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Thread: Claw of Valor

View Poll Results: Do you support this idea?

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  1. #1
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    Thumbs up Claw of Valor

    Claw of Valor
    Appearance: Item should look like a sun shaped claw, with wavy forks coming out from the bow shaped bar around the grip.

    Receipt:
    550g Iron Shield
    803g Shield of Five
    225g Logger's Hatchet
    802g Receipt

    1578g Components + 802g Receipt = 2380g
    (Receipt is re-purchasable)

    Stats:
    +2 Strength
    +2 Agility
    +2 Intelligence
    +10 armor

    Activation:
    On Tree: Consumption grants Loveless for 10 seconds.
    (Range of tree chopping equal to Logger's Hatchet)
    With 40 seconds cooldown upon successful attack on enemy Hero or 10s cooldown when not attacking enemy heroes.
    When not attacking enemy heroes, after the duration of 10s,
    Heals the owner for 115 over 15s +5% of max health.

    Loveless Effect: Buff will cause auto attacks for 10 seconds on enemy heroes to apply damage over time equal to the amount of physical armor of the item's owner. Each second 2 damage is applied as True and Lethal, this means that the damage will not be lowered by physical and magical armor nor will it perish upon shrunken head activation. Damage over time will not stack, but reapply with each auto attack while the buff is active. De-buff will break upon receiving heal, life steal does not count. Also while healing the damage will last for 1 additional second, which will prevent enemies from using bottle or health potions as the main source of deflecting the item usage. Thus increasing harassment potential from early stages of the game where heroes armor, which the item bases damage from, is low.

    2) Repurchase receipt grants x2 the amount of armor as damage, 4 damage each second is applied. Also grants pure vision of first hero attacked for the duration of damage. Beside that adds +1 to all stats.

    3) Second repurchase receipt grants x3 the amount of armor as damage, 6 damage each second is applied. Also grants pure vision of all heroes attacked for the duration of damage. Beside that adds +1 to all stats.

    Limit of time an enemy is view is 40 seconds despite the amount of armor.

    RANGE HEROES:
    Duration of dot and pure vision lowered by 50%.

    This item is useful for melee agility and strength heroes. Causing their attacks to put on cooldown portal keys, apply better harassment, and ability to track down the enemy. Since there are so many items that grant range heroes so many useful properties, making Emerald Warden or Flint Beastwood to easily kill a melee hero, i think that this item will help the Melee section of the hero pool. Especially those slow attacking melee, that can't move as fast to outjuke faster heroes. Also this item is made out of components that don't find much usage in game, so i'm sure people will learn to enjoy it quickly. I made sure that the cooldown and activation wouldn't be abuse, so heroes like scout would have to break invisibility before using this item. It's an initiation item made out of items that are already quickly to find in their first item picks.
    Example of usage: 1) Hammerstorm tries to gank, but after his first stun, enemy tries to gains some distance to portal key away. Dot prevents that from happening for a short duration. 2) Sandwrath needs an item that provides both health regeneration, shield and presumably something to aid him while ganking. Shield with Heal? pretty good early to mid game item. 3) Warbeast dives but shortly after he appears on the battlefield the enemy tries to juke him. Pure vision helps him up with pinning down a particular enemy. 4) Gemini dives in between enemies to get the kill, but it's not enough. Don't worry, DOT makes sure he claims the kill. 5) Pharaoh getting annoyed that he can't provide enough harassment to dis encourage the enemy. Dot comes in handy to provide that additional harassment.

