
Originally Posted by
Emiya
The figure itself is derived from the statistic you provided, the only speculation is my belief that the percentage has probably since gone up. I don't think that's an unreasonable assumption, but it doesn't matter.
I don't know what you mean by me not being knowledgeable about how things work in the video game industry. None of the games I've purchased and played recently had any unplayable end-game content. Even Paradox Interactive, known for buggy games that don't work initially, usually patch up their games after a few days. But even then, this is Blizzard and that's an indie company with a niche fanbase. They were testing Starcraft II months before releasing it and patched it many, many times during the beta. There's really no excuse for them, they should have had the resources to make Inferno playable (I'm not saying perfect, mind you) but they chose to release the game unfinished instead.
While some of these complaints might be a overboard, I wouldn't want it any other way. If this shows Blizzard and other companies that they can't just release a half-finished product and make millions off of it, then I don't care how many threads about "D3 sucks" I have to see on every forum. I do not want Blizzard to set a precedent here.