I'm going to go by the policy of "If you have nothing nice to say, say nothing at all" in regards to this newcomer.
The more I read and think about it the more I am convinced that those who are fed up with the current end game are simply undergeared and have no experience with endgame Diablo 2. This is what it is supposed to be like. Kite fests are the result of being undergeared.
I've also been doing some reading about the whole policy of DRM and I think I am now more sympathetic to Hat_Truck's issues with the always online policy. I still think it isn't that problematic with my experience of the game, and I still am okay with supporting Blizzard, but I wish I liked this game less so I could boycott the idea.
I don't usually criticize English on forums, but my god.
Plz put in a bit more effort -_-
Ramsay Sound Pack
I dig your directionless fury.
And no, kitefests are the result of Inferno being bad and making glass canon the way to go. It's the easiest, most efficient, and fastest way to make progress and grind. Why should I sacrifice 2/3rds of my DPS just for more survive just so I can take longer to kill **** when I can just not get hit in the first place. The game is boring either way, no need to make it longer.
Who gives a ****? Would you really want to support them, even if the gameplay was as amazing as possible in every way?
With so many good RPGs coming up for just a fraction of the price, offering offline play, moddability, LAN, non-DRM, and the works, you won't be missing anything.
Tell ya what Blizzard, you allow me to play your game in offline mode or LAN, and I'll buy it.
BrotherLaz, the creator of Median XL, a designer GOD and developer of the best and most complex mod ever created for Diablo 2 had this to say about the game:
He was ready to leave his mod behind forever and move on to D3, but he's been so disgusted with this new game that he's already tired of it.[03.JUN.2012] WELCOME DIABLO III TRAIN WRECK SURVIVORS
Diablo III is imbalanced, lacks replay value and feels like a cheap money grab. This might be a very good time to download Median XL again and cleanse the taint from your memories. Welcome back.
It's just a matter of principle to me. I don't think it was an accident that the Inferno drops are so bad, or that you need the auction house to succeed, or that the level cap is 60 just like vanilla WoW - Blizzard may indeed change these things, but only because their playerbase is forcing them to. They'll get away with whatever they can, and I won't be supporting a company like that.
Yea But I enjoy Grinding Act 1 and act 2 for items that will always drop crap items so the game forces me to use the AH system or grind for gold to use the AH system. I mean who dosent Like dying 30 Times to 1 boss mob FYI I made it to act 3 ffs inferno and split to dota 2 got an extra key for my friend days ago.
I am at act 1 hell right now and I see only one problem with Diablo 3 right now and that problem is auction.
It could be a lot better if they at start disabled the auction completedly and enabled it half a year after release or 1-2 years after release.
Because with auction enabled from the begining, it only promotes buying gear from AH and not playing to get some items yourself.
An like I was saying. With a item system that is this extreme it won't be nearly as fun. Magic Find isn't up to its old standards as it was in D2. An if it was. There are to many rolls that you can get that makes finding the best item take even longer. The chance of finding a 2 handed crossbow with 1400 damage, and 90% critical chance and 150 DEX is 1 in a million. This helps blizzard by cashing in on the RMAH so people can get maxed out for pvp. But this is by no means fun for somebody who wants to get a character geared up before the ladder resets an have time to pvp without using the RMAH
All in all apostate I just don't understand how you remember it taking that long to get the best items in d2. In a week of playing D2 on a magic find character you will have got atleast 1 extremely rare drop that you need or something that is of equal value to trade off for it.
This system seriously hurts PVP. Nobody is going to walk into an arena without going on the RMAH first. An if you do you are most likely going to run into atleast 1 person on the other team that used the RMAH. If only they made hostility like they did on D2. At the very least you could of had some fun duels between you an your friends.
Last edited by KingSaber; 06-08-2012 at 04:32 AM.
I honestly like Blizzard's games. WoW is a fantastic game from all I've heard and the obvious evidence, the Starcraft series is brilliant, and so is the Warcraft series. They are directly or indirectly responsible for all of the games I have ever sunk hundreds of hours into. All of them. I'm not a loyalist or a fanboy, but I genuinely think they try to make quality products. I've grown a lot less cynical of the gaming industry after spending time around game designers and hearing their side of it. It really is a hard industry to make money in, now more than ever. The "ethics" of how video games are sold is definitely important, but it isn't just on their side. As a game consumer there is an ethical challenge as well, to pay for games and support the industry by buying games that you want to fund, and being tolerant of paying a fair price for. I think 40-100 dollars is a fair price for a game that has at least 20 hours of playtime, if it is by most standards a "good game". I wouldn't ask for or expect a game for 20 dollars unless it was a low budget indie game that no one would buy at all if it cost as much as a game made by a company that already has a reputation for making good games. See what I'm saying? I dunno.
I'm really in the same boat with you about keeping companies accountable and calling them on their crap, but I think Blizzard earned my 60 bucks fair and square on this one.
We want harder monsters, harder difficulties, rarer items, and we think it's boring that all the best items are legendary and blues are totally useless once you hit lategame!!!!
I think it's really exciting that there is still something that hasn't been reached by anyone. I was sort of disappointed that people beat Inferno so fast, even if it was by abusing exploits--it saturated the market with end game items prematurely, giving everyone items that made them feel ready for inferno, only to find out, as you have, that you weren't.
You put it on the RMAH, but it really isn't about that. If they hadn't included an integrated auction house they would have done the exact same thing. It's also fair to point out that only something like 4% of the playerbase is at inferno at all, and most of them are not in act 4. The number of people farming for those perfect items is probably quite small.
Last edited by Apostate; 06-08-2012 at 04:32 AM.
I don't find this exciting. With the game the way it is now. You will most likely never find an item with best rolls yourself. I don't see how that is fun for anyone.
D2 let you go out an have a pretty realistic chance of finding some of the best items to make you cream hell mode. Where with D3 you make find some decent items but the chance of finding the best of the best is nearly impossible. Like beany said, "It is a slot machine, just with more reels than you'd prefer". This makes the hole item finding experience gimped. It isn't very fun to find an item that is better than the one your using but still extremely far from the best after 2 weeks of grinding.
Hell with the couple of weeks I did spend farming inferno. I only ever found 1 weapon with 1050 damage. The item still has absolute **** stats but this is the best ITEM I found so far. In a diablo game you need a sense that your actually making good progress on your character. To play for hours on end an not feel like you have made any progression isn't at all like D2.
Last edited by KingSaber; 06-08-2012 at 04:50 AM.
At any rate, they are pandering to you by increasing the drop rates next patch.
Also 4% of 6 million is still a very large number.
Last edited by `Fluttershy; 06-08-2012 at 04:48 AM.
Just be reasonable. It isn't a steaming pile of **** like you claim, it's just that Inferno isn't that fun right now. There's a huge difference and you know it. Stop exaggerating.
Saber, the thing is, Inferno isn't supposed to be the Hell that D2 had. Hell is supposed to be Hell. Inferno is a new, harder difficulty, with rarer drops. Progression in Inferno is supposed to take a long ass time. This was well known and advertised, and yet you still have a problem with it.
You might have legitimate complaints about PvP being dominated by people who pay for great items, but since it isn't out and we have no details yet you really can't say. They may have tiers to make sure it's more skill than gear related, or something like that. We don't know yet. I'll be as upset as you are if I have to spend 100 dollars on top tier items to have fun in PvP.
You also forgot to mention Inferno is a cheaper difficulty that takes no skill, promotes cookie cutter builds because of how broken it is, and gives worthless uninspired dull drops. If all I wanted to do was compare numbers, I'd play Excel and be an accountant.