    Item Mathematics: A certain Melee hero has 2 physical armor, after purchasing Claw of Valor, the hero now has 2 + 10 = 12 armor. After consuming a tree, he gains Loveless for 10 seconds. If he decides to attack an enemy hero, no matter which second for the duration of buff being active, he will apply the same amount of DOT damage. Also while successfully auto attacking an enemy hero he triggers the 40s cooldown instead of 10s cooldown, and will not receive 115 heal for 15s
    + 5% of max health,
    after 10s buff duration from the time he eat a tree. Having attack two times an enemy hero, that hero will receive a buff which will reapply with each attack, granting 2 dmg on second, for 6 seconds. This damage will break upon receiving heal by the enemy, but either by spell, item usage, or consumable, the DOT will stay for additional 1 second after heal has began, preventing from using bottle or health potions. If the item owner decides to repurchase the receipt, it will grant him 4 damage on second for 6 seconds, and pure vision above the first enemy the item owner decides to auto attack. If the item owner decides to repurchase the receipt again, it will grant him 6 damage on second for 6 seconds, and pure vision above all enemies the item owner decides to attack. Having higher armor does not grant bigger damage but longer duration, as with 20 armor, the buff will stay for 10s dealing 2/4/6 damage per second, and with 40 armor, the buff will stay 20s. Range​ hero on the contrary will also gain each and every effect of the item but the duration of damage will be reduce by 50%. Which in result instead of -for example- dealing 10s dot from 20 armor, will deal only 5s dot.


    Changelog:
    -"Damage over time as well as Pure Vision breaks upon receiving heal." Instead only DOT.
    - Reduced range heroes dot time to 75% instead of 50%.
    - Added examples of usage.
    - Added "(Range of tree chopping equal to Logger's Hatchet)"
    - Reworked description to make it more clear.
    - Added Item Mathematics.
    - Backed up the range time of dot reduction to 50% instead of 75%.
    - Reworked the idea of perishing the debuff by heal, adding +1 second damage after heal, to prevent bottle and health potion usage.
    - Added images under names of items.
    - Added +1 to all stats with each upgrade, to different each step of upgrade for player.
    -Added "
    +5% of max health" so that item's heal will be useful early and late game.
    -Added "
    Limit of time an enemy is view is 40 seconds despite the amount of armor."
    Last edited by BeetlePunk; 06-17-2012 at 06:48 AM. Reason: Changelog.
    MothGod: "...according to BeetlePunk and You, Macrohard - BeetlePunk didn't lvl up stun, which make him an offender. ...if someone will go DShaman and wont lvl up heal, it means i can report him ?"
    [S2]MacroHard: "...I'll leave it at that. In order to protect the user's privacy I only repeated what he had already admitted to: the purpose of not getting stun was to punish his teammates..."
    BeetlePunk: "...If there is something that i would HIDE in this story that could lead to finally answering why was i banned, i give my permission to expose it."
    [S2]MacroHard: "All questions have been sufficiently answered." TOPIC LOCKED

  2. #2
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    WHY U NO VOTE! C:X
    75 views and still no vote? Good item, give it a try.
    MothGod: "...according to BeetlePunk and You, Macrohard - BeetlePunk didn't lvl up stun, which make him an offender. ...if someone will go DShaman and wont lvl up heal, it means i can report him ?"
    [S2]MacroHard: "...I'll leave it at that. In order to protect the user's privacy I only repeated what he had already admitted to: the purpose of not getting stun was to punish his teammates..."
    BeetlePunk: "...If there is something that i would HIDE in this story that could lead to finally answering why was i banned, i give my permission to expose it."
    [S2]MacroHard: "All questions have been sufficiently answered." TOPIC LOCKED

  3. #3
    Ok, I do really like this concept it's a bit more unique then what I'm used seeing.
    I don't fully understand the item itself I've read it through twice, anyway what I do get very well is that this item is based on armor.
    If you'd combine this item with certain skills like plagueriders armor buff and keepers buff I think this item could be pretty damn strong if not overpowered by the costs.
    Since it also uses a lot of common item that are bought by any melee carry I think every hero would pick it up.

    But on the otherside I'm not totally sure how the mechanic would work with the plague and keeper skills or is it the "base" armor from the items the owner is carrying.
    I love the concept and idea, keep it up! And yes this is my opinion and I voted yes.
    3D portfolio & HONiversay runner up winner video -> here
    Item suggestion Need critism -> here

  4. #4
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    Yeah i didn't thought of it that way. But same as Frostfield Plate that reduces enemy auto attack speed on Cluthophant that does the same thing with his aura, or Barbed Armor on Legionair which already has a passive of similar properties, this item could also be abuse if team will be smart enough to use it in a clever way. I don't think i should include a fix that mentions the base armor or anything, since the benefits of choosing two heroes that will increase the duration of this item's debuff, will not really benefit in any over powered way.

