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Thread: [D2L-2] Jackal Undertaker

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  1. #1

    [D2L-2] Jackal Undertaker

    This is my second entry for Melto's Skill combinations contest. It is a revision of a hero I made over a year ago with somepowerful and interesting skill combinations. While the combos may not be as overt as other entires (Meaning I wont say in the skill descriptions what it combos with), the combos are quite effective. Note: his main combo may be OP (2000 range pull + 1150 magic damage + 2.0 second stun) but there are ways to disrupt each stage of the combo and the combo require precise timing to pull off.

    The Jackal Undertaker is a highly proficient ganker that relies on blinks to control his and his enemies positioning. His core items would be Steam Boots, Portal Key, and Assassin's Shroud. Genjuro would be a luxury option.


    Jackal Undertaker




    -Picture-






    -Story-

    To be Added




    -Base Stats-



    Strength: 17(+2.0)
    Agility: 20(+2.2)
    Intelligence: 17(+2.0)


    Movement Speed: 305
    Armor: 2.2
    Magic Armor: 5.5

    Attack Range: 128
    Base Damage: 52-58
    Day/Night Vision: 1800/800






    -Ominious Fog-
    (Q)
    Type: Magic
    Affects: Enemy Units
    Range: 700/800/900/1000 units
    Radius: 125 units
    Mana Cost: 100/115/130/145
    Cool Down: 20.0/18.0/16.0/14.0 seconds
    Required Levels: 1/3/5/7

    Activation {Q}:
    Hurls a Ball of Fog at the targeted position or enemy that deals 50/100/150/200 magic damage to enemies and slows their movement speed by 10%/20%/30%/40% for 4.0 seconds. The Ball of Fog and any enemies hit by it will leave behind a Trail of Fog which gives Invisibility to the Jackal and his allies with a 1.0 second fade time. Trail of Fog lasts 4.0 seconds.

    Notes:
    -Behaves similarly to Sand Wraiths Q.






    Shadow Garrote
    (W)
    Type: Magic
    Affects: Enemy Units
    Range: 200 units
    Mana Cost: 80/90/100/110
    Cool Down: 12.0 seconds
    Required Levels: 1/3/5/7

    Activation {W}:
    Target enemy takes 80/120/160/200 magic damage, is stunned for 1.0 seconds, and has Shadow Garrote applied to them for 3.0 seconds. If while affected by Shadow Garrote, the Jackal and the enemy are separated by 700 units, then the enemy will be blinked to the Jackal's location, will take an additional 60/90/120/150 magic damage, and will be stunned for an additional 1.0 seconds.

    Notes:
    -Blink will not occur (though second damage and stun will) if the Jackal is within 1000 units of his Well or Shrine.

    -False Haste-
    (E)
    Type: Magic
    Affects: Self
    Mana Cost: 60
    Cool Down: 22.0/18.0/14.0/10.0 seconds
    Required Levels: 1/3/5/7

    Activation {E}:
    For 2.0/3.0/4.0/5.0 seconds, boosts movement speed by 15%/20%/25%/30% and if standing on a Trail of Fog, gives unit-walking, tree-walking, and cliff-walking.

    This skill can be activated a second time to teleport the Jackal to the location where he originally activated False Haste.

    Notes:
    -Acts like a self targeted version of Gladiator's showdown.
    -The omni-walking persists for 1.0 seconds after leaving a Trail of Fog.

    -Imminent Doom-
    (R)
    Type: Superior Magic
    Affects: Enemy Heroes
    Range: 1000/1500/2000 units
    Mana Cost: 150/200/250
    Cool Down: 90.0/75.0/60.0 seconds
    Required Levels: 6/11/16

    Activation {R}:
    Target an enemy to summon the Imminent Doom at your location and have it pursue the enemy. The Imminent Doom has Max Move Speed, 100% slow resistance, Magic Immunity, 3/4/5 hp, loses 1 hp when attacked, reveals the target and 150 radius around him/her, and has clearvision in a 400/500/600 radius. While standing on a Trail of Fog, the Imminent Doom goes invisible with 0 fade time.

