1) How do you pull and ult fast enough before they run away? Is there a way to pull an invis unit and ult it?
2)How do you aim ANY kind of spell on a jumping MK? Its impossible!
Suggestion to improve the replay system:
For the devo question there are a couple things you can do. Activate your rot in mid air of the hook every time and you can ult them while they are in the air of the hook so when they get there they get ulted automatically
Match ID --- 64604760
With Dev, you can pull, then hover your cursor over where they should be when the hook ends. Like Trusnacks said, Rot's slow helps you hit it better.
The point of a jumping MK is to be untargetable. Try having your team members use some sort of AoE disable like Pyromancer's W.
You counter mk with aoe stuns or plain autoattacking (he won't disjoint normal hits, at least melee hits for what I've seen).
For devo like others said use rott before you pull him next to you, thats how I do it but im pretty sure you can shift que your ult so like hag or valk cant escape.
Hook doesnt reveal units, but I have hooked invis scouts/nhs many times into tower range and ulted them. Mindgames <3
Last edited by Ackwell1; 05-21-2012 at 01:08 PM.
Dev can shift que his ultimate to grab a hero before he can walk away.
Dev's hook can hit an invisible unit, but as far as i know it does not reveal.
Monkey King is indeed hard to hit with single target spells. Pyromancer and Witchslayer are good heroes to stop MonkeyKing mid air.
Emerald Warden and Defiler can silence him before Monkey King starts juming around. Defiler can even stop him midair, leaving Monkey out of position, something he does not want.
Yeah, EW is actually a great counter both in lane and throughout the game if the player is good and knows WHEN to silence the MK. It's very possible to make him rather useless and easy to focus down just as gets on a less than optimal position.
The above are correct in that hooking an invisible target will not reveal it, it is however worth mentioning that ulting a target about to go invis (say night hound fades in the middle of a dev ulti) will reveal the target for the duration of the ultimate.