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Click here to go to the first staff post in this thread. Thread: 2.6.4 Patch Discussion

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  1. #41
    Quote Originally Posted by Teepeter View Post
    but why nerf scout? 8sek cd on a 25%(?) chance proc ability? seems a bit much even with the decrese from attacks
    If I am reading it correctly, the cooldown will be reduced by 1 second every time Scout attacks (same as Kraken's passive), so it's not that terrible. Just prevents you from keeping a person constantly disarmed.

  2. #42
    well, at least now shadowblade's ulti is pretty decent, also hb buff

  3. #43
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    Sigh... I like the patch as well as the incentive, but otherwise it's business as usual...

    Community: "S2, ballance your game!"

    *S2 ballances their game*

    Community: "OMG, this changes suck, why don't you listen to the community more?"

    *S2 makes a community ballance patch*

    Community: "OMG, this changes suck, why don't you listen to MY OWN ideas more?

    S2:


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  4. #44
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    Quote Originally Posted by Reldnahc View Post
    Uhhh what?
    Uhhh do you think that scout's nerf was reasonable ? He will become a trash tier hero now.
    He already was too mediocre.

  5. #45
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    Scout's critical is now 100% chance to proc when not on cooldown.

    Scout's cooldown on critical is reduced by 1 second every attack.

    How fast does a scout from invi attack? Very fast.

    Scout can now guarantee a 2s disarm to save allies.

    Please check it out before you b!tch about it.
    Quote Originally Posted by Stalias View Post
    Since "Choose Wisely" has been removed, I've seen an increase of unwise picks go up by 40%.

  6. #46
    Almost all the changes were stat buffing/nerfing at a very very small rate (+/- 0.05 Stat gain). That means the hero will have an additional 1 point in Agi/Str/Int at level 20 (wow what a surprisingly "big" change for them).

    I used to think about a whole 30 heroes changed, holy crap, this must be a big patch, but is this ? NOPE !
    Feeling Dangerous ?

  7. #47
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    Quote Originally Posted by Teepeter View Post
    the 0.05 stat changes aren't really doing much, cummulating in a 1.25 increse/decrease at lvl 25 doesnt really change anything tbh.
    those changes aside, there arent really that many left, but those were fine mostly.
    but why nerf scout? 8sek cd on a 25%(?) chance proc ability? seems a bit much even with the decrese from attacks
    I could be wrong, but I think Scouts passive now works like Kraken's Splash: Every 8 seconds a guaranteed procc with a cooldown reduction on every attack you make, which overall should give scout much better earlier presence, since he's always guaranteed a crit as an opener after being stealthed.

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  8. #48
    Scout now has total control of his disarm, reduces the cooldown everytime he attacks, and has a longer lasting disarm. I don't think you understand the definition of the word nerf.
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  9. #49
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    You are correct, I hope you make a sticky about it because 100% of all Scout users (50% of the community) are too retarded to test it out and would rather QQ on the forums about something they don't really understand.
    Quote Originally Posted by Stalias View Post
    Since "Choose Wisely" has been removed, I've seen an increase of unwise picks go up by 40%.

  10. #50
    Disappointing balance patch, these slightly buff or nerfs are not enough, mostly for the unviable heroes.
    Both Swifts, Madmans and the other small buffs are jokes.

  11. #51
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    Quote Originally Posted by Cyferion View Post
    Scout's critical is now 100% chance to proc when not on cooldown.

    Scout's cooldown on critical is reduced by 1 second every attack.

    How fast does a scout from invi attack? Very fast.

    Scout can now guarantee a 2s disarm to save allies.

    Please check it out before you b!tch about it.
    4 Attacks. 8 sec cooldown become 4 seconds. He still does not crit then on his other attacks. Disarm was increasing his total damage output making him more viable in case he disarmed twice in his 4 attacks out of vanish.

  12. #52
    Shadowblade
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  13. #53
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    He has a 100% chance to DISARM and CRITICAL

    Disarm's Cooldown is reduced by 1s per attack.
    How fast does scout attack when he comes out of stealth? Extremely Fast.
    Quote Originally Posted by Stalias View Post
    Since "Choose Wisely" has been removed, I've seen an increase of unwise picks go up by 40%.

  14. #54

  15. #55
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    Quote Originally Posted by Reldnahc View Post
    Scout now has total control of his disarm, reduces the cooldown everytime he attacks, and has a longer lasting disarm. I don't think you understand the definition of the word nerf.
    Doesn't his damage become even less now ? Because if he disarmed twice he would also crit twice. Now he just does less damage by proccing 1 disarm (1 crit).

  16. #56
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    Quote Originally Posted by StateOfArt View Post
    4 Attacks. 8 sec cooldown become 4 seconds. He still does not crit then on his other attacks. Disarm was increasing his total damage output making him more viable in case he disarmed twice in his 4 attacks out of vanish.
    Let's totally ignore that fact that his Disarm now lasts 100% longer and his Marksman Shot now gives vision.

    Not to mention the fact that Scout was a really capable damage dealer than only needed a Runed Axe to instantly hack-away on supports.

    For Scout, damage was't really a thing he lacked.

    Now he got a damage nerf in exchange for utility buff.
    Quote Originally Posted by Stalias View Post
    Since "Choose Wisely" has been removed, I've seen an increase of unwise picks go up by 40%.

  17. #57
    Glacius became worse?! After laning he becomes weaker with every min compared to others and u nerf him?

  18. #58
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    Quote Originally Posted by Cyferion View Post
    Let's totally ignore that fact that his Disarm now lasts 100% longer and his Marksman Shot now gives vision.

    Not to mention the fact that Scout was a really capable damage dealer than only needed a Runed Axe to instantly hack-away on supports.

    For Scout, damage was't really a thing he lacked.

    Now he got a damage nerf in exchange for utility buff.
    Thus, he can't carry as hard as he could before.

  19. #59
    Quote Originally Posted by madnetiC View Post
    Honestly the only thing good was taking the kraken ult from superior stun and giving chronos and hb some love (Again) cus seriously... whats the point of nerfing scout (once again) and ds' unbreakable?

    edit: whos the community involved into this stupid patching cus my friend i can tell you, you people have some serious brain issues.

    Ds Unbreakable was broken, and atleast its abit balanced now, the hero was too good. Mostly first picked in comp games, and was insanely annyoing to deal with in pub games.

    Other than that, disappointing balance patch, i know alot of people including myself, hate this kind of tanky meta game, why no deal with it, instead of these small buffs to unviable heroes, or nerfs to the tanky heroes and items.

  20. #60
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    Quote Originally Posted by StateOfArt View Post
    I guess you are the one who misses that if he DOES NOT trigger the disarm on his first hit and he triggers it on the 2nd attack for example the 8sec cd will become 5.
    And at that day not a single damn was given.
    I think you don't know that it has a 100% trigger rate when off cooldown? try it out before you b!tch about it.
    Quote Originally Posted by Stalias View Post
    Since "Choose Wisely" has been removed, I've seen an increase of unwise picks go up by 40%.

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