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  1. #1

    Macintosh Continuously Crashing

    I'm on a Mac, and it crashes almost every time I try to load a game.

    inb4 get another computer.

  2.   Click here to go to the next staff post in this thread.   #2
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    S2 Staff Member S2 Games Staff
    Join Date
    Jul 2009
    Posts
    33,811
    Crash dumps?

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  3. #3
    How do I find crash dumps.

  4.   Click here to go to the next staff post in this thread.   #4
    Offline
    S2 Staff Member S2 Games Staff
    Join Date
    Jul 2009
    Posts
    33,811
    http://forums.heroesofnewerth.com/wi..._crash_dump.3F

    This is in the stickied rules thread, although not for Macs. I'll try & find the method of posting crash dumps for Macs.

    In the meantime, you can post your console.log after receiving a crash, which is located here: http://forums.heroesofnewerth.com/wi...he_Console.log
    Last edited by ElementUser; 05-11-2012 at 08:47 PM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  5. #5
    I uploaded them. However. I do not know where to go from there.

  6.   Click here to go to the next staff post in this thread.   #6
    Offline
    S2 Staff Member S2 Games Staff
    Join Date
    Jul 2009
    Posts
    33,811
    Links to the console.logs?

    Also, you should have a file called crash.log or something close to those lines in the same place you found your console.log - uploading your crash dump to the same place as the console.log should work
    Last edited by ElementUser; 05-12-2012 at 04:03 PM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  7. #7

  8. #8
    I do not have a crash.log file or anything of the sort there.

  9. #9
    Here is the problem report from my second consecutive crash Process: HoN [4749]Path: /Users/Max/Downloads/Heroes of Newerth.app/Contents/MacOS/HoN
    Identifier: com.s2games.HoN
    Version: 2.6.1 (2.6.1.0)
    Code Type: X86 (Native)
    Parent Process: launchd [114]


    Date/Time: 2012-05-13 01:47:49.181 -0500
    OS Version: Mac OS X 10.6.7 (10J4139)
    Report Version: 6


    Interval Since Last Report: 477825 sec
    Crashes Since Last Report: 37
    Per-App Interval Since Last Report: 43713 sec
    Per-App Crashes Since Last Report: 16
    Anonymous UUID: 02589191-4F0E-46C0-9CD5-7E6C423EB0D3


    Exception Type: EXC_BAD_ACCESS (SIGBUS)
    Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000114
    Crashed Thread: 5


