You could play the DH an skip acts an struggle through act 4 with shitty gear but you would be farming at the rate of a toad an resetting the game when the affixes are just a little bad.
it isn't even just act 1. Moderately geared barbs can tank through act 2 an take out elite packs easily.
Last edited by KingSaber; 06-17-2012 at 06:09 PM.
What are you talking about? The best item drops are in Act 4. You should farm Act 4 if ever possible.
Any any DHs chiming in about how you can pass through content with minimal gear probably wasted an incredible amount of time getting through act 2 - 4.
Getting to azmodan took me a little over 4 hours. Killing azmodan took an hour or so. 40k base damage doesn't cut it on azmodan an its simply a guessing game. Act 2 is turd **** sink of time. People who did Act 4 as a demon hunter moderately geared should be given an award.
Last edited by KingSaber; 06-17-2012 at 11:25 PM.
I don't know much about DH's skills but whenever I group with one to farm he ALWAYS dies, and its annoying as hell. I don't find them to be very useful teammates, I mean whats a DH gonna do against jailer teleporter desecrator? Maybe some super god-skilled DH can avoid it all, but most players simply can't from what I've seen.
Not to mention DH's can't handle act 2 at all, they all skip it.
The glass cannon build usually means that you die if you get hit by ANYTHING. I can often avoid all damage from an elite pack, killing them without dying even once. However, certain types of elites and certain types of terrain (caves for example) often make it very difficult to kite well enough, and you end up dying a lot.
This is mainly because you aren't supposed to go full glass cannon. Demon Hunter's are the worst class at taking damage and the best class at avoiding damage, but the current mainstream glass cannon build only works because the death penalty right now isn't high enough. Once they fix that people will be forced to play the way they are supposed to.
I don't think Demon Hunter is weaker than the other classes in soft core or in hard core. King Saber's claim is basically that Barbarians, once perfectly geared, deal high damage and are almost impossible to kill. He claims that Demon Hunters, however, even with perfect gear still die in a few hits and only deal a paltry amount more damage than Barbarians, if at all. This simply is not true. A fully geared Demon Hunter has very high damage, and can probably survive 3 hits in Act 4. That's a perfectly fine amount as long as you aren't terrible. Demon Hunters are not designed to take damage. King Saber is just upset because he's undergeared, playing his class the wrong way, and he thinks it's weaker than all the others despite the general consensus.
The "general consensus" throughout the Demon Hunter forums is that building resitances is useless act 3 an beyond because you will still get one shot by the rediculous damage or "spike damage".
Demon hunters haven't been op since pre-smokescreen nerf.
inferno act 2 from begining to first boss
I encountered around 40 elite/champion packs during that time. 25 of them was invulnerable, waller, jailer, mortar.
That was very funny especially when you encounter 3 and more of these packs at the same time.
creeps that I really hate is that burrowers/scavengers from act 1. That creeps are so small that it is very hard to hit them and they are so fast (even without "fast" suffix) that it is hard to hit/outrun them.
But this will not stop me from enjoying the game.
I've been having fun with it, never was that big into Diablo 2 but I must say the auction house really does drive me and makes the game more enjoyable. I suppose if I'm enjoying this game in a genre I've never liked I can see why you guys hate it.
Alright apostate let use some logic.
The demon hunter doesn't get any advantages with being able to tank hits. She gets crits with sharpshooter an extra damage at a distance with archery. Nothing that this character does is improved at all by having extra health. In a group you wont be tanking damage as you will most likely have a melee class to do that for you. (Lol noticed how I said tanking. This game is such a **** remake of diablo that is an actual viable spec.) Ahem back on topic. The demon hunters do not get any type of regenerative heal to go along with building a tanky spec. The melee classes both use a system where they actually need to take sustained damage to get energy for their abillities. This is why that it is a necessity to build tanky items on them. Tanky builds also synergise well with melee classes because they get an extra 25% defense, passives that give them more defense, active abilities that give them more defense, an most importantly over time heals an life steal. A demon hunter does not get any of these benefits. Building tanky simply allows your character to take an extra hit or 2 at act 4 which literally does nothing since if you are taking a hit as a demon hunter you are most likely in a bad situation. Their is no reason why a demon hunter should ever get close to a mob to take a hit. An if you do take a hit you are most likely out of discipline anyways. A demon hunter that is out of discipline is as good as dead playing solo. It far more likely that people who are QQing about demon hunters being OP simply do not know how to use their melee classes. A weapon is only as good as the person using it. An you can see more examples of this when you look on the forums. It is filled with barbs an monks who don't even know how to get past act 1 an 2 inferno. It is completely within their classes limits to get past these acts with ease. Melee classes simply show who doesn't know how to build their characters properly the easiest. Any mistakes that you make on a melee class will be noticed immediately since you are constantly taking damage. I can't believe that I just wasted my time writing this but I hope that it explained my opinion well enough.
( The next time I play nighthound I will make sure to build him as a tank as well. )
Warlocks to op brooooooooooooooooooooo
Last edited by KingSaber; 06-19-2012 at 12:42 AM.
Grants 20% lifesteal for 3 seconds.
Gain 65% damage reduction for the duration
That is all.
Even if it's true that a fully farmed demon hunter has to try harder than a fully farmed barbarian, why is that such a big deal to you? It isn't that hard. You'll be fine.
King Saber, remember you said "talk to me when your act 2 inferno".
