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    2.6.4 Patch Notes

    Version 2.6.4
    --------------
    - This is a very special Community Collaboration Balance Patch! A big Thank You to the community for helping us create this!

    - Free Hero Pool has been updated. The list is as follows:
    * Engineer
    * Valkyrie
    * Corrupted Disciple
    * Scout
    * Blitz

    * Blacksmith
    * Tempest
    * Revenant
    * Kinesis
    * Plague Rider
    * Puppet Master

    * Kraken
    * Pebbles
    * Jeraziah
    * Hammerstorm
    * Legionnaire

    == New Content ==

    - Added new Vindicator Alt Avatar: Judge Vindicator
    - Added new Taunt: Tombstone Taunt

    == General ==

    - Forests of Caldavar creep spawn location for Hellbourne middle lane moved slightly
    * They will meet in the middle at a better place and account for the difficulty to block either side

    == Item Balance ==

    Bound Eye
    - Couriers: Can no longer carry Bound Eye at any point
    * Whenever it is put on a courier, it immediately drops
    - Dropping a Bound Eye now clears ownership
    * You can no longer drop a Bound Eye before dying to make it unusable by the enemy

    Hellflower
    - Duration from 5 to 4 seconds

    Pickled Brain
    - Cost increased from 900 to 1000 gold. The following additional items are also affected:
    * Icon of the Goddess total cost has increased from 3200 to 3300
    * Ring of Sorcery total cost has increased from 1385 to 1485

    == Hero Balance ==

    Andromeda
    - Agility gain per level increased from 2.35 to 2.4
    - Intelligence gain per level increased from 1.75 to 1.8

    Blacksmith
    - Agility gain per level decreased from 1.55 to 1.5
    - Fireball: Damage increased from 75/125/175/275 to 100/150/200/275
    - Flaming Hammer: Now has a constant AoE of 100 without Chaotic Flames
    * Increases to 200/300/400 with Chaotic Flames
    - Frenzy: Multicasts will prioritize Heroes correctly

    Blitz
    - Lightning Shackles : Cooldown reduced from 150/100/50 to 100/75/50

    Bramble
    - Spore Breath : Damage rescaled to deal 100/175/250/325 over the whole duration
    * The ability was incorrectly doing too much damage
    - Entangling Vine Wall: Alignment of the wall fixed when spawned at odd angles
    - Entangling Vine Wall: Effects tweaked for clarity

    Chronos
    - Agility gain per level decreased from 2.65 to 2.6
    - Curse of Ages: Damage increased from 15/30/45/60 to 40/50/60/70
    - Curse of Ages: Damage changed from Physical damage to Magic damage

    Cthulhuphant
    - Base Damage lowered from 56-60 to 52-56
    - Base Intelligence lowered from 20 to 18

    Defiler
    - Unholy Expulsion: Movespeed of Spirits increased from 400 to 400/450/500

    Demented Shaman
    - Strength gain per level decreased from 1.85 to 1.8
    - Unbreakable: Cooldown increased from 15 to 45/35/25/15

    Gauntlet
    - Strength gain per level increased from 2.85 to 2.9

    Glacius
    - Glacial Downpour: Manacost increased from 150/175/200 to 200/300/400

    Fayde
    - Agility gain per level decreased from 2.15 to 2.1

    Hellbringer
    - Death Boil: Damage per tick increased by 5 damage
    * Max damage now 150/210/270/360 up from 125/180/245/320

    Jeraziah
    - Strength gain per level decreased from 2.65 to 2.6
    - Agility gain per level decreased from 1.75 to 1.7
    - Protective Charm: Cooldown increased from 20 to 24 seconds
    - Sol's Blessing: Rescripted to prevents all Physical Damage instead of give 1000 Armor
    * There should be no functional change to this ability in game

    Kinesis
    - Intelligence gain per level decreased from 3.0 to 2.7
    - Statis Smash : Can now be ended early by using the ability again
    * Damage and stun time are directly proportional to how long the affected unit has been in the air
    - Telekinetic Control: Slow reduced from 25% to 10/15/20/25%

    Kraken
    - Release the kraken: Stun from being pulled to the center is no longer Superior Magic

    Madman
    - Agility gain per level increased from 2.75 to 2.8

    Magmus
    - Steambath: Radius reduced from 300/350/400/550 to 300/350/400/450

    Moon Queen
    - Strength gain per level increased from 1.95 to 2
    - Intelligence gain per level increased from 1.85 to 1.9

    Ophelia
    - Ophelia's Judgement: Now a purgable buff

    Pebbles
    - Enlarge: Base Attack Time increased from 1.7 to 1.9/2.1/2.3 seconds
    - Enlarge: Attack Speed is no longer slowed

    Plague Rider
    - Strength gain per level increased from 1.55 to 1.6
    - Intelligence gain per level increased from 3.25 to 3.3
    - Contagion: Slow duration decreased from 4 to 2.5/3/3.5/4

    Predator
    - Intelligence gain per level increased from 1.75 to 1.8

    Rhapsody
    - Starting Intelligence increased from 25 to 28
    * Base Attack Damage lowered by 3 so her damage remains unchanged

    Scout
    - Disarm: Rebalanced so it now has a cooldown of 20/16/12/8 seconds that removes 1 second on attack. Disarmed now lasts 2 seconds instead of 1.
    - Marksman Shot: Now gives vision of the target

    Shadowblade
    - Essence Shift: Cap of 40 stats removed

    Slither
    - Strength gain per level increased from 1.85 to 1.9
    - Intelligence gain per level increased from 1.75 to 1.8

    Succubus
    - Movement Speed increased from 305 to 310
    - Heartache: Damage increased from 75/150/225/300 to 90/160/230/300

    Swiftblade
    - Agility gain per level increased from 2.85 to 2.9

    Tempest
    - Elementals: Attack Damage reduced from 16-24/24-32/34-42/43-51 to 20/27/34/41
    - Elemental Void: Reveal radius reduced from 900 to 400
    - Elemental Void: Clearvision radius reduced from 1000 day/700 night to 400
    - Elemental Void: Outer Damage radius lowered from 500 to 400

    Valkyrie
    - Strength gain per level decreased from 1.85 to 1.8
    - Agility gain per level decreased from 2.75 to 2.7
    - Intelligence gain per level decreased from 1.65 to 1.6
    - Javelin of Light : Stun increments changed from 150 units at all levels to 225/200/175/150 units
    * This means that it is much harder to get a full 5 second stun at lower levels of the ability

    Warbeast
    - Strength gain per level increased from 2.75 to 2.8
    - Intelligence gain per level increased from 1.55 to 1.6

    == Optimizations & Bug Fixes ==

    - The terrain in OpenGL should be rendering much cleaner now

    - Fixed double activating a Homecoming Stone or Post Haste on Mid Wars

    Last edited by Zero_MnotW; 06-01-2012 at 08:06 AM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------



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