    But you sure did open my eyes. I forgot to mention one crucial thing, mainly what will happen when the user will activate it and suddenly his armor will change. In that case the buff remains the same, but the debuff will be based on armor number at the time of it's application. Which means that if attacking an enemy twice, but with the 1st attack having a bigger armor, and the second attack, having lower armor; it will not change to the higher damage but the last one apply.


    ​Thank You for Your feedback.
    MothGod: "...according to BeetlePunk and You, Macrohard - BeetlePunk didn't lvl up stun, which make him an offender. ...if someone will go DShaman and wont lvl up heal, it means i can report him ?"
    [S2]MacroHard: "...I'll leave it at that. In order to protect the user's privacy I only repeated what he had already admitted to: the purpose of not getting stun was to punish his teammates..."
    BeetlePunk: "...If there is something that i would HIDE in this story that could lead to finally answering why was i banned, i give my permission to expose it."
    [S2]MacroHard: "All questions have been sufficiently answered." TOPIC LOCKED

  5. #5
    Very nice concept and makes use of various situational items that are rarely seen.Voted.

  6. #6
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    I like that idea. But i got some questions:

    1.Do that item shouldn't use mana? For example 25mp?

    2. logger's hatchet not grants increased damage from splash/cleave. How u want to use that item on hammerstorm, while he got a splash? Or madman with runed clever ? Looking forward for feedback.

    EDIT: Now i realize is that You Beetle
    Last edited by MothGod; 06-02-2012 at 05:45 AM.
    A new Alt avatar for The dark lady is coming!
    Alter Ego

  7. #7
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    Erkhm, i made post i wrong Section. Sorry, Delete that post if You can mods. <-
    A new Alt avatar for The dark lady is coming!
    Alter Ego

  8. #8
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    Uff finally i'm back, was banned for over two weeks, look in here if You want to see the full story
    http://forums.heroesofnewerth.com/sh...em-Adjustments
    Answering to Your question MothGod, this item does not use mana and will not grant the same effect for splash, chain or cleaved enemies.

    Also i saw Your post on Revenor, respect for Bloody Roar reference.


    EDIT: Remember this game that we did irl ? ^^ http://forums.heroesofnewerth.com/sh...8#post15148748
    Last edited by BeetlePunk; 06-14-2012 at 09:05 AM.
    MothGod: "...according to BeetlePunk and You, Macrohard - BeetlePunk didn't lvl up stun, which make him an offender. ...if someone will go DShaman and wont lvl up heal, it means i can report him ?"
    [S2]MacroHard: "...I'll leave it at that. In order to protect the user's privacy I only repeated what he had already admitted to: the purpose of not getting stun was to punish his teammates..."
    BeetlePunk: "...If there is something that i would HIDE in this story that could lead to finally answering why was i banned, i give my permission to expose it."
    [S2]MacroHard: "All questions have been sufficiently answered." TOPIC LOCKED

  9. #9
    One thing, why are the items stats less then the components would give?
    3D portfolio & HONiversay runner up winner video -> here
    Item suggestion Need critism -> here

  10. #10
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    What stats would You give? Maybe i did a mistake, i'm glad that You notice it.
    It's hard to chose propriety stats when creating an item with components that have percentage base damage or armor.
    MothGod: "...according to BeetlePunk and You, Macrohard - BeetlePunk didn't lvl up stun, which make him an offender. ...if someone will go DShaman and wont lvl up heal, it means i can report him ?"
    [S2]MacroHard: "...I'll leave it at that. In order to protect the user's privacy I only repeated what he had already admitted to: the purpose of not getting stun was to punish his teammates..."
    BeetlePunk: "...If there is something that i would HIDE in this story that could lead to finally answering why was i banned, i give my permission to expose it."
    [S2]MacroHard: "All questions have been sufficiently answered." TOPIC LOCKED

