I have always wanted to play a strong silhouette, so just looking for anything that would help, builds, level up skills, etc. High-leveled replays would be really helpful so I can learn easier. Preferably a pk build too, but im good with anything.
Start with grapple or salvo, depends if you need the stun or you think you might be ganked, pretty similar to valk either arrow or leap depending on the situation. Get 1 points into w and e then max q, I like to max q, e and then ult, but I dont see any problem if you get lvl 6 ult.
Nullstone is awesome item even if enemies lack single target spells cause later there will be cyclones, tablets, hexes and hellflowers. Another awesome item is pk, gives you alot mobility and lets you land the stuns. Grapple a tree, blink next to someone and stun him, EZ. I always get steamboots, psupply, bottle/rott and vestments early then decide will I go for earlier pk or nullstone and then pk. After pk and nullstone I usually go for sb for pure dmg, but sometimes bkb might be an awesome choice. Then something like mkb, wingbow, geo, hellflower etc...
->->->->-> Heres pretty sick build. I dont recommend getting frostburn and if you go for early pk dont just farm, silho becomes an awesome ganker with pk just remember salvos cd so you maximize dmg.
Also I wanna add that with your Q skill you farm way too fast, just stand next to creeps for a second and shoot the blades. You gotta practice using tree grapple cause the difference between good and decent silho is the usage of tree grapple.
E: Heres a replay me playing silhouette, played pretty well but wasnt capable of carrying my whole team 83926691. That was my last serious hon game. nvm... I guess the replay doesnt work....
sill has become one of my favourite carrys. Maybe one of the strongest as well, either get mid or the short lane. And get solid solid farm, its his ability to farm fast. And get every ck early game due his 3rd skill.
Remember if u hit a creep first before the last hit, your last hit will have increased damage 2nd time you hit it. So there is no reason to miss creeps early game. Ussualy pick up ult later, 1 point in stun. And max 3rd and first skill
You can stack jungles and clear it very fast, if low use ult to walk back and simultanously send your illusion back to jungle or to gank or lane. And just watch honcast sillouette replays.
I just recently started playing silhouette as much as possible, and I've learned quite a bit over the past 20-25 games.
For skill build I always begin with salvo as it means you will immediately be able to start harassing your enemy to establish lane dominance. I prefer to pick up a level of tree grapple at level 2 for various reasons, including an escape nechanism, mobility for rune control, and a short disable if paired with another stunner. If you are a very mechanically sound player, then you should be able to farm steamboots by 5 minutes, and complete a nullstone by the 20 minute mark. You may opt to pick up a power supply or a bottle, though personally I find that an early sustainer suffices.
Once you have your nullstone, you have a decision to make between going for a PK or your first damage item. You will want to get PK if you think that the game may drag on longer. This may seem counter intuitive, but having a PK will actually drastically increase your mobility which will amplify your farm and get you buff for lategame much quicker. It also means you can seamlessly pop in for ganks and then quickly return to farming in a low risk manner.
If your team is oriented around dominating from the early mid game, then you should forego the PK in favor of a shieldbreaker. Since your team will most likely already have a stronger initiator, PK is less important and you should focus more on dishing out as much auto attack damage as you can. This is the point in the game where your salvo really shines and at 5 stacks you hit like a truck. Shieldbreaker synergizes beautifully with the bonus physical damage and you'll be shredding through enemies no problem.
As you progress into lategame, you want to analyze how things are going. If the enemy team is very magic damage oriented then a shrunken head is well worth it, even though you already have a nullstone. Your damage comes from sustaining through fights and building up stacks of salvo. If you do not have an orb yet (i.e. you went the PK build) then a frostwulf skull may be a good pickup because it offers a huge boost to survivability and keeps your Target slow enough to build up salvo stacks and quickly take them out. If the enemy has a strong melee carry then frostwulf is almost mandatory.
If you went the shieldbreaker route, then picking up a PK may still be a good idea afterwords since blink is such a versatile and useful ability, especially on silhouette. However, since neither shieldbreaker or PK offers much survivability, a shrunken head is almost necessary.
From here it's all about the game dynamic. Savage mace is never a bad pickup, but charged hammer will be especially effective against high armor teams.
When I'm not constrained to typing on my smartphone I'll probably write out a full fledged silhouette guide complete with different tips and tricks. I have noticed a lack of any comprehensive guides here on the forums.