Almost everyone has experiences HoN rage regularly. I don't just mean rage where you trash talk your team mates, but also where you just get so disgusted with the game that you stop for weeks or months at a time. The TMM system is just not sufficient for ensuring players have an enjoyable time. A large part of this is because of narrow the brackets are and how often 1800 players get meshed with 1600 players, or 1600 players get meshed with 1400/low 1500, but that's another issue. Roughly 50-60% of games I've played are almost entirely ruined by poor attitudes (even if it's a win). This is not something S2 can directly attack or fix.
The solution is that players need to be able to police themselves, on some level. This could be easily accomplished by adding a "Thumbs Up" system to TMM. What is a thumbs up system? Every game your teammates would have the ability to give you a thumbs Up (but not a thumbs down). You would get a maximum of 1 per game per teammate. That's it. Then, when matchmaking is occuring, it would attempt to match you to players with similar "Thumbs Up" scores in addition to rating.
This type of system would have the following effects:
1) Nicer/helpful/teamwork oriented players would get more thumbs up, and be matched with other similar players. Due to this, there rating would likely increase, as most games lost are simply because of inner team strife, poor picks, inability to communicate (not just language barriers), or just discontent with teammates attitudes.
2) More importantly, it would make more players at least try to work alongside teammates in hopes of getting a "Thumbs Up" as people would soon catch on that hey, being nice increases your rating by quite a bit! This is absolutely important. This works to reverse the vicious cycle of rage creates more rage. Right now, when you get pissed at teammates from a prior game, you're likely to have a lower tolerance the next game, and potentially be the one who ruins it, even if you started the day with good intentions. This system imposes the opposite, as you're more likely to now have individuals at least trying to work together, and this makes you happier and more willing to accept mistakes of others.
3) One of the few potential cons to this idea is longer queue times. I would like to address that by saying TMM rating should actually not take precedent (or at least be similar) over thumbs up. I'm saying I'd rather play with someone who has a lot of "Thumbs Up" than someone with the same rating and has very few. There's already many games where there's a 200 disparity in rating with me and my teammates, so I doubt this would change much anyhow.
4) The last con I can think of is that players who come in late would have lower Thumbs Ups and be stuck in a frustrating bracket. I'm sure there could be a few ways to get around this (similar to newcomers +-large rating with initial games).
I'm only saying this because I'm truly reaching a point where I just don't want to play. And that's not good, because I've really liked HoN since beta. I play almost exclusively SoloMM because of limited time to play (I'm guessing this is the majority of players as well), and it's really just no longer bearable. Just so many games are simply not fun because players refusal to coordinate on any level.
Last edited by sharbarachu; 05-31-2012 at 10:48 PM.
so your saying an honor system right? but rated by those who play with you
Many holes in such a system. I'd guess the thumbs up would be shared across your subs to prevent long queues for them. But what if I don't play that often or new players that would start at 0. They would have unnecessary long queues.
I like the idea, but it would eventually be like the k;d stat. Having low thumbs up will give you rage from other players even when it's not justified.
Anyways, you should repost it in the suggestion section.
(also i don't see anyone get raged at for having low mmr)
I like the idea but please post all suggestions in the suggestions forum with a poll (trust me, it IS looked at regularly by S2).
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