I can't seem to find much writte about Puppet Master so I made this thread to shred some light on this hero in general.
Why is he not picked, like ever? Sure I see him being played every now and then but nothing worth mentioning. I think his disables is good even though people love calling me noob for choosing puppet master, it's a "fail hero" apperently.
The puppet hold is something I use much early game for towerdivers and just being able to get a few more harras hits in, along with good use in ganks early game.
The puppet show is something I love using obviously. It is annoying and it can turn a teamfight around many times since If you get that on a carry in a teamfight, he will drop alot of damage to his own - downside is abit too high CD imo.
Now the fun part starts. Whiplash - epic passive crit ability that can bring alot of serious damage to the table, especially if you threat riftshards as core which I always do for obvious reasons. I dont try support with puppet. I'm a semi-disabler with a huge amount of damage with his ultimate voodoo puppet.
How do you play Puppet? Or why don't you?
I dunno, I see a lot of noobs playing PM at my MMR.
He's a carry and is rather strong imo, but hey, that's my opinion.
The standard build is marcher - (alchemists) ghost marchers/steamboots, grave locket, ring of the teacher, and mystic west, this is pretty much the standard for any carry-hero tho.
At about 4 minutes you make a choice, depending on how great farm you have got. If you have great farm, like 280gpm or above, you will get alchemists bones. The attack speed is something that is very usefull on puppet master, to get several splashes in a fight. If you have worse farm you whispering helm.
After you have gotten this, you get assasins shroud, and you can pretty safely push lanes, while carrying a tp. Jungle when lanes is pushed, and care if you have no vision on any enemies.
Never upgrade to genjuro early on puppet, consider a shrunken at this point, then go for eighter hellflower or kuldra, both is great.
Symbol of rage, (shrunken,) assassins shroud and boots, ( savagemace, hellflower, kuldras sheepstick, geometers bane, doombringer, charged hammer, daemonic breastplate.) Pick one between (), and you may sometimes swap shrunken for kuldra, since you have great cc.
Putting 1 point in puppeteers hold has no use, because the target will not be pulled back at level 2. So level 2-0-4-1 at level 7, then max puppets show.
Unless it has been patched lately, riftshards dont work with splash, so you will get a 2,4 aoe splash, over 2,0 aoe splash from passive, not redicously 5,6 as it once were lol. Riftshards is not really a valid pickup. .p
He used to be one of the most over-powered carrys in the game, now he requires good early game farm, because the pushing has started earlyer in the new metagame. He is still a good hero, with much cc, great ulti all over, and great damage output.
This is about all the tips i can give you from my experience, hope it helps. Puppet is not really any strong hero atm, but in a great lane, while you are lasthitting good, you can make good use of him!
"death smiles at us all, all a man can do is smile back."
Puppet isn't picked because he doesn't fit into the current metagame - basically, HoN has been flooded with new players that lack the finesse to play him effectively, and he's faded into the background alongside behemoth, SS, arachna and their ilk.
If you want to learn how to play PM please check out the Strategy Guides section.
PM is still strong and viable. He's not easy, though. He requires items to do damage and items for survival - and he can't really get both (other than Shrunken). He must be played very deliberately - he can't slip out of ganks easily like most carries who have an escape.
Basically, if PM gets stunned, it's over (in a lot of situations). So he is risky / harder to play / requires more awareness and team coordination.
The current meta (to me) is a lot of people picking heroes with high damage built into them and then building them tanky / mobile. PM doesn't fit that well.
People have a lot of good points about Puppet Master but tbh nobody really answered the end of the question. As far as builds go, I would never recommend going Alc Bones with Puppet. It does give some attack speed but imho he needs to get his shroud or wispering helm and keep his farm up. Alc bones are only good if you are able to AFK farm and duck into the jungle for a hard creep whenever they are off cooldown. If the opposing team is active you will simply die. Here lies the problem with him in the current metagame.
Because puppet lacks and escape I almost always go steamboots for stats and then right into my shroud. You'll be much harder to kill and have a little more hp then if you go marchers. Also, you need to make sure you have a good lain to get farm. Puppet is an anti-carry meaning he'll crush hard carries when he has farm but will not do as well against gank heavy teams. Now it's pretty much up to you as to how to build him. Savage Mace is very powerful as well as Symbol of Rage and Hellflower can all be good pickups. It's going to depend on the team you are facing. Finally, don't be afraid to get some protective items such as a Shrunkin Head or Nullstone if you are dying at the beginning of the fight and not living long enough to make use of your great dps and cc.