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  1. #1

    A missed cleave attack

    I just read this from dota's website: Tip of the day

    Did you know?
    Whenever a Splash attack misses, any unit in its area of effect will be dealt damage reduced by 50%. For example: A unit evades a Red Dragon Knight's attack. If it is positioned in the middle of the aoe, it will take 50% damage, if it is positioned just barely inside the aoe, it will take 25% damage.


    Does this apply in HoN as well?
    It's definitely possible if you know how to play well.

  2. #2
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    In warcraft 3 splash is attack type, so that only affects stuff like Dragon Knight ulti attack, rhasta wards etc. Cleave isnt splash, cleave has its own rules.

    And im pretty sure hon has nothing like that.

  3. #3
    Don't Maliken Ult-mode attacks still damage nearby stuff if they miss the primary target?
    Quote Originally Posted by Carcharhinus View Post
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    Go watch Bad Boys 1 & 2. Then you should know.
    Ah, the Bad Boys movies. The gold standard for race relations.

  4. #4
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    Correct me if I'm wrong.


    @Ripoff
    Below you can find the code for the Runed Cleaver. It clearly says your attack needs to hit before you can have splash damage.
    Code:
    <onattackimpact effectdescription="true">
        <cantarget targetscheme="enemy_units">
            ...
            Splash code
            ...
        </cantarget>
    </onattackimpact>

    @Radio_Raheem
    Below you can find a part of the code for Malikens Ultimate. It clearly says the splash is added when your attack hits the target.
    Code:
    <addattackimpactactions>
        <cantarget targetscheme="enemy_units">
            ...
            Splash code
            ...
        </cantarget>
     </addattackimpactactions>

    So to both questions the answer should be no.

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  5. #5
    Cool cool, got kinda curious.

    Anyways, thanks dude.
    It's definitely possible if you know how to play well.

  6.   This is the last staff post in this thread.   #6
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    An attack must impact in order to deal the cleave/splash. Evasion, chance to miss, uphill, etc prevents an attack from landing and therefore prevents the area damage as well.

    Dota2 went out of its way to copy exactly the mechanics of Dota1, which itself is beholden to various restrictions of Warcraft III. HON has none of such restrictions. While HON was clearly inspired by Dota, S2's developers decided to remove/modify certain features which made little sense within the context of the game design.
    Last edited by MacroHard; 06-11-2012 at 03:08 PM.

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