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Sidorio
Sidorio is one with the shadows. Trained from childhood to embrace other planes, Sidorio is an anomaly to human kind. He could almost altogether slip from reality into a different dimension. Still to this day, Sidorio has never been injured in a duel, nor even scratched. Vital in the war against the beasts, Sidorio is the primary bodyguard to the Royal Family. Now he has been asked to enlist by King Jeraziah himself, to help defeat the Hellbourne.Background
Planar JauntAdvanced Statistics
Affiliation: Legion
Damage: 45-59
Armor: 4
Movespeed: 315
Base Attack Time: 1.7 seconds
Range: Melee
Strength: 17+1.8
Intelligence: 16+1.4
Agility: 21+3
Sidorio skips into a different dimension, causing his body to be ethereal.
Once activated, there is a chance that all physical damage dealt to Sidorio will be reduced to 0.
Mana Cost: 75/90/105/120
Cooldown: 30 seconds
1. Lasts 5 seconds. +60% magic damage. +5% movespeed. 20% chance to reduce damage to 0
2. Lasts 7.5 seconds. +50% magic damage. +10% movespeed. 40% chance to reduce damage to 0
3. Lasts 10 seconds. +40% magic damage. +15% movespeed. 60% chance to reduce damage to 0
4. Lasts 15 seconds. +30% magic damage. +20% movespeed. 80% chance to reduce damage to 0
Tumble-Throw
Sidorio rolls and throws his enemies to their unfortunate demise
This ability has two buttons; one for forward and one for back. Upon activation, Sidorio throws the targeted enemy unit either straight forward in the direction that Sidorio is facing, or directly behind Sidorio. The unit is dealt 10 damage for each creep that he hits, and 40 damage for each hero. If the unit hits a tree, they instantly stop, are stunned for 1.5 seconds, and are dealt 50/100/150/200 damage. Friendly units can be thrown, but are not dealt damage. Tumble-Throw breaks Planar Jaunt
Mana Cost: 130
Cooldown: 20 seconds
Type: Physical
1. 300 range
2. 600 range
3. 900 range
4. 1200 range
Kyber Dart
Sidorio shoots a target enemy hero with a dart, leaking their very essence with every step they take.
This spell applies the Kyber Dart debuff to target enemy unit. The Kyber Dart debuff causes the enemy unit to lose mana every time they move for a period of time. This debuff is purgeable.
Mana Cost: 75
Cooldown: 20 seconds
Range: 550/700/850/1000
Type: Magic
1. Drains 3.5% of max mana per 100 units the target moves. If the mana pool of the target is depleted, slows by 60% for 2 seconds. Lasts 5 seconds
2. Drains 4% of max mana per 100 units the target moves. If the mana pool of the target is depleted, slows by 60% for 2 seconds. Lasts 6 seconds
3. Drains 4.5% of max mana per 100 units the target moves. If the mana pool of the target is depleted, slows by 60% for 2 seconds. Lasts 7 seconds
4. Drains 5% of max mana per 100 units the target moves. If the mana pool of the target is depleted, slows by 60% for 2 seconds. Lasts 8 seconds
Quivering Palm
Sidorio employs a forbidden technique, to stop the hearts of even the most feared Hellbourne
After a brief channeling time, Sidorio applies the Quivering Palm debuff to target enemy hero in range. Once activated, the button for Quivering Palm changes to Activate Quivering Palm. Activate Quivering Palm causes the unit with the Quivering Palm debuff to take large amounts of damage after a 2 second delay. The cooldown begins after Activate Quivering Palm has been used. Quivering Palm is non-purgeable. The Quivering Palm debuff causes the target to lose 5% movespeed.
Mana Cost: 100/150/200
Cooldown: 50 seconds
Channel Time: 1.5/.75/0 seconds
Type: Magic
1. Activate Quivering Palm deals 250 damage
2. Activate Quivering Palm deals 400 damage
3. Activate Quivering Palm deals 550 damage
Change Log
Added duration to Kyber Dart (Tuesday, November 10, 2009)
Edited Planar Jaunt immensely (Tuesday, November 10, 2009)- Request of many
Last edited by Rogna; 11-10-2009 at 09:19 PM.
Why does everyone thing EM is a joke...
Now you know
pretty cool hero, how long do the third and fourth abilities last though?
also the first ability seems ridiculously overpowered if he's just hitting heroes with no magic attacks.
Not gonna say anything as of now, gonna see what the other ppl are gonna think about this.
I just reviewed your other hero :P but I'll review this one as well. Firstly I very much like the look of the thread. That's important because it makes people more likely to read the thread. The hero itself seems like a fun. The first skill needed to be shorter however. If he goes up against a hero with no or only a few physical spells, he will never be able to die. If you Kyber Dart someone, and then throw them does that drain mana? Just add a few notes here and there. Very cool hero, love the ultimate
Ummm...awesome! But needs some changes...firstly, regarding the first ability... Sidorio shouldn't be able to attack while he's Ethereal Jaunting, as Picture said, it'd make those with only a couple of spells (e.g. Rampage) pretty much useless for the duration... Also, just a suggestion, have you considered making it similar to Scout's windwalk (i.e. unlimited time but mana upkeep), again with no attacking during it and he's visible, but maybe some kinda magic resistance, or some such...just a thought.
Also, how would Jaunt fair against... whatever MKB is in this game? The item with True Strike. I feel like that'd be way too much of a counter for this guy with his ability as it is. The other regular abilities are awesome, but I'm worried about the ult... 550 is a lot of damage, and if it never wears off, that could be a problem... Also, does the spell go into CD after the debuff is put on someone, or after it damages them? Just some questions. Overall though, I like the hero concept quite a bit, he's really cool, and a lot more interesting than a bunch of the other heroes out there.
Now it's true that Jaunt would own heroes such as Rampage. I don't want him to be unable to attack, because then it's just a Windwalk where he gets owned by spells. I will take away the evasion, and make him take 0 damage from all physical attacks 20%/40%/60%/80% of the time to counter the Savage Mace (BKB).
As for the ult, you must keep in mind that TB can deal that much damage to all heroes on the map whenever he wants, so in that sense it isn't overpowered at all. And it does go away if the hero dies.
Last edited by Rogna; 11-10-2009 at 09:20 PM.
Why does everyone thing EM is a joke...
Now you know
Nice hero, but isnt the second spel a little op? In early game you can just throw an enemy into 1 of your tower and if you have a teammate who has a stun standong there its a sure kill?
I like it! A cool well rounded hero. I like he has abilities both designed for fighting fighters, and for fighting casters. Very cool concept. T-up!
bump the lump
Why does everyone thing EM is a joke...
Now you know