Aiushtha - Enchantress
Puck - Faerie Dragon
Ezalor - Keeper of the Light
Furion - Prophet
Raijin Thunderkeg - Storm Spirit
Alleria - Windrunner
Jin'Zakk - Batrider
Squee Spleen and Spoon - Goblin Techies
Kael - Invoker
Visage - Necro'lic
Boush - Tinker
Jakiro - Twin Headed Dragon
Ish'Kafel - Dark Seer
Pugna - Oblivion
Harbringer - Obsidian Destroyer
I'm curious as to what people think some of the heros that need to be ported in for competitive play in HoN. We all know that S2 works hard to create new heroes, but let's give them a priority list, shall we? I've allowed multiple selections during the time you vote, so please vote only for the ones you think are needed most. Try not to vote for too many, as that will not help the poll.
Aiushtha - Enchantress (Semi-Carry/DPS/Chaser)
Puck - Faerie Dragon (Ganker/Support)
Ezalor - Keeper of the Light (Support/Pusher/Lane Bastard)
Furion - Prophet (Ganker/Pusher/DPS)
Raijin Thunderkeg - Storm Spirit (Semi-Carry/Ganker/DPS/Harasser/Disabler)
Alleria - Windrunner (Ganker/Disabler/DPS)
Jin'Zakk - Batrider (Disabler/Ganker)
Squee Spleen and Spoon - Goblin Techies (Trapper)
Kael - Invoker (Completely Versatile)
Visage - Necro'lic (Pusher)
Boush - Tinker (Nuker/Ganker/Pusher)
Jakiro - Twin Headed Dragon (Pusher/Teamfighter)
Ish'Kafel - Dark Seer (Ganker/Chaser)
Pugna - Oblivion (Pusher)
Harbringer - Obsidian Destroyer (Semi-Carry/DPS)
Furion, Pugna, Harbinger.
This game needs more good pushers and ranged carries.
Tinker, Storm and Puck. We need more good solo'ers (Tinker/Puck) and more intelligence carries (Storm).
Zeus dominates HoN metagame right now in terms of solo'ing, I mean Necro, Bane, Lich and Madman are fairly good at solo'ing but Zeus, IMO, still is unquestionably the best. Bringing in Puck and Tinker would be a refreshing change.
Hellbringer beats zeus ... the only 2 that counter hellbringer mid that I can think of are succy at lvl 6+, and maybe BH. Zeus can lightning spam all he wants but hellbringers heal is much much more efficient and he has his own harass move that does decent dmg.
Edit: was debating putting arachna as hellbringer counter and might as well mention it either way (harden carapace > dot).
tinker, seer, puck, storm and personal preference : batrider.
can post stuff from my closed port thread as on why :
the little goblin with the laser and robo arms. often picked, sometimes banned. a hero that makes the best use of all the active items and map omnipresence once he has his BoTs. a strong laner, a stonger pusher&farmer and depending on the game even capable of semicarrying (mantatinker is a monster . pub? your team sucks? go tinker!). allround good hero with a unique playstyle and itembuild. good early,mid and late without beeing imbalanced in any way. also he alone can totally change the metagame of any game which makes games more exciting to watch.
a great situational pick with great synergy, very fun playstyle and one of the very few offensive positioning skills in the game. an amazing ganker and supporter which starts beeing dangerous at lvl 3,and never stops beeing that.
unlike the others i would like to see a slight rework tho. his ultimate, the wall of replica , imho doesnt fit his theme or role in ANY way. there is no synergy or any connection with his other skills. i dont want to talk about its strength or usefulness in any way. i just think its a random skill that was put without thought on him.
if not atleast a slight number change should be done since the recent nerf hit him hard. he went from rarely banned to rarely picked in this version which was uncalled for.
i know some people might disagree on this. but for me batrider is one of the best heroes in the last versions.
his skillset and playstyle is totally unique and has maybe the best synergy in the whole game. huge,early-mid game. one of the best gankers in the game, great farmer and huge aoe dmg. and most of all super super fun to play. nothing beats getting 2 double kills in the first 5 minutes cause the enemy doesnt know the power of firefly+napalm or laying trails of hurt over the complete battlefield while you drag their carry in your team.
huge fun, innovative style , perfect synergy and a nice situational pick in top level games.
puck is a nobrainer really. and since my thread was limited to 5 heroes dont hve anything about storm but yeah, hes fun,great and strong.
Enchantress - Ophelia counter, great heal and strong single target damage. Strong slow as well, and virtual immunity to melee damage sources.
Puck - Just an awesome hero, with lots of mobility and a splendid AoE Silence and AoE soft CC, paired with force staff its a 'force' to be reckoned with.
Tinker - Early/Mid domination, followed by potential int carrying ability. Great lane control/pushing power, due to BoT and refresh, granting him the greatest mobility in the game.
i voted: Puck/Tinker/Furion/Storm Spirit/Wind Runner/Obsidian Destroyer.
I've never played batrider so i cannot tell if he's a good competetive hero or not =3
Tinker and Visage both carries in their own wierd way. OD is a hard carry, no doubt.
Voted Puck, Tinker, DS and OD. Puck because his skillset was awesome, Tinker because Tinker with blink was fun, DS because he combos with tons of heroes and OD just because I wanna be like ymt.
Tinker, Storm, Puck + Invoker.