  11. #11
    Quote Originally Posted by BeetlePunk View Post
    What stats would You give? Maybe i did a mistake, i'm glad that You notice it.
    It's hard to chose propriety stats when creating an item with components that have percentage base damage or armor.
    First of all the iron shield should give more then 2 agility so I would upgrade that for sure.
    3D portfolio & HONiversay runner up winner video -> here
    Item suggestion Need critism -> here

  12. #12
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    Oh that's the problem. You see, primarily it gives 6 agility which turns to be +1 armor, more or less, but since the item is base on armor number i sort of replace it with adding +5 armor which may not give that much bonus to agility heroes in general but will enhance defense for melee heroes over all, which need it more then stats.
    That's why this item is mend to be purchase by melee strength and agility with slow attack speed that need buff for chasing, survivability and harassment.
    MothGod: "...according to BeetlePunk and You, Macrohard - BeetlePunk didn't lvl up stun, which make him an offender. ...if someone will go DShaman and wont lvl up heal, it means i can report him ?"
    [S2]MacroHard: "...I'll leave it at that. In order to protect the user's privacy I only repeated what he had already admitted to: the purpose of not getting stun was to punish his teammates..."
    BeetlePunk: "...If there is something that i would HIDE in this story that could lead to finally answering why was i banned, i give my permission to expose it."
    [S2]MacroHard: "All questions have been sufficiently answered." TOPIC LOCKED

  13. #13
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    I just wonder what happen if someone will buy Deamonic breastplate, Shielbraker + Claw of valor. Huge armor buff, scaling "-" armor, making hero a walking fortress. Lets see that on preda in jungle:
    1.Buying first hatchet and shield ( later upgrading to iron shield )
    2.Then marchers,
    3.making shield of five ( now we got full plated greaves !),
    4.farming recipt 802 gold,
    5.then rebuilding plated graves for claw of Valor and making steam boots.
    6.Shieldbreaker.
    6.Deamonic.
    With that 35 minute build, you should kill everything anywhere, thanks to dmg equal from your armor:

    Loveless Effect:
    Buff will cause auto attacks for 10 seconds on enemy heroes to apply damage over time equal to the amount of physical armor of the item's owner.


    Doesn't that seems a bit powerfull for you? And second question i've got is how You want to solve that item on booboo? Maybe seems stupid, but still need to know that.

    Quote Originally Posted by BeetlePunk View Post
    EDIT: Remember this game that we did irl ? ^^ http://forums.heroesofnewerth.com/sh...8#post15148748
    Ofcourse i remember . Devourer with little monkey chimp? Why not
    A new Alt avatar for The dark lady is coming!
    Alter Ego

  14. #14
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    Let's assume he has about 40-50 armor with all his items and skills and even support of other heroes.
    Math 3 x 40 = 120 dot dmg, with 6 dmg on second. That will be around 2 minutes of sight unless he'll receive a heal.
    Yup seems a bit over powered.

    In that case let's put a limiter of 40s does that sound good?

    And from what i know booboo can't use items, isn't that right?
    MothGod: "...according to BeetlePunk and You, Macrohard - BeetlePunk didn't lvl up stun, which make him an offender. ...if someone will go DShaman and wont lvl up heal, it means i can report him ?"
    [S2]MacroHard: "...I'll leave it at that. In order to protect the user's privacy I only repeated what he had already admitted to: the purpose of not getting stun was to punish his teammates..."
    BeetlePunk: "...If there is something that i would HIDE in this story that could lead to finally answering why was i banned, i give my permission to expose it."
    [S2]MacroHard: "All questions have been sufficiently answered." TOPIC LOCKED

  15. #15
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    If You will put a limiter of 40s like you said, its sound really nice. I Like it.

    Quote Originally Posted by BeetlePunk View Post
    And from what i know booboo can't use items, isn't that right?
    Booboo can use logger hatchet and items that don't need to use Mana points. Im curious about that, You know why? Imagine, what dmg would do a booboo with mock.
    A new Alt avatar for The dark lady is coming!
    Alter Ego

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