Well I am, and so far I can handle just about any champion pack/mob group as a monk. Granted, I did need to farm up resist gear with butcher runs, I'm still enjoying the game as the supposedly "most under-powered class"
I've come to realize that whiners just suck at this game and you can't depend on the forums for any accurate information. I don't find the monk to be bad at all, and I'm progressing inferno with no problems.
Heres a quick look at the likely jewelcrafting changes, this is based on an unofficial release of the patch notes (Jun 17)
Gold Cost Reduction,
(the rest remain the same)
Flawless Square: 100g (previously 20,000g)
Square: 100g (previously 7,500g)
Radiant: 85g (previously 3,500g)
Perfect: 70g (previously 2,000g)
Flawless: 55g (previously 1,250g)
Normal: 25g (previously 750g)
Flawed: 10g (previously 500g)
Unit Cost Reduction,
Radiant Star: 8192 (Previously 1594323)
Perfect Star: 4096 (Previously 531441)
Flawless Star: 2048 (Previously 177147)
Star: 1024 (Previously 59049)
Radiant Square: 512 (Previously 19683)
Perfect Square: 256 (Previously 6561)
Flawless Square: 128 (Previously 2187)
Square: 64 (Previously 729)
Radiant: 32 (Previously 243)
Perfect: 16 (Previously 81)
Flawless: 8 (Previously 27)
Normal: 4 (Previously 9)
Flawed: 2 (Previously 3)
Sky: these gem changes has been already officially stated at 6th June and you dont need any unoficial patch notes to read most of the upcoming 1.0.3 changes
Diablo 3 was originally going to be an MMO - http://www.tomshardware.com/news/Dia...RPG,16044.html
When they changed their mind and decided to make it another standard hack-and-slash, many of the best developers left and started a new company.
Now it all makes sense.
So they left a company, to start a new one, t leave that one to start a new one? I guess I was one of the few who enjoyed Hellgate London.so we left to start Flagship Studios and we brought in a lot of the guys, so they rebooted with their own team
when asked about d3
So the dudes who are making a game you really like, said a game you really hate is good. Does that change your mind at all? I mean they know what they are doing..."You cannot test and prepare for that many millions of people pounding on your stuff on day one," he said. "It didn’t surprise us at all. Obviously they were trying to prepare for it, they’re not dumb guys at all. It’s just impossible to prepare for that [much traffic]. We were actually relieved that the game didn’t suck. It’s a [COLOR=blue !important][COLOR=blue ! important]good [COLOR=blue ! important]game[/COLOR][/COLOR][/COLOR], and we want our genre to be hot."
I’m thrilled it does not suck. They did a good job and it does the franchise justice, so that’s a big relief. I’m kind of glad they did it, and we didn’t have to do it. Mainly because its impossible to beat the expectations of the people who were anticipating a Diablo sequel.
I think you have to read between the lines dude, you can't just take everything someone says at face value.
He's implying that the reason Torchlight 2 got so many extra pre-purchases the day of release is that Blizzard is bringing so many people into the genre.We’re doing pre-sales on steam, and the day Diablo 3 release they shot up 40% and have stayed up. They’re bringing in lots of people into this genre, and people are becoming aware of what we’re doing through them. We’re kind of piggybacking on their marketing.
Bullshit. Who doesn't know about Diablo 2? Secondly, even if that were true, people don't buy a new RPG one day, then buy all of the other ones THE SAME DAY. You buy a game, play it for awhile, then when you get bored, you buy another of the same genre after a few weeks or months.
The reason the Torchlight 2 sales shot up the day of Diablo 3 release was because so many people were pissed at Blizzard. The reason they have stayed up is because Diablo 3 sucks ass and they hope Torchlight 2 will be better.
Max Shaefer can shine his public-friendly attitude all he wants, but he knows the real reason that Torchlight 2 is getting so many more orders, even if he gives Blizzard all the positive credit.
You see, this is how politics work. He has nothing to gain by publicly slamming Blizzard and saying their game sucks. That's just going to make him look like an ass. Instead, he can praise their game, thank them for bringing people to the genre, and look like the nice guy making more people want to buy his game. It doesn't matter what he says about Diablo 3, people already know it sucks. He doesn't need to add to that stereotype.
His company took a calculated risk. They could either release the game before Diablo 3 and hope people bought it instead of Diablo - or they could wait for Diablo 3 to be released, then fix all the mistakes that Blizzard made. The risk paid off because Blizzard made so many mistakes, most of which Runic will be happy to avoid.
What do you mean by that in particular?
Oh with no single-player offline, and the auction house and stuff. With Torchlight 2 we already decided we were kinda going the opposite way with that, so when they came out with those announcements it was good for us because we could draw some distinctions between the two games.He can laugh about this because he knows it's a completely different situation. If Torchlight 2 has Error 37, people can still play single player or over TCP/IP and LAN. They aren't completely shut out of the game until Runic fixes it. Sure, people would be frustrated about not being able to play online, but it won't cause the shitstorm that it did with D3.I’m sure we’ll have our own version of Diablo 3s Error 37. With any luck you know? [laughs] What that Error 37 really means is you have 6 million people pounding on your servers, so we want our Error 37 equivalent. [laughs]
Don't get me wrong, Max Shchaefer seems like a genuinely nice guy and maybe he does really like Diablo 3. But I think he's either ignorant or tactful about the real reasons Diablo 3 has made Torchlight 2 so much more successful.