    When the Imminent Doom is within a 450 radius of the target, it will lunge and attack the target dealing 300/450/600 magic damage, the Jackal will blink to the target, and the Imminent Doom will die.

    Notes:

    __________________________________________________
    Change log:



    • 5/31/12
      • Created the Hero.





    __________________________________________________
    Combos:

    Just to be clear on the two main skill interactions:


    • Ominious Fog {Q} and Imminent Doom {R}: The Imminent Doom will gain invisiblity with 0 second fade time from the Trail of Fog.
    • Shadow Garrote {W} and False Haste {E}: Use False Haste to run up to an enemy and Shadow Garrote him/her. Immediately end False Haste to blink both you and your target to the location you activated False Haste.


    All other combos can be derived from those two main skill interactions.


    __________________________________________________
    Other/Extra Comments:

    Thank you to I_Purpose_I for the template.
    Last edited by DrPeckers; 11-20-2012 at 10:07 AM.


  2. #2
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    Very very nice hero ! I like it !

    Nice Initiator / Ganker which can either be build with a portal key to initiate or a genjuro to gank !!!

    Just, that you call skill interaction is more like synergy, for exemple when you talk about the fog trail and Imminent Doom. Because imminent doom is an ally unit, he will forcedly benefit for this trail...

    Same thing for the W and E, it's more like you use then in a matter to accomplish a role...

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  3. #3
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    There are some inconsistencies in the hero.

    Shadow Garrote: Is this a single target spell or a target ground spell? I get the feeling it is targeted ground, but the wording in the skill itself leaves it kind of vague. You should probably specify.

    False Haste: A cool spell, but I do not seeing being very useful outside of using it with Shadow Garrote. I feel like this spell would be much more useful on a hero which can really pack a punch trough poking the enemy with some low cooldown abilities. As it is now, this spell is almost only used when you want to use it in conjunction with Shadow Garrote. Ominous Fog really is the spell you are going to use if you are going to attack and destroy an enemy.

    Ominous Fog + False Haste + Shadow Garrote: This combo is slightly OP in my opinion. In lane, it's going to be very easy to pull enemy heroes into your own tower.

    Imminent Doom: I do not see why you want the blinking part of this spell. Jackal Undertaker does not seem like a tanking initiator in my mind, as he has only decent strength gain and no other abilities to buff his endurance. It's a cool spell, but you should have it do something else than blink to them or make him more of a tanking initiator. In my mind, redoing some of his other skills would be best because I think this is a pretty boss skill and making the rest of his spells work with it would be all kinds of awesome.

    What I'm saying is that I think you have a cool idea here, but that it just does not seem to have the right form of synergy.

    My suggestions would be to remove his second skill and perhaps make it a tanking sort of ability or perhaps a short cooldown nuke or stun which you can easily set up ganks or kill enemies with.

    Or perhaps just make him a strength hero and up his strength gain.

    Just my thoughts.
    Pagliacci
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  4. #4
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    Quote Originally Posted by GeneralGrind View Post
    There are some inconsistencies in the hero.

    Shadow Garrote: Is this a single target spell or a target ground spell? I get the feeling it is targeted ground, but the wording in the skill itself leaves it kind of vague. You should probably specify.

    False Haste: A cool spell, but I do not seeing being very useful outside of using it with Shadow Garrote. I feel like this spell would be much more useful on a hero which can really pack a punch trough poking the enemy with some low cooldown abilities. As it is now, this spell is almost only used when you want to use it in conjunction with Shadow Garrote. Ominous Fog really is the spell you are going to use if you are going to attack and destroy an enemy.

    Ominous Fog + False Haste + Shadow Garrote: This combo is slightly OP in my opinion. In lane, it's going to be very easy to pull enemy heroes into your own tower.

