I thought it was funny.
I'm judged by my wild image a lot
And everybody seems to think I have a sinister plot
I do! Be offended by every sentence I jot
I got some militant thoughts, and you ain't killin' 'em off!
I had to check to see whether he was on the team or not.
I'm sorry you can't basically advertise that you're spelling wrong on-purpose and get higher than a 6/10
As for the patch, I'm not so sold on the Scout change being that great? I'm confused because I see a decent buff to his carry potential vs other carries, but honestly I don't think beating an equally farmed carry has ever been much of an issue for scout as much as staying alive and on equal farm as the opponent carry. Did like the ulti buff on him, disarm change I could care less for. Can't believe S2 ballsed-up and nerfed valk, though. +2 man points to them for that one...
Last edited by PlayeroJ; 06-09-2012 at 03:12 PM.
Bound eye should be activatable, in the sense that an unactivated bound eye can be delivered by courier and won't see any invis but the moment you click it, it can no longer be picked up by the courier and can see all the invis
So you can deward and then send it away so you get the main benefit of the item without the risk?
I think he ment to only have that deactivate/activate thing happen once. So you can ferry an eye to you but no longer ferry it back to base. Otherwise such a change would make no sense as it'd be basically a reversal of the courier change.
So I guess you woulnd't need the 'deactivate' part, or rather it'd be default.
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Retired after the deportation system announced by S2 games. If you are a latin and have any self esteem, uninstall tthis game and play something else.
Oh, right, my mistake.
Don't really care either way. I miss the secret shop too. I think there should be barriers other than gold to getting some items tbh. Things like the courier change and the secret shop have a nuanced, but clearly present influence on patterns of usage.
I believe the portion of actually going to base to pick up the Bound Eye (the opportunity-cost) is not an intended part either way. The point of the change was that carrying the eye should be more risky instead of it just being flown around while counterwarding. So it would make sense to be able to transport it with the 'inactive' mode until it is turned on and then can never be transported via courier again.
Another unintended consequence of the courier being unable to pick up an eye is that you cannot sell it if you miss-buy with the courier being selected or just plain forget or haven't been confronted with it before.
Will leave it up for awhile cuz no shady moddin' here.
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