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Dream link: http://dream.heroesofnewerth.com/hero/pr1sm/Kaos
Check out my other created heroes: Gorilla King, Metamorph, Astral Walker
Health: 568
Mana: 234
Hero Name
Kaos [v1.006]
Primary AttributeStrength
Base Attributes:str-22, agi-15, int-18
Per Level Gain: str-2.60, agi-1.60, int-2.00
Speed/Armor
290
3.2
5.0
Hero Backstory:
Once one of Sol's greatest champions, the tragic loss of his family robbed him of his faith and purity. Reduced to the husk of a once great man, he lived alone and unloved. Falling deeper and deeper into madness, he was the perfect prey for Kaos, the corruptor demon. Whispering in his ear, Kaos convinced him that the Legion and all it stood for was the reason for his tragedy. Taking up his armor and great axe, he strode into battle, out for vengence and blood, the demon Kaos riding on his shoulder.
Base Attack Type
Melee
Base Attack Notes:
Kaos swings his great axe in a tight forward arc. It has 128 range, hits for 30-32 and has .7 attacks per second.
Primary Role
Pusher
Secondary Role
Initiator
Role Notes:
Kaos excels as a Jungler. His Chaotic Frenzy works perfectly against stacked neutral creeps. It has a relatively high mana cost, and early on Kaos should build and use mana items to support it, similar to Keeper of the Forest. Once he hits 7 and gains level 4 Chaotic Frenzy, he becomes a pushing juggernaut by clearing creeps up to the tower and then activating Chaotic Frenzy when the next wave of creeps arrive.
Chaotic Frenzy is at the core of Kaos, but the small radius means that he must stand in the thick of combat. Because of this, Chaotic Armor should be leveled up early, and Kaos should build like a tank.
Darkmist has uses mid to late game in creep clearing, but it excels at allowing your team initiate a team fight from unexpected areas. Your enemy thinks he's safe with trees all around, until you step through the mist. Throw it up on the base walls, and walk up between the towers.
Finally, Calamity has the potential to change the whole dynamic of a team fight. The damage is moderate, but the buffs and debuffs cause chaos, tipping a team fight to your advantage.
As a drawback, Kaos has relatively slow movement speed and no nuke, so he cannot fulfill the role of Carry or Semi Carry. However, he is excellent to choose against heroes that control minions, such as Balphagore, Ophelia or War Beast.
Ability 1 Name![]()
Chaotic Frenzy
Ability 1 Action Type
Self Position
Ability 1 Notes:
Mana cost: 90
Radius: 400
Cooldown: 30 seconds
Cast time: 1.2 seconds
Type: Magic
Kaos pressence induces a chaotic frenzy, which Kaos feeds off of. Non-hero type units will attack the nearest non-heroic type unit. If no non-heroic type unit is available, they will attack the nearest hero. This lasts for 10/15/20/20 seconds. Kaos gains 1/2/3/3 hp for each attack induced by Chaotic Frenzy.
Any enemy killed by Chaotic Frenzy counts to Kaos.
Level 4 of Chaotic Frenzy affects and includes towers.
Ability 2 Name![]()
Darkmist
Ability 2 Action Type
Vector Target
Ability 2 Notes:
Manacost: 60/75/90/105
Cooldown: 45 seconds
Range: 700
Radius: 275/325/375/425
Cast Time: .5 seconds
Kaos summons a mist of chaotic energy in the direction of his choosing. Any friendly hero that touches the mist gains 15/20/25/30 Attack Speed, 10/13/16/19% Movement Speed and is unhindered by cliffs or trees. The mist is oval in shape and last for 4/6/8/10 seconds. Any neutral or enemy units that touch the mist take 5/10/15/20 damage per second.
Ability 3 Name![]()
Chaos Armor
Ability 3 Action Type
Passive
Ability 3 Notes:
Kaos bends the rules of chance to his favor. Kaos gains 15/20/25/30% Evasion and any damage taken has a 4/6/8/10% chance of being reflected to the attacker.
This ability contains Evasion properties. Evasion properties do not stack. Instead, you will automatically use the Evasion from the item or ability that grants you the highest chance to evade.
Ability 4 Name![]()
Calamity
Ability 4 Action Type
Self Position
Ability 4 Notes:
Manacost: 100/150/200
Cooldown: 75 seconds
Radius: 700
Cast Time: 1.5 seconds
Kaos calls on the forces of chaos to induce Calamity. A wave of dark energy erupts from Kaos, causing 150/250/350 damage to all enemy units and debuffing all enemy heroes with Calamity, while buffing all friendly heroes will Clarity.
Calamity
The unit gains one debuff at random. Calamity lasts 5/7/9 seconds.
Movement Slow: 40%
Attack Speed: -75
Damage Taken: +20%
Clarity
The unit gains one buff at random. Clarity lasts 5/7/9 seconds.
Movement Speed: +20%
Attack Speed: +55
Damage Reduced: 20%