    Imminent Doom: I do not see why you want the blinking part of this spell. Jackal Undertaker does not seem like a tanking initiator in my mind, as he has only decent strength gain and no other abilities to buff his endurance. It's a cool spell, but you should have it do something else than blink to them or make him more of a tanking initiator. In my mind, redoing some of his other skills would be best because I think this is a pretty boss skill and making the rest of his spells work with it would be all kinds of awesome.

    What I'm saying is that I think you have a cool idea here, but that it just does not seem to have the right form of synergy.

    My suggestions would be to remove his second skill and perhaps make it a tanking sort of ability or perhaps a short cooldown nuke or stun which you can easily set up ganks or kill enemies with.

    Or perhaps just make him a strength hero and up his strength gain.

    Just my thoughts.
    False Haste: to fix this, you should be able to chose between stay, or Teleport, but nerf the omniwalking...

    Omnious Fog: Range should be lowered
    I don't think, Be strong in early game, is a problem.

    Imminent Doom: should be reworked.

    But i'm not agree about removing skill 2... it makes all the synergy of this hero... and lose that awesome combo


    Add a bit interskill interactions...

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  5. #5
    Quote Originally Posted by GeneralGrind View Post
    There are some inconsistencies in the hero.

    Shadow Garrote: Is this a single target spell or a target ground spell? I get the feeling it is targeted ground, but the wording in the skill itself leaves it kind of vague. You should probably specify.
    Good Catch, it is meant to be a melee range single target ability. I fixed it.

    Quote Originally Posted by GeneralGrind View Post
    False Haste: A cool spell, but I do not seeing being very useful outside of using it with Shadow Garrote. I feel like this spell would be much more useful on a hero which can really pack a punch trough poking the enemy with some low cooldown abilities. As it is now, this spell is almost only used when you want to use it in conjunction with Shadow Garrote. Ominous Fog really is the spell you are going to use if you are going to attack and destroy an enemy.
    Why thank you for asking this question. Here is my prepared response. Its main use is to be comboed with Shadow Garrote and Imminent Doom; however, it has some highly situational uses:
    1) Gives exceptional rune control, by allowing you to outrun an enemy to a rune and immediately port back into lane.
    2) Allows powerful tower diving, where you can get that last hit or two off and then port back outside of the towers range.
    3) An amazing juke skill, where you activate it in a juke spot, run the opposite way baiting the enemy, and then blinking out of sight.
    4) At level 3 and 4, if used prior to tping back to the base, the Jackal will be able to refill his bottle, gain a burst of regen, and then, immediately return to lane.

    The point is this skill is intended to be a highly situational skill with some intense rewards for skillful use of it.

    Quote Originally Posted by GeneralGrind View Post
    Ominous Fog + False Haste + Shadow Garrote: This combo is slightly OP in my opinion. In lane, it's going to be very easy to pull enemy heroes into your own tower.
    I nerfed the duration of False Haste by 1 second to make it harder to achieve its combo without many points in it. However, skilled enemies will always have a reveal ward or dust on hand when playing against this hero, limiting the usefulness of the combo.

    Quote Originally Posted by GeneralGrind View Post
    Imminent Doom: I do not see why you want the blinking part of this spell. Jackal Undertaker does not seem like a tanking initiator in my mind, as he has only decent strength gain and no other abilities to buff his endurance. It's a cool spell, but you should have it do something else than blink to them or make him more of a tanking initiator. In my mind, redoing some of his other skills would be best because I think this is a pretty boss skill and making the rest of his spells work with it would be all kinds of awesome.
    The blink is intended to allow you to Shadow Garrote people from a long distance (near old Kraken ult distances) and pull them back without a reliance on a portal key. I do not see this as a tanking/initiation skill, but a ganking skill.

