 Build at level 10. The thought behind my build is the following: Your 3rd skill gives you +75 physical damage per proc for 3 skillpoints while your first skill gives you several more seconds of your +armor (I think even the amount of armor rises, not sure though) and of a potential enemy lockdown for the same 3 skillpoints. For me it is out of question that several seconds of a locked down enemy is really worth it in comparison to a merely 75dmg per proc, but thats just me. So the build would go like E-W-W-Q-W-R-W-Q-Q-Q
With your maxed W you can easily clear triple stacked camps since they do pretty much no damage and hit like crazy = more E procs. If you gank you can charge your enemy at 522 movespeed and hit them for 300% attack damage, then shift-queue your Q. If your lanepartner follows up, theres only few heroes who survive such an attack and if they do, you can chop their head off with your ultimate.
I hope that helps a bit. I'm sorry if I missed some numbers or had some wrong ones in my head... the last time I played Legionnaire is like 4 months ago or something? ^^
i am too lazy to put an "i".and also,stepping on a lego hurts like hell.same case as tdl/dl thing.
^ why would you take 3 at lvl 4? upping charge improves your farm way more than 1 more level of whirl.
So many adivices and none of them is right. There is only ONE good build for Legio and its this:
You only need one level of Whirling Blade, as you gain very little dmg by upgrading it.
You need to max Charge first, no questions asked. Charge helps you clear stacks that much faster and it scales very well. If you don't max charge asap you'll take a lot longer to farm that HotBL. And there is nothing worse then a Lego that is afk in the jungle for 20 min.
1 Level of Taunt early is enough to gank, you max it after charge to increase the disable time.
If you are not building Legionaire like this, I'm sorry, but you are doing it wrong. There is no excuse not to use this build as it's the faster to jungle with and the better to gank as well.
^ That. Nothing aggravates me more than getting *****ed at by scrubs for "OMG LEGIO NO MAX QQ CC 15" If you read the tool tip for charge it not only decreases the damage dealt by creeps but it also increases their attack speed. This, Obviously (I hope), increases the procs on your whirling blade. More procs of a level 1 whirling blade will do significantly more damage than an extra 75 damage on lower proc chance. Also I agree with maxing taunt over blades because of the disable time and also because of the armor increase which makes it possible to survive a triple stacked ancient camp much earlier (once you have helm...which you better have by 10 mins if not sooner)
Second is not needed to be maxed early due to ganks, its more of use as a little extra burst damage while farming in my opinion since it has this aoe damage.
maxing charge is bad. With your mana you can charge creeps.... wait... twice??? so you put skillpoints to skill that will allow you to clear 2 camps easier. While leveling whirling makes clearing of all camps faster.
Also after you use all your mana on two camps you cant gank. So you're no help to lane at all. While one point in charge, one point in taunt, 3 points in blade a one in ultimate makes guaranteed kill.
Last edited by Pan_spagetka; 06-13-2012 at 09:37 AM.
I've been maxing taunt first lately, keeping charge/whirling level 1.
Sure, it's a bit harder farming, but getting that taunt up results in more kills early
Just make and experiment, try my method of jungling untill level 6 and then the others, then look which one got you to level 6 faster and with how much GPM.
If you need mana at level 6 to gank just ferry a mana pot (50 freaking gold) or go back to base, regen and buy a tp (135g). Both methods are superior to ferrying a ton of health pots, or going back to base to regen 3 times before hitting level 6.
if it just pkey,it is bad since he is damn slow,he needs his boots fast.and you can't towerdive/tank lane creeps and heroes without hotbl.Don't forget pkey also uses mana!!
Last edited by healplease; 06-13-2012 at 12:47 PM.
charge do damage in a cone in front of lego, reduce atk damage and increase atk speed of the target..
Conclusion: Less damage received and more atks. What u think about this? Answer: A lot of spins in short time.