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Curse of Ages: Damage changed from Physical damage to Magic damage
Hi,
Code:<addattackimpactactions> <cantarget targetscheme="ally_units"> <damage effecttype="Magic" amount="40,50,60,70" nonlethal="true" /> </cantarget> <else> <damage effecttype="Magic" amount="40,50,60,70" /> </else> <setcharges a="8,7,6,5" /> <startcooldown /> </addattackimpactactions>As far as I see, it's magic damage but doesn't have a stun effect type. I'm not sure I can tell you whether or not it works through magic immunity since the damage effecttype says Magic, but that could be either just the damage type and the stun type is null and therefore goes through anything, or the stun is magic. Can someone else look at this and see one way or another?Code:<addattackpredamageactions> <applystate name="State_Chronos_Ability3_Timelock" duration="1000" /> </addattackpredamageactions>
Wish I could be more help, but I don't know if damage effecttype is just the damage or if it's the damage and the effecttype in one function call's var.
:/
It won't protect against the stun type.
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Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
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What is the stun type?
Nothing
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Closing thread! Question answered.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).