    Quote Originally Posted by GeneralGrind View Post
    What I'm saying is that I think you have a cool idea here, but that it just does not seem to have the right form of synergy.

    My suggestions would be to remove his second skill and perhaps make it a tanking sort of ability or perhaps a short cooldown nuke or stun which you can easily set up ganks or kill enemies with.

    Or perhaps just make him a strength hero and up his strength gain.

    Just my thoughts.
    Melto, hit the nail on the head, the second skill is the core of this hero. Removing it would turn him into something completely different than my intention. He is intended to be a powerful ganker who relies on his Fog and Ult to get close and Abduct his enemies with Shadow Garrote.


    Quote Originally Posted by Melto View Post
    False Haste: to fix this, you should be able to chose between stay, or Teleport, but nerf the omniwalking...
    I nerfed the omniwalking AND added a skill interaction.

    Quote Originally Posted by Melto View Post
    Omnious Fog: Range should be lowered
    I don't think, Be strong in early game, is a problem.
    When compared with Sand Wraith's Desert Curse or Slither's Poison Spray, the range is balanced. I did lower the Radius to 125 to match those two skills.


    Quote Originally Posted by Melto View Post
    Imminent Doom: should be reworked.
    Going to need more than just that to go on. As i told the General, it is intended to give the hero non-portal key reliant Shadow Garrotes. It fits rather well into the synergy of this hero.

    Quote Originally Posted by Melto View Post
    But i'm not agree about removing skill 2... it makes all the synergy of this hero... and lose that awesome combo


    Add a bit interskill interactions...
    False Haste was changed to only have omni-walking when standing on a Trail of Fog. Imminent Doom was changed to have 0 second fade time while standing on a Trail of Fog. That should cover the interskill requirements for you.

    Edit: Just realized I did not state this originally, but the invisibility on Trail of Fog is 1.0 second.

    edit2: I changed False Haste, so that you would have control of whether you teleported back or not. The reason for this is so that enemies could counter False Haste by stunning or silencing the Jackal preventing him from porting back.
    Last edited by DrPeckers; 06-01-2012 at 02:08 PM.


  6. #6
    Bump For Great Justice.


  7. #7
    Just wanted to bump this hero because Riftstalker's ult is very similar to an old version of this hero's Q. You can find the old version of the hero here.


  8. #8
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    Haha, I thought exactly the same thing when seeing the spotlight !!!!

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  9. #9
    I am glad I am not the only one who thought so!

    I hope we can get a Red Monkey down here to comment on whether or not Riftstalker's ult was inspired by this hero. Considering the timing, doubtful, but one can always hope.

    Edit: Got rid of those horrible green lines. I can see now why GeneralGrind advised me to stop using them in my templates.
    Last edited by DrPeckers; 11-20-2012 at 10:08 AM.


  10. #10
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    I like to think he was inspired by us, because the hero seems really similar in concept and playstyle to a set of heroes I've tried to make. (Anomaly and Boyg)

    That, combined with the similarity between your skill and that skill, could at the very least point to that Red Monkey reads Hero Drafts / Dream.

    Or perhaps he just made it all up himself and we are grasping at straws.
    Pagliacci
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  11. #11
    It would be awesome if Riftstalker turned out to be a compilation of our heroes! But considering our heroes have been on the forums for years and Anomaly was number 1 on Dream for a while, it seems rather odd for skills from them to be added now. But then again, you never know.

    Also, Anomaly has always been one of my favorites. I am disappointed you got rid of the original Q.


  12. #12
    Giving this hero another bump, to see if I can get an S2 response about the similarities between this hero's old Q and Grinex's Ult.


  13. #13

  14. #14
    Just another bump to see if I can get an S2 monkey to comment on the similarities between the original Q and Grinex's ult.


  15. #15
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    *bump*
    All the kills, none the skills.

  16. #16
    Pandaroohoo did respond to my pm and said that neither this hero nor any others inspired Grinex. O well maybe next time.


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