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Thread: Solstruct

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  1. #1
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    Solstruct

     
    Solstruct
    The God Construct
    17+2.1 47-50
    17+2.0 310
    20+2.3 3.1
    Support – Ganker - Protective - CC
    Background Story
    On a warm morning in the midst of the war with the Hellbourne, a meteor struck right outside the encampment of the Legion. As Jeraziah went out to scout the crash site. What he saw boggled his mind, as a machination akin to those made by the Engineer came walking towards him. Seeming to store infinite light in his chest, the Solstruct was proclaimed a gift by Sol and as the Hellbourne scout's came to the crash site this was further proven when the mute Solstruct scorched the deamons with bright lights.
    Overview
    Solstruct is a support hero who has massive range on all of his abilities. The hero's speciality lies in preventing damage from being taken to allies as well as giving allies the opportunity to bring the hurt to the enemy themselves. While lacking sorely in any form of substantial damage on his own, Solstruct is a great asset for a team who already has a lot of damage but needs the extra utility and protection Solstruct gives..
    Sunshine
    Solstruct shoots a beam of blinding light, completely disorienting enemies hit.
    Action: Target Ground
    Type: Magic
    Range: 700 / 800 / 900 / 1000
    Cooldown: 0
    Manacost: 60 / 65 / 70 / 75

    Gains a charge every 10 seconds. Maximum of 1 / 2 / 2 / 3 charges.

    Activation (Q)
    Sends out a particle in a line in target direction. The particle reveals a 500 radius area around it for 1.5 seconds. Any enemy hit by the particle is dealt 50 / 65 / 80 / 95 magic damage and is silenced and disarmed for 0.5 / 0.75 / 1.0 / 1.25 seconds.
    Second Coming
    Solstruct removes a unit from the grasp of anyone but Sol before bringing them back in a brilliant explosion.
    Action: Target Unit + Target Ground

    Type: Magic
    Range: 1000
    Cooldown: 25
    Manacost: 120

    Activation (W)
    Stuns and removes a target hero from the view and reach of everyone except Solstruct for 1.5 seconds. While target hero is removed, you can use this skill to choose a position within a 400 radius of hero to make it re-appear there after duration. Upon reappearing, stuns any enemies within a 300 / 350 / 400 / 450 radius for 1 / 1.3 / 1.6 / 2 seconds. This does not stun the target.
    Sooth
    Solstruct showers an area in the divine light of Sol, buffing them if they are not assailed.
    Action: Target Ground
    Type: Magic
    Range: 700
    Radius: 250 / 300 / 350 / 400
    Cooldown: 20
    Manacost: 120

    Activation (E)
    Marks target area for 3.5 / 4 / 4.5 / 5 seconds and applies Soothing to allied heroes within radius.

    Soothing Heal Effect(s):

    Grants 20 / 25 / 30 / 35 Attack Damage and 10 / 15 / 20 / 25 Attack Speed per second.
    Upon taking non-dot hero damage, the buffs are reduced to 0.

    Holy Wind
    Sol works through Solstruct and sends a unit flying on holy winds.
    Target: Target Unit
    Type: Superior Magic
    Range: 1000
    Cooldown: 60 / 40 / 20
    Manacost: 100

    Activation (E)
    Pushes target unit up to 1000 units away from Solstruct.
    Pushes enemies at 1000 / 750 / 500 units per second and allies at 1000 / 1500 / 2000 units per second.
    Enemies are stunned while being pushed.

    Synergy

    Last edited by GeneralGrind; 03-13-2013 at 08:09 AM.
    Pagliacci
    The Laughing Horror


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  2. #2
    nice hero
    his ulti needs more stuff maybe an ms slow/boost ?
    how do u mke the box thing under every skill

  3. #3
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    Thanks.
    I think his ult is fine as is.
    You put in [spoiler] and then [ / spoiler] (without the spaces) between the text you want to have within the boxes.
    Pagliacci
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  4. #4
    3rd skill is a bit weak imo.
    i calculated for lvl4 of the skill you can get max charge in 3 secs, and it heals 60 in an area. Thats 20hps. That doesnt really seem like that much for full level.
    Ulti needs a much shorter cooldown as well, as it doesnt do that much (compare revenants, invis and pestis ult, with much shorter cooldowns.)
    Good concept though.

  5. #5
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    Level 3 is not that strong, but remember that it has absolutely no mana cost which makes it pretty useful in a push while at the same time being an all around good passive for keeping your allies alive in a clash. I think perhaps buffing the heal slightly is warranted though.

    The ultimate also pushes a unit a long distance, which should not be taken lightly. It can be used as a free portal key for heroes like Behemoth or Soulstealer. (It does not interrupt channeling, so imagine pushing a Soulstealer doing ult into an enemy XD)
    Pagliacci
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  6. #6
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    I think the hero is good in every point, BUT the ultimate. I mean, it's still good, but for the cooldown and effects, it looks somewhat odd. Looks strong at lvl1 stages of the game, getting weaker pretty fast. How about increasing the travell speed with each level for allies, while decreasing travel speed for enemies? Much like Doctor's ultimate, the speed could be enhanced.

    The way it is now, the only reason to level up the skill is to have a cooldown reduction and a reveal/invi time that lasts longer. For the cd time, I don't think those 40s would differ much from 60, so that wouldn't counter to me as a motive to level it more then once. And for the reveal invi, it's true a 15s invi is much better then 5s, but a 15s reveal to 5s sounds meh...

    Just my opinion, though, nice job with the hero anyway.

  7. #7
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    Yeah, I was having trouble with the scaling on the ultimate. The travel speed idea is marvelous! Thanks a lot!
    Pagliacci
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  8. #8
    a pretty good idea last two abilities are too similar to flux

  9. #9
    I rlly like this hero as i said agin maybe add a Ms boost for allies while enemies a slow ?
    30/40/50 % for 3/4/5 ?
    If One of my suggestion gets impelented i will rest in peace

  10. #10
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    How is the third skill similar to Flux? In that it adds more range? Than I think Flint would be a better simile.
    As for the ultimate, it is basically a very buffed Flux Push/Pull, but I think that it is different enough to warrant a new kind of ability.

    McStealer, thanks for the support. I'm not sure about adding a slow or ms boost, as I feel like the spell already does that in that it pushes them further away. Some times it's just better to have the spell be as simple as possible.
    Pagliacci
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  11. #11
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    Quote Originally Posted by McStealer View Post
    I rlly like this hero as i said agin maybe add a Ms boost for allies while enemies a slow ?
    30/40/50 % for 3/4/5 ?
    He already added a Travelspeed change. I think the ult already good, adding stuff would overpower it.

    And btw, I'll start a campaing: SAY NO TO MOVESPEED BASED SKILLS! I think there are already plenty of those, and even if there wasn't, adding such feature would turn this new mechanic ultimate into the old fashioned slow/speed boost we all know.

  12. #12
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    Changelog:

    Changed name from Construct to Solstruct.
    Simplified Judgement, making it just a stun now.
    Removed Divine Reach and replaced it with Warming Light.
    Juggled some numbers on all abilities.


    Starting on a major reworking of all my heroes, making them as good as they can be. My lofty goal is to have all my creations be so well-tuned that S2 can just grab them and insert them in the game, no questions asked. It's a lofty goal, but hey!

    So, as I'm starting with this hero. Please tell me if you see any errors big or small.
    Pagliacci
    The Laughing Horror


    Join us in Hero Drafts to help S2 make the heroes you want to play.

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