Hi all. Here is another hero that I came up with. He is inspired by two of my favorite heroes from another game ;D (can you guess who?). Im focussing on making a hero that can go magical nuker or an autoattack menace. Hope you enjoy, because here is a hero that literally slings magic bolts all over the place. He is the lone gunman of magical users, he is Spellslinger!



Spellslinger!

(Image comming soon. Drawing my own this time. + alt avatar. I can say that he got 4 arms and 4 pouches of juicy magical energy.)

[IR]
Affiliation: Hellbourne
Range: 600
Basedamage: 20-30 (45-55 with Int)
Movespeed: 305
Base armor: 1
Starting Hp/Mana: --/--

Str: 15 (+1.5)
Agi: 20 (+2.0)
Int: 25 (+2.5)

Skill description:

*NOTE* There are no leveling of ultimate, it is always ready to use at Hero level 1. Instead Q,W,E got 5 levels instead of 4. *NOTE*
[Q] Quick-bolt
[W] Blink-bolt
[E] Suppressing-bolt

[R] Spellslinging!





[Q] Quick-bolt

Spellslinger fires a supercharged magical projectile that damages the first enemy hit.

Visual: Spellslinger throws a bolt that cracks and flashes.

Type: Active, Line, Hostile.
CD: 5/5/4/4/3 sec.
Mana cost: 30/30/35/35/40 mana.
Cast time: 0.8 sec.
Range: 700 range (150 width).
Duration: instant.
Projectile Speed: 900ms.
Cap: none.

Notes:
* The Quick-bolt is enhanced with the following item effects if present in spellslingers inventory; Life Steal, Critical Strike Chance, Slow.
* Each time Quick-bolt hits an enemy the recharge on Spellslinging! is reduced by 1 sec.
* The bolt damages the first target hit, no matter what.
* The bolt got a personal viewing range of 200 for the purpose of tracking when boosted.
** The bolts viewing range is not shared with anyone.
* If the bolt spots an enemy, in its own personal viewing range, and it is boosted, it will turn on the spot, flying after that enemy.
** "Visualize the Guided Arrow from Diablo 2!"
* The bolt can only travel 700 range, even when boosted and tracking.
* The bolt can be intercepted.

----------
The skill:
1. Spellslinger shoots a magical bolt dealing 100% basedamage + 30/40/50/60/70 damage as physical damage.
2. Boosted by Spellslinging!: Deals the same damage, but the bolt becomes seeking after it have travelled the first 250 range! (see notes)

----------

Usage:
* The main ability for Spellslinger.
* Used to keep the passive part of the ultimate refreshed, and kicking out some magical damage.

Discussion:
* With the duration of the passive part of spellslinging! being 5 sec, you can indeffinately keep it up as soon as you level Quick-bolt to level 3, but then again, it takes enemies to hit. (see Spellslinging!)



[W] Blink-bolt

Spellslinger vanishes and appears again releasing a seeking projectile from where he appears.

Visual: A great flash (bigger than magebanes) at start and end possition, with a super charged seeking bolt appearing from end possition.

Type: Active, Target Ground, Blink.
CD: 15/14/13/12/11 sec.
Mana cost: 120/125/130/135/140 mana.
Cast time: 0.8 sec.
Range: 500 blink range (350 projectile range).
Duration: instant.
Projectile Speed: 1200ms.
Cap: Max 1 bolt per enemy (see notes).

Notes:
* The bolt will only shoot if there is a target with range of end position.
* The bolt will always fire upon the nearest target.
* The bolt is seeking so it will fly after the target.
* The bolt can be intercepted.
* Any given enemy can only be victim of one bolt at all times, even when the ability is boosted.

----------
The skill:
1. Spellslinger flashes in and out from one place to another, releasing 1 magical bolt that deals 100/120/140/160/180 + 20% of intelligence as magical damage to the nearest single target to the end position.
2. Boosted by Spellslinging!: same effects, but there will spawn 2 additional bolts that will seek targets aswell.
----------

Usage:
* Multipurpose blinkspell. Used for damaging, escaping, positioning.
* Blink close to your opponent to damage and in position to lay down your other two spells before he can react, dealing tons of damage in total.