    Thread 0: Dispatch queue: com.apple.main-thread
    0 libk2.dylib 0x004c1ed2 std::basic_string<wchar_t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> >::compare(std::basic_string<wchar_t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> > const&) const + 22
    1 libk2.dylib 0x00039601 std::_Rb_tree<std::basic_string<wchar_t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> >, std:air<std::basic_string<wchar_t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> > const, CConsoleElement*>, std::_Select1st<std:air<std::basic_string<wchar_t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> > const, CConsoleElement*> >, std::less<std::basic_string<wchar_t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> > >, K2MapAllocator<std:air<std::basic_string<wchar_t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> > const, CConsoleElement*> > >::find(std::basic_string<wchar_t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> > const&) + 47
    2 libk2.dylib 0x000388f8 CConsoleRegistry::GetElement(std::basic_string<wch ar_t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> > const&) + 60
    3 libk2.dylib 0x00038950 CConsoleRegistry::GetCvar(std::basic_string<wchar_ t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> > const&) + 24
    4 libk2.dylib 0x0007d603 CExpressionEvaluator::GetToken(std::basic_string<w char_t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> > const&, CEvaluatorToken*) + 4111
    5 libk2.dylib 0x0007d95d CExpressionEvaluator::PushSymbol(std::basic_string <wchar_t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> > const&) + 33
    6 libk2.dylib 0x0007dd6a CExpressionEvaluator::Evaluate(std::basic_string<w char_t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> > const&, IWidget*, vector<std::basic_string<wchar_t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> >, K2VectorAllocator<std::basic_string<wchar_t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> > > > const&) + 1020
    7 libk2.dylib 0x00314db4 CUIScript::Evaluate(IWidget*, std::basic_string<wchar_t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> > const&, vector<std::basic_string<wchar_t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> >, K2VectorAllocator<std::basic_string<wchar_t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> > > > const&) + 940
    8 libk2.dylib 0x003a2c2e IWidget:oEvent(EWidgetEvent, std::basic_string<wchar_t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> > const&) + 392
    9 libk2.dylib 0x003191a0 CUITrigger::Trigger(std::basic_string<wchar_t, std::char_traits<wchar_t>, K2StringAllocator<wchar_t> > const&, bool) + 598
    10 libk2.dylib 0x000d1d63 IModalDialog::SetProgress(float) + 217
    11 libk2.dylib 0x002c1e68 CHostClient::LoadingStep() + 698
    12 libk2.dylib 0x002c2139 CHostClient::LoadingFrame() + 65
    13 libk2.dylib 0x002d3ac5 CHostClient::Frame() + 773
    14 libk2.dylib 0x0029cf5a CHost::Frame(unsigned int) + 2142
    15 libk2.dylib 0x0029d338 CHost::Execute() + 424
    16 com.s2games.HoN 0x00003957 -[AppDelegate applicationDidFinishLaunching:] + 1123
    17 com.apple.Foundation 0x98b84444 _nsnote_callback + 345
    18 com.apple.CoreFoundation 0x978d9793 __CFXNotificationPost + 947
    19 com.apple.CoreFoundation 0x978d919a _CFXNotificationPostNotification + 186
    20 com.apple.Foundation 0x98b79238 -[NSNotificationCenter postNotificationNamebject:userInfo:] + 128
    21 com.apple.Foundation 0x98b86645 -[NSNotificationCenter postNotificationNamebject:] + 56
    22 com.apple.AppKit 0x9959f43e -[NSApplication _postDidFinishNotification] + 125
    23 com.apple.AppKit 0x9959f34e -[NSApplication _sendFinishLaunchingNotification] + 74
    24 com.apple.AppKit 0x996f64b5 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
    25 com.apple.AppKit 0x996f60d5 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
    26 com.apple.Foundation 0x98bb96a4 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
    27 com.apple.Foundation 0x98bb9468 _NSAppleEventManagerGenericHandler + 228
    28 com.apple.AE 0x910fbf58 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
    29 com.apple.AE 0x910fbe57 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
    30 com.apple.AE 0x910fbd61 aeProcessAppleEvent + 197
    31 com.apple.HIToolbox 0x955fa0f5 AEProcessAppleEvent + 50
    32 com.apple.AppKit 0x9956fa1a _DPSNextEvent + 1420
    33 com.apple.AppKit 0x9956f01e -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
    34 com.apple.AppKit 0x995312a7 -[NSApplication run] + 821
    35 com.s2games.HoN 0x00002f02 main + 342
    36 com.s2games.HoN 0x0000237e _start + 216
    37 com.s2games.HoN 0x000022a5 start + 41


    Thread 1: Dispatch queue: com.apple.libdispatch-manager
    0 libSystem.B.dylib 0x917d7942 kevent + 10
    1 libSystem.B.dylib 0x917d805c _dispatch_mgr_invoke + 215
    2 libSystem.B.dylib 0x917d7519 _dispatch_queue_invoke + 163
    3 libSystem.B.dylib 0x917d72be _dispatch_worker_thread2 + 240
    4 libSystem.B.dylib 0x917d6d41 _pthread_wqthread + 390
    5 libSystem.B.dylib 0x917d6b86 start_wqthread + 30


    Thread 2:
    0 libSystem.B.dylib 0x917b111a semaphore_timedwait_signal_trap + 10
    1 libSystem.B.dylib 0x917deca1 _pthread_cond_wait + 1066
    2 libSystem.B.dylib 0x9180dac8 pthread_cond_timedwait_relative_np + 47
    3 com.apple.audio.CoreAudio 0x982a33ab CAGuard::WaitFor(unsigned long long) + 219
    4 com.apple.audio.CoreAudio 0x982a63dd CAGuard::WaitUntil(unsigned long long) + 289
    5 com.apple.audio.CoreAudio 0x982a3cda HP_IOThread::WorkLoop() + 1892
    6 com.apple.audio.CoreAudio 0x982a3571 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
    7 com.apple.audio.CoreAudio 0x982a3488 CAPThread::Entry(CAPThread*) + 140
    8 libSystem.B.dylib 0x917de819 _pthread_start + 345
    9 libSystem.B.dylib 0x917de69e thread_start + 34


    Thread 3:
    0 libSystem.B.dylib 0x917b11ce mach_wait_until + 10
    1 libSystem.B.dylib 0x91838839 nanosleep + 345
    2 libSystem.B.dylib 0x918386da usleep + 61
    3 libfmodex.dylib 0x018b2a91 0x18b0000 + 10897
    4 libfmodex.dylib 0x01936a46 FMOD::SystemI::createChannelGroupInternal(char const*, FMOD::ChannelGroupI**, bool, bool) + 26758
    5 libSystem.B.dylib 0x917de819 _pthread_start + 345
    6 libSystem.B.dylib 0x917de69e thread_start + 34


