I see, anybody else feel this way?Not a bad idea, but 7 seconds sounds pretty overpowered. I'd say no more than a 3-5 seconds at the most.
I knew it was only a matter of time before someone made that cheap shot. :Pawesome, die vindicator, DIE! Yes, my panda got owned
Interesting concept. Price is good, but I agree with the 3-5 second comment. I'm leaning towards the lower end because of the short cooldown. Should be just enough to pop in and take out the offending aura hero. Range seems fine.
Interesting concept, some form of anti-aura would be nice, be it a hero ability or an item (altho item would obviously be more viable for the same reason people possibly get nullfire; to counter a specific tactic).
I have no real comments on the bonus stats on the item, but yea, I'm all for the concept regarding the rest of it.
Neko miko Reimu~
Good concept. This item could be more useful when developers increase the size of hero roster: more heroes = more auras, more auras = more situations to get this item.
P.S. I would increase the radius of ability to 600 or 650 to affect the long-range heroes who attack you.
Hi triumph man =)
Look I voted yes cause I loved the concept. but Wow this REALLY should cost more if it breaks all auras...
I mean...Behe do this and Vindicator will be worthless? 3.6k for making one hero a bit useless? should cost more like a late game item. 4.5k-5k should be better, and u can also improve the passive stats bonus.
Proud for actually beeing one of the 10 to play the first MatchMaking game.
And for being one of the first to become a SBT.
Trilles is right, you know, if a support wanna make a Kuldra's he need 2700+2100+875... in his way to get the Mystic Staff a support always dies, that makes hard to a support make a good item and that is the point, IMO the Major Totem should be changed for a Blesse Orb to make the item more hard to get, cause it's a really good item you know, you can use against many heroes (kraken, Soulstealer, Rampage, VINDICATOR \o/ and etc...).
Really nicely thought out concept of making every aura item in the game useless even if it costs only a fraction of like say daemonic bp or frostfield...
An item with these stats is nice for support heroes but remove the anti-aura it's just rediculously overpowered
This items effect alone is awesome because it literally is a silence for auras which has never been done. That is a very useful situational tool and I think as it is right now it is very balanced. I would actually use this if it got implemented.
There are silences which can disable any spell in the game, so why is this so overpowered? It's not, simply because it has a duration and it is Temporary.
I could see the price hitting a bit over 4k, sure, but over 5k? The effect isn't that powerful. All it does is silence auras, it's not full on silence + amp damage like Hellflower, or a complete shutdown disable like Totem.
Yes it will impair a heroes ability to fight but nowhere near as much as a totem or hellflower. I mean if you want to shutdown Vindicator and the Nomebreaker costs as much as a Totem why on earth would you buy the Nomebreaker? Vindicator's aura gets turned off whenever he's silenced or disabled.
You'd just buy a Hellflower/Totem and hit him with that.
The Nomebreaker might turn off Vindicator or Kraken's Aura but it doesn't stop them from kicking your head in.
They can still use their Orbs/Ults/football charge whatever. Seriously, alot of these responses seem almost like people think it's a permanent global silence. o_0
I am NOT agree with:
- item name
But I just LOVE the idea of an Anti-Aura item.
only for that i give u 1 vote ^^
─ Signature making is an art ─
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Hey as they say, vote on the concept.
But really, breaking Nome to tears, it's a good cause.
Beautiful idea.. can't believe how no ones thought of this yet.
Good thing about playing with friends: you will never get kicked when picking Night Hound as Orange or Brown.