Discussion:
* The range of the blink is short and cd decent, so you would not be able to use it effeciently for fleeing in a straight line, but you will have to use cliffs and treelines.


[E] Suppressing-bolt

Spellslinger shoots a large flattened projectile that sets in enemies and dealing them alot of damage.

Visual: Shoots a bigger less focussed supercharged bolt, that travels like a small wave.

Type: Active, AOE Line, Hostile.
CD: 11/10/9/8/7 sec.
Mana cost: 70/80/90/100/110 mana.
Cast time: 0.8 sec.
Range: 500 range (350 width).
Duration: instant.
Projectile Speed: 900ms.
Cap: none.

Notes:
* The bolt deals half damage to non-hero targets, unless it is boosted.
* The attackspeed reduction is not a lingering debuff, but a magical restraint that instantly releases when duration ends.

----------
The skill:
1. Spellslinger shoots forth a great supressing bolt that deals 70/90/110/130/150 + 20% of intelligence as magical damage (half to non-hero targets), and reduces the attack speed of enemy heroes struck by 50% for 1/1.5/2/2.5/3 seconds.
2. Boosted by Spellslinging!: Same effects but increasing the intelligence bonus to damage from 20% to 100%, and making all targets hit suffer full damage.

----------

Usage:
* Due to the poor health gain, Spellslinger relies on dodging enemy ability combos with blink, and slowing enemy carries with supressing-blot to gain the upperhand of the fight.
* Also a great way to clear minions when boosted to get a clear shot on an enemy hero standing behind.

Discussion:
* Poor range, but potential to be a massive nuke lategame with a high int-score.


[R] Spellslinging!

Spellslinger is physically a slinging machine with his four arms and four magical pouches of energy. (see picture when its uploaded)

Visual: Is magical pouches lights up when booster is ready.

Type: Ultimate Passive + Activable booster.
CD: 12 sec recharge, 0.5 activable part.
Mana cost: none.
Cast time: as close to instant as possible!
Range: personal.
Duration: 5 sec booster (after activated), 5 sec (for the bonus attack speed buff; refreshable).
Projectile Speed: none.
Cap: Maximum of 5 stacks on the bonus attack speed buff.

Notes:
* If you activate and the booster is not used to boost one of your abilities, the booster is lost.
* When you use another ability after you activated the booster, it will consume the booster.
** Only one booster can be activate at any given moment.
* The bonus attack speed buff is refreshed everytime a spell hits an enemy.
** It is the whole stack that is refreshed.
*** If not refreshed the whole stack is lost and you need to start over again.
* Quick-blot reduces the recharging of the booster charges by 1 sec, if it hits an enemy.

----------
The skill:
Spellslinger is adept at tossing out magical energy and the more he tosses the more empowered he becomes, granting him a stacking buff called Spellslinging! each time he lands a spell on an enemy; +10% attack speed, stacking to a maximum of +50% (5 stacks), that last for 5 seconds and is refreshed everytime he lands a spell on an enemy.

Additionally he can boost his other abilites making them more powerfull. He can do this a maximum of 3 times with a 0.5cd inbetween, with the charges recharging every 12th seconds.

----------

Usage:
* You start with the 3 charges for free, and dont have to level the spell.
* Spellslinger can be the ideal poker, with seeking [Q]'s.
* Spellslinger can be great lane pusher, with boosted waves of damage from [E].
* Spellslinger can be a early ganker, with all of the above and his [W] that damages in addition to blink.
** Finally he will get a 30% attackspeed boost from landing each of his spells, granting him real power if build for autoattacks.

Discussion:
* The CDs from his other spells, limits the effetiency of the attack speed buff, but scales into late.
* The ultimate being active from level one will bring a new type of hero to the table.





Hope you like. Leave your comments and reviewings in the section below... Hopefully.

Babylon7k