    Thread 4:
    0 libSystem.B.dylib 0x917b111a semaphore_timedwait_signal_trap + 10
    1 libSystem.B.dylib 0x917deca1 _pthread_cond_wait + 1066
    2 libSystem.B.dylib 0x9180dac8 pthread_cond_timedwait_relative_np + 47
    3 com.apple.audio.CoreAudio 0x982a33ab CAGuard::WaitFor(unsigned long long) + 219
    4 com.apple.audio.CoreAudio 0x982a63dd CAGuard::WaitUntil(unsigned long long) + 289
    5 com.apple.audio.CoreAudio 0x982a3cda HP_IOThread::WorkLoop() + 1892
    6 com.apple.audio.CoreAudio 0x982a3571 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
    7 com.apple.audio.CoreAudio 0x982a3488 CAPThread::Entry(CAPThread*) + 140
    8 libSystem.B.dylib 0x917de819 _pthread_start + 345
    9 libSystem.B.dylib 0x917de69e thread_start + 34


    Thread 5 Crashed:
    0 ...ppleIntelHDGraphicsGLDriver 0x434871f2 GHAL3D::CGen4IndirectStateMemoryManager::Allocate( GHAL3D::INDIRECT_STATE_TYPE, unsigned int, unsigned int, GHAL3D::CIndirectState*&) + 498
    1 ...ppleIntelHDGraphicsGLDriver 0x43e2c2cf GHAL3D::CGen6StateProcessorStream::GetShaderResour ceSurfaceState(GHAL3D::GEN6_SURFACE_STATE_STREAM_T YPE, GHAL3D::CShader const*, GHAL3D::SHADER_TYPE, GHAL3D::CGen6KernelProgram*, unsigned char*) + 1631
    2 ...ppleIntelHDGraphicsGLDriver 0x43e2934f GHAL3D::CGen6StateProcessorStream::GetPixelShaderB indingTableEntries(GHAL3D::CPixelShader const*, GHAL3D::CGen6PixelShaderKernelProgram*, unsigned char*) + 63
    3 ...ppleIntelHDGraphicsGLDriver 0x43e2d47f GHAL3D::CGen6StateProcessorStream::GetBindingTable Pointers() + 1263
    4 ...ppleIntelHDGraphicsGLDriver 0x43d5da7b GHAL3D::CGen6PrivateStateProcessor::BindIndirectSt ate() + 955
    5 ...ppleIntelHDGraphicsGLDriver 0x43d57862 GHAL3D::CGen6PrivateStateProcessor::BindPipeline() + 578
    6 ...ppleIntelHDGraphicsGLDriver 0x433d929a glrAppleSyncState + 122
    7 ...ppleIntelHDGraphicsGLDriver 0x435f8130 glrRenderVertexArray + 448
    8 GLEngine 0x4328d2ef glDrawArraysInstanced_STD_Exec + 1050
    9 GLEngine 0x4328d41a glDrawArrays_UnpackThread + 35
    10 GLEngine 0x432cf3ff gleCmdProcessorPTHREAD + 311
    11 libSystem.B.dylib 0x917de819 _pthread_start + 345
    12 libSystem.B.dylib 0x917de69e thread_start + 34


    Thread 6:
    0 libSystem.B.dylib 0x918274ba sem_wait + 10
    1 libfmodex.dylib 0x018b2e80 0x18b0000 + 11904
    2 libfmodex.dylib 0x01936a0d FMOD::SystemI::createChannelGroupInternal(char const*, FMOD::ChannelGroupI**, bool, bool) + 26701
    3 libSystem.B.dylib 0x917de819 _pthread_start + 345
    4 libSystem.B.dylib 0x917de69e thread_start + 34


    Thread 5 crashed with X86 Thread State (32-bit):
    eax: 0x00000100 ebx: 0x43487011 ecx: 0xb0395a18 edx: 0x00000100
    edi: 0x42423b40 esi: 0x00000001 ebp: 0xb0395a38 esp: 0xb0395820
    ss: 0x00000023 efl: 0x00010206 eip: 0x434871f2 cs: 0x0000001b
    ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
    cr2: 0x00000114


