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Thanks alot Apostate for really digging in and taking the time to get to the core of what I trying to get at. The name was just the first thing I came up with after making the ultimate. I do actually like Mellow, it’s more as it is feminine and fits the roll alot better. I searched for another hour to get a new picture but couldn’t find anything that fit. Apparently no game has every used a sloth, not even concept art :/
The core of the hero is the ult and the minor-passives that play on the roll you choose, tank (survivibility) or mage (damage dealer). Those I wish not stray too far away from, especially the ult.
*Sloth-Shield changes: I actually like that alot better its much less awkward and more functional. Pretty much every hero has a slow or stun so that really works alot better but what I am worried about from the community is their take on the .15 stun reduction per stack.
At max stack its .75 stun reduction on all stuns which makes you almost immune to Savage mace after 1 attack. The other issue is constant slows like Devourers cloud will that give almost instant 5 stacks or 1 stack for each time he turns it off and on? And even after the changes you made she is still left open since she relies on her enemies to gain stacks on the strength side, which I will fix the minor-passive for that.
*Shlow changes: being able to slow multiple people down is awesome and it does the damage that I wanted it to at the end so the ability is still intact. My worries is even with a 15sec cd per hero being able to slow 5 heroes could be somewhat extreme especially on the strength side she is being healed instantly.
I was thinking about a large orb that moves quite fast hitting target and slowing, after impact it will then split into 2 half size orbs and target any nearby enemy hero within 800 range. I would have to up the mana cost but I could lower the CD. You may not be able to get 5 heroes with a damaging slow however you can use it more often and it gets 3 heroes in one! Using an ability 5 times in a row in cumbersome and excessive to me, especially with casting time your sitting in one spot for 3-5 seconds just to slow everyone individually for only 3.5 seconds.
Thank you so much for the out of box look at her I really like the changes made so much more simple, clear, and easy to use. I look forward to your take on the remaining two ability's and I'm very curious too see what changes you would like to make with the ult
Please read the new changes to Shlow-mo now renamed to Mellow
Really cool hero. I honestly don't know what to say, other than there are a few pokemon based off of sloths if you want to check them off. Slakoth I wanna say is the one that looks most like a sloth.
The clouds are gathering... Thunder assaults the ears of all...
The Maelstrom comes, and with it...
Its Master
Fulei the Storm Cultist
Newerth shall fall...
It's cool just thought you might want to know all the options you had. Keep up the good work on Mellow
The clouds are gathering... Thunder assaults the ears of all...
The Maelstrom comes, and with it...
Its Master
Fulei the Storm Cultist
Newerth shall fall...
I would love to give some feedback but please do explain WHY you decided to add the stat mechanic to all her skills?
I haven't read it all yet but, considering that she is an INT hero, why would you forgo the damage it provides just to stack STR?
Community Contributions Fan
What do you think about Luna Moth Monarch? or maybe you would prefer to have Possessed Legionnaire?
Or do you want to add Magic Armour to the Detailed Hero List?
Click the name of the suggestion you want and go vote!
Entwife
Hey Chilly thanks for taking the time to post! I know its alot to take in and it's a bit more complicated than a standard draft.
The stat mechanic is one of the features that makes her so unique. You can play her for 3 different rolls: survivability, damage dealing, or a hybrid of both. This is determined by the items you choose that naturally boost your stats. However the hybrid can take both minor-passives, but at the cost of stat boosting items early game or rushing for a Sacrificial Stone medium to late game. (Sac stone will grant you both minor-passives for all ability's)
At first glance it can be quite cumbersome, however after doing so much minor-tweaking and game logic thinking, to me I couldn't see her without them. They really set her apart from all other heroes and playing against her will always be a different story
If you have the free time I encourage you to dive in and familiarize yourself with the ability’s and the corresponding minor-passives and uncover the synergy I have within it all. Let me know what you think once you understand what I'm going for, I will very much appreciate you taking the time!![]()
My point was that she would be either tanky and deal no damage or squishy and deal damage... I definately will but right now I am mad and have to do two maths test.
