So I got a couple accounts I mess around on. Some are for fun and some are legit. Lately I've been playing Demented Shaman on my support account. I forgot how much I love this guy. Now I know he recently took a pretty big nerf to his unbreakable, but still I feel like he is the next hero I would like to try and master. Now I need some decent tips. Positioning, warding, situational builds, i'm pretty solid with. Now not playing this guy for years now (since recently) is the common lvl up entangle for the stun over unbreakable still the goal here? Or does it still depend on the laning phase of if that unbreakable is needed for your carry? Does the nerf effct for he should skill up at all? Or even the current state of heavy tanky pushers?... Just small tips like so would be helpful and appreciated.
It's still rather useful, even though the nerf did hit it prty hard. I still prefer entangle over unbreak most of the time, but it's still worht putting points into.
My own general rule f thumb is Entangle if on an agressive lane (panda or phara for example) while going unbreak for defensive lanes. (Sitting a hard carry with no real offensive capabilities early on)
Eh.. I almost never deal with entangle. If I want a hero with a slow (or stun) I have a huge range of choices to go for. DS' unbreakable is what makes him so strong. I even go for unbreakable in aggressive lanes as it's just an extra safety net. That 1 level in entangle in the laning phase (assuming you always max healing wave..) is barely gonna do anything.
All builds are still situational on DS as they were before. I don't really think there even is a 'terrible' skillbuild on him except maybe 2/2/2/1 or grabbing stats early. As for what is best for which situation? Entangle+Healing wave if you are 2v2 on easy lane and want to chase. You can skip cape alltogether. Max cape+Heal if you are on hard lane and wish to dive a lot. (2v1 or 2v2 with you having clear advantage over opponent) Cape first if you have a killer combo against you. You'll also have to stay really far back against this (any Panda combo, most double stunners, voodoo, slither, bombardier.)
And if you are 1v1 versus ranged on side you'll wish to go Entangle+Cape and grab ultimate early. Cast ulti->cape on self->entangle and you'll hurt a lot. It's almost a quarantee kill on opponents who have not played against solo Demented before. In Mid it's more situational but I prefer to go max heal because it'll give me better rune control with stronger push and heal on creeps. Versus melee Heal+Entangle is almost a must unless you have to go defensive.
I have been playing DS a lot in the past month or so. There's always someone on the team who thinks he knows better than you how to build DSham, so don't sweat too much if someone starts yelling at you. This is quite common:
"WTF you didn't level unbreakable? Could have saved me!"
"Hey how come you don't level stun, we could kill that guy!"
It's all preference, but for me unbreakable is too risky early on. It buys your ally 6 seconds but not much health if your opponent has any decent reaction time. The only time I take multiple levels of unbreakable is against bursters like Pyro, Tort. Once that stun lands you throw an unbreakable to stop them from instagibbing your ally.
90% of games I go for 3/1/1 at level 5. The delayed stun is really useful combined with the slow. It's a decent overall disable.
Always pick up the ulti ASAP. It's cheap mana wise and cooldown wise and 12 armor boost or negative is huge in ganks. It can halve the damage you take or double the physical damage dealt.
Other than that, once DSham hits level 9 your skillbuild should be quite standard. You want Unbreakable in the teamfights later on (whoever gets initiated on, save him). You need the lvl 3 disable at least for teamfights, and you want to have healing wave maxed for spammability and extra bit of damage/healing.