    Binary Images:
    0x1000 - 0xcfff +com.s2games.HoN 2.6.1 (2.6.1.0) <094E247B-AA48-8F90-AE11-0BCD4F291A17> /Users/Max/Downloads/Heroes of Newerth.app/Contents/MacOS/HoN
    0x20000 - 0xd02fff +libk2.dylib ??? (???) <E76AB68E-A7D9-4448-409F-3369248A35E9> /Users/Max/Downloads/Heroes of Newerth.app/libk2.dylib
    0x1780000 - 0x17a6fff libssl.0.9.7.dylib 0.9.7 (compatibility 0.9.7) <1C17D1BE-1E54-70CF-07B2-86E5DA647C81> /usr/lib/libssl.0.9.7.dylib
    0x17b5000 - 0x186afe7 libcrypto.0.9.7.dylib 0.9.7 (compatibility 0.9.7) <78B6EEB6-50D9-4479-D1A5-B4C381A07E4D> /usr/lib/libcrypto.0.9.7.dylib
    0x18b0000 - 0x196afff +libfmodex.dylib ??? (???) <3AB76671-FF44-E2DA-80D4-105FFCA6C714> /Users/Max/Downloads/Heroes of Newerth.app/libfmodex.dylib
    0x41ce9000 - 0x41cedff3 com.apple.audio.AudioIPCPlugIn 1.1.6 (1.1.6) <02307690-2CEC-7E3E-405B-1E7E902E3D9B> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
    0x41cf2000 - 0x41cf8ff7 com.apple.audio.AppleHDAHALPlugIn 2.0.5 (2.0.5f13) <940712C0-F311-4B86-E837-B24418B7E0F3> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
    0x42600000 - 0x4274fff7 +vid_gl2.dylib ??? (???) <3CA9B7E2-27CD-4335-557B-31E3F31103B0> /Users/Max/Downloads/Heroes of Newerth.app/vid_gl2.dylib
    0x431e4000 - 0x4335dff7 GLEngine ??? (???) <71EBF0CE-E0F9-5150-7701-572F44B72BB1> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
    0x4338f000 - 0x43e81ff7 com.apple.driver.AppleIntelHDGraphicsGLDriver 1.6.34 (6.3.4) <04D2F63C-492A-0B08-31F0-967A0AD7F592> /System/Library/Extensions/AppleIntelHDGraphicsGLDriver.bundle/Contents/MacOS/AppleIntelHDGraphicsGLDriver
    0x4460d000 - 0x44631fe7 GLRendererFloat ??? (???) <F3973A6E-3FEF-8039-0B81-0D7240FE4634> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
    0x58b00000 - 0x58d6ffe3 +cgame.dylib ??? (???) <36472FBE-8755-AB6D-322D-7F6F9235A6E6> /Users/Max/Downloads/Heroes of Newerth.app/game/cgame.dylib
    0x58f3f000 - 0x595d1ff7 +libgame_shared.dylib ??? (???) <4CB09414-01DA-9315-7EE3-7BDD438F4EFC> /Users/Max/Downloads/Heroes of Newerth.app/game/libgame_shared.dylib
    0x70000000 - 0x700cbfff com.apple.audio.units.Components 1.6.4 (1.6.4) <AE9141D5-8B1C-6FF3-7B77-6FF2550107E2> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
    0x8fe00000 - 0x8fe4163b dyld 132.1 (???) <67866EA0-11AD-E175-066C-48E996265855> /usr/lib/dyld
    0x902e4000 - 0x90300fe3 com.apple.openscripting 1.3.1 (???) <0E6B81D1-C1BD-1B5F-836F-256E6701B5DE> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
    0x90342000 - 0x903f0ff3 com.apple.ink.framework 1.3.3 (107) <E215794C-F3E9-C067-8882-9054796DDA8A> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
    0x904a2000 - 0x904c4fef com.apple.DirectoryService.Framework 3.6 (621.11) <E71F5EA4-A5C4-EDE7-EF52-69135D7DD798> /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryService
    0x904c5000 - 0x904c5ff7 com.apple.Carbon 150 (152) <00542B48-EE9B-39E6-F67D-06CEF503519F> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
    0x904c6000 - 0x90cb5557 com.apple.CoreGraphics 1.545.0 (???) <296F6EEC-ED9B-D5B5-61AF-3D569697003C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
    0x90cbc000 - 0x90cdcfe7 libresolv.9.dylib 41.0.0 (compatibility 1.0.0) <584B2B30-DC65-6930-F59F-C49FD5604B67> /usr/lib/libresolv.9.dylib
    0x910f8000 - 0x9112bff7 com.apple.AE 496.4 (496.4) <23F0DB1F-2856-0091-80AE-BDEF9A4F1731> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
    0x9112c000 - 0x91238ff7 libGLProgrammability.dylib ??? (???) <965EC263-D727-4B70-E2DB-7A19C870A185> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
    0x91244000 - 0x91245ff7 com.apple.audio.units.AudioUnit 1.6.6 (1.6.6) <06A2AD39-337A-E4EA-E3A7-1F4ACD06FFFC> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
    0x91246000 - 0x912aafff com.apple.htmlrendering 72 (1.1.4) <0D22B190-513B-7FF6-39FC-9D336285DE08> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
    0x912ab000 - 0x912afff7 libGIF.dylib ??? (???) <16832F4F-7BC1-AB66-1EAA-5F19F666A927> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
    0x912b3000 - 0x91314fe7 com.apple.CoreText 3.151.8 (???) <48C9BE3C-2C32-8E84-3D8C-123166B74C51> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
    0x91315000 - 0x9131bfe7 com.apple.CommerceCore 1.0 (9) <D88D13D2-AE03-C6B8-71C8-648A479190A0> /System/Library/PrivateFrameworks/CommerceKit.framework/Versions/A/Frameworks/CommerceCore.framework/Versions/A/CommerceCore
    0x9131c000 - 0x9134dff7 libGLImage.dylib ??? (???) <C0517E99-6A74-8D08-1891-66DEBD52BCCF> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
    0x9134e000 - 0x91355ff3 com.apple.print.framework.Print 6.1 (237.1) <726A7F31-8C27-8403-0016-71E022EDC14C> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
    0x91356000 - 0x9176cff7 libBLAS.dylib 219.0.0 (compatibility 1.0.0) <9D89FCB3-24C9-8FCF-DB49-27B184AC3222> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
    0x917b0000 - 0x91957ff7 libSystem.B.dylib 125.2.10 (compatibility 1.0.0) <D9530E9D-E14D-96B0-DCCE-448AD081D61C> /usr/lib/libSystem.B.dylib
    0x919d6000 - 0x919d9ff7 libCoreVMClient.dylib ??? (???) <38759552-8E75-6193-AB35-09E2EFBC46A1> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
    0x91cd4000 - 0x91cdeffb com.apple.speech.recognition.framework 3.11.1 (3.11.1) <90C38107-AEE7-AE55-5C51-28D129B19BCD> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
    0x91f3b000 - 0x92077ff7 com.apple.audio.toolbox.AudioToolbox 1.6.6 (1.6.6) <92701054-83A0-0E8D-767B-6F9573637B7C> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
    0x92078000 - 0x9207cff7 IOSurface ??? (???) <8C403D51-2644-EBD6-A636-19F8ADEB0A09> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
    0x9207d000 - 0x9215dfe7 com.apple.vImage 4.1 (4.1) <AEF800AE-65DA-5E79-5B01-165AF51BAAF6> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
    0x921b3000 - 0x921b6ffb com.apple.help 1.3.1 (41) <6A5AD406-9D8E-5BAC-51E1-E09AB9A6D159> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
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  10. #10