BRB
Community Contributions Fan
What do you think about Luna Moth Monarch? or maybe you would prefer to have Possessed Legionnaire?
Or do you want to add Magic Armour to the Detailed Hero List?
Click the name of the suggestion you want and go vote!
Entwife
If you go survivability you wont have the mana regen or pool for sustainable damage. Also, you won't have the minor-passives that add magic penetration, double the damage for using her slow, increased range on her main damage reverse-cone, or a reduced cooldown for her ult.
Likewise if you go Damage-dealing you miss out on the free stacks of shield when someone is physically attacking you, healing from using your slow, reduction in mana cost (which I am thinking about changing) with her main damage, and finally reduce the drawback (slows herself) from using her ulti.
You can hybrid both but you won't have the peak performance from items that strictly used for that roll.
This allows three different play styles for one hero which I believe makes her so unique and fun as well as challenging and competitive.
Hmm, I like her moves ALOT! Haha, I think its a really good concept, especially her ult with the orbs that go behind her and then go through in front of her :P
I also like the fact that she is EXTREMELY flexible in her role which I like
The only downside to the whole design is that some people may find her moves and gameplay quite difficult or complicated which might make people overlook this one but overall, great design and concept! Like it![]()
Q- every 7th physical attack is kinda high considering the low Agi gain
W-make the heal an Aoe heal?
E-(6) a rlly unique tanking ability
R-Range is melee
overall hero a tank and a ganker
If One of my suggestion gets impelented i will rest in peace
Thanks alot Openshadow. I love her ult its my favorite part about her! Its very unique, it can be used to initiate and cause panic since the longer you stick around the more damage it's going to do.Hmm, I like her moves ALOT! Haha, I think its a really good concept, especially her ult with the orbs that go behind her and then go through in front of her :P
I also like the fact that she is EXTREMELY flexible in her role which I like
The only downside to the whole design is that some people may find her moves and gameplay quite difficult or complicated which might make people overlook this one but overall, great design and concept! Like it
The ability to be so flexible is another strong point. With three different ways to play, every game is completly different.
That is true it does seem complicated at first look, but much like any hero (like Rift or Monkey King) Complicated can be a great thing! I'm sure after playing her once for each role in-game you will have a comfortable grasp of how she works.
Even if you just played her blindly without looking at the minor-passives you can still figure it out pretty well, all of them dont have a huge impact on her skills after all.
Hey Mcstealer, thank you for taking the time to post!Mcstealer said:Q- every 7th physical attack is kinda high considering the low Agi gain
W-make the heal an Aoe heal?
E-(6) a rlly unique tanking ability
R-Range is melee
overall hero a tank and a ganker
Q - Every 7th physical attack made on her (from enemies). Thank you for finding that, I fixed it up as I ment it to be.
W - The trouble I have with that is she already does strong damage for a tank and If I make it heal allies I have to reduce the heal amount to herself to keep it balanced theirfor reducing her personal survivability and taking her away from being a solid tank if that is the role the player is going for.
E- Sorry If I misunderstood you but Dilator is actully a lane pushing/farming ability. Its simular to Draconis Fire breath but goes backwards and deals more damage the slower an enemy is moving.
R - Yes her range is melee, but I always wanted to be clear that you have to be facing your target to release Ionic-Orbs since they do go behind her first and they do more damage the slower they are moving, it would be op to be able to run away from an enemy and just toss a potentially high damage nuke over your shoulder.
I was able to make it so powerful (potentially high damage, mini-stun, stacking slow) because you have to put yourself face-to-face use it and the enemy has a choice of fleeing if they dont want to take the blunt of the damage.
Overall she can be an great tank or a great damage dealer with the ability to intitate well. I dont think she is a great ganker since she has low agility so she is dependant on her skill for survivability or damage.
HOLY HOOTT!! okay there is already major review here... gimmie a few days to posta detailed review but what i'm seeing is possibly one of the best. Nice job.
Also since you are keen on getting my review, review mine: 4 guardians of Newerth... i don't go to this effort but i do try.
[R4R]
Check out my heroes: Black Monarch - lots of comments pls, Aslym - Insanity? never heard of it and Chimera - Three in one (remake).