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Click here to go to the first staff post in this thread. Thread: Thunderclaw w/ Draconis

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  1. #1

    Thunderclaw w/ Draconis

    I don't know if this is a bug but I have a feeling it could be. SO I was playing draconis in the mid wars map and as I was going to last hit a creep my attack projectile went off with 1 charge left on his auto fire passive (which should've launched a fireball regardless of my attack killing the creep) my thunderclaw triggered and it didn't set my fireball off and instead brought the charges back to 5. bug yay or nay? I've tested it in practice mode and Indeed to me it seems like a bug lol.

  2. #2
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    I'm guessing this is intended.

    Thunderclaw procs on attack while your Fiery Barrage passive procs on impact.

    So let's say you attack a low hp enemy with only one charge left. Your thunderclaw procs and kills the enemy while your autoattack projectile is still flying.
    That means that your projectile cant impact the enemy since he is already dead.

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  3. #3

    hmm

    yea, I see what you mean. Its definitely an on impact thing because if the creep dies as your projectile goes out it wont use the fire. Still It resetting the counter to 5 is rather tedious. Its a loss in dps

  4. #4
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    I'm sure it has to do with game balance.

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
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    HoNored | Super Beta Tester | Mechanics Moderator | Pre-purchased HoN | Skype: Necrothica | DeviantArt: Necrothic

  5. #5
    fair enough. Ty for your reply its shed some light which i failed to see earlier. Lets see what s2 thinks now!

  6.   This is the last staff post in this thread.   #6
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    Intended it's to prevent another bug where high attackspeed spawns more than 1 special projectile

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