    mac game crash

    this problem has been happened for half year with my mac when i playing hon. Every time after i play hon like an hour, it always back to desktop by itself. then there is a window showed up and ask me to report this problem to apple and reopen hon. even i have uninstalled and installed like many times, it stills happened again and again. it didn't happened in the 1st year that i playing hon. it just happen like half year ago. ps: sometime it crashes and it wont back to desktop. it just like system halted, the whole screen still like im playing hon but just without any response. then i have to hard restart my mac. plz help me if u find out any solution. it hurt my mac sooo much and it always happen when i in the team fight

  11. #11

    hon crash

    after every 2 or 3 games my game will crash then i have to restart and relog to rejoin

  12. #12
    Crash logs would be nice as stated in the stickied thread.

  13. #13
    Offline
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    Aug 2009
    Location
    Alberta, Canada
    Posts
    7,789
    You may want to check with tech support too for this problem.
    Clicky above!

  14.   This is the last staff post in this thread.   #14
    Offline
    S2 Staff Member S2 Games Staff
    Join Date
    Jul 2009
    Posts
    33,811
    Alright, well going to confirm this general Mac crash bug.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  15. #15
    It's crashing every game. Here you go again http://tools.heroesofnewerth.com/vie...cc&action=view

  16. #16
    Bump. could really use help

  17. #17
    Offline
    S2 Staff Member S2 Games Staff
    Join Date
    Sep 2011
    Posts
    3,906
    I think a lot of mac related crashes were fixed with that large Linux/Mac/OGL patch a few weeks back. Moving to fixed. If anyone's experiencing crashes, contact tech support via my signature.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Customer & Tech Support

    Also available through emailing support@s2games.com or techsupport@s2games.com respectively!

    Eric S. | Remote Quality Assurance


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