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well, at least now shadowblade's ulti is pretty decent, also hb buff
Sigh... I like the patch as well as the incentive, but otherwise it's business as usual...
Community: "S2, ballance your game!"
*S2 ballances their game*
Community: "OMG, this changes suck, why don't you listen to the community more?"
*S2 makes a community ballance patch*
Community: "OMG, this changes suck, why don't you listen to MY OWN ideas more?
S2:
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Scout's critical is now 100% chance to proc when not on cooldown.
Scout's cooldown on critical is reduced by 1 second every attack.
How fast does a scout from invi attack? Very fast.
Scout can now guarantee a 2s disarm to save allies.
Please check it out before you b!tch about it.
Almost all the changes were stat buffing/nerfing at a very very small rate (+/- 0.05 Stat gain). That means the hero will have an additional 1 point in Agi/Str/Int at level 20 (wow what a surprisingly "big" change for them).
I used to think about a whole 30 heroes changed, holy crap, this must be a big patch, but is this ? NOPE !
Feeling Dangerous ?![]()
I could be wrong, but I think Scouts passive now works like Kraken's Splash: Every 8 seconds a guaranteed procc with a cooldown reduction on every attack you make, which overall should give scout much better earlier presence, since he's always guaranteed a crit as an opener after being stealthed.
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Scout now has total control of his disarm, reduces the cooldown everytime he attacks, and has a longer lasting disarm. I don't think you understand the definition of the word nerf.
Has a rubber duck named "Mr. Quackers."
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Blog yo
Disappointing balance patch, these slightly buff or nerfs are not enough, mostly for the unviable heroes.
Both Swifts, Madmans and the other small buffs are jokes.
Big stat changes!
Let's totally ignore that fact that his Disarm now lasts 100% longer and his Marksman Shot now gives vision.
Not to mention the fact that Scout was a really capable damage dealer than only needed a Runed Axe to instantly hack-away on supports.
For Scout, damage was't really a thing he lacked.
Now he got a damage nerf in exchange for utility buff.
Glacius became worse?! After laning he becomes weaker with every min compared to others and u nerf him?
Ds Unbreakable was broken, and atleast its abit balanced now, the hero was too good. Mostly first picked in comp games, and was insanely annyoing to deal with in pub games.
Other than that, disappointing balance patch, i know alot of people including myself, hate this kind of tanky meta game, why no deal with it, instead of these small buffs to unviable heroes, or nerfs to the tanky heroes and items.