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RosevineLegion soldiers tell of a field that used to be littered with roses, a place which was used to pay respects to the dead. As the war raged on, this sacred place was defiled and the roses were painted the deep red of Hellbourne and Legion blood alike. From the ground arose an abomination, a mass of thorn and hatred; having the single desire of seeking more of this blood. Harnassed by the Hellbourne the demon became known as the Rosevine, and with it grew stories of bloodshed and torment.
Agility
Hellbourne
Melee
Movespeed 295
Vinelash - Q
War's Rose - W
Bloodthorn Bramble - E
Strangling Grasp - R
Hope people like it and comments would be swell as I'm probably going to make an actual playable hero with what comes from this.
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Last edited by Hubaris; 05-09-2012 at 11:53 AM.
The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.
Hey cool hero! Nothing much to say about, just some things
Is she melee?Agi?Is she designed for what role?
At the first skill, a target will be immobilized for 4,5 seconds? if he stays in the 3 seconds duration?
At the second skill, the radius scaling is kinda meh, I would put a static 275 AoE, just look at SR, I guess he was the only one with that kinda of scaling radius, and it got changed to a fixed ammount!Maybe 250/250/300/300 if you want to scale. I don't really like how the area is kinda small, and if you walk out theres no effect. I think a buff would be better maybe.. Like, you create an area around you, that will follow you. Don't know... this actually depends on her range, that you didn't say.
The third skill is cool and simple, fits the hero well.
Ult is cool, even if the effect is the pulling again, like the second skill. I would add a sotm effect to it, that you could use on 2 targets :P
Thanks Lhune!
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Sorry for my bad English!
Thanks for the feedback!
Yea, it said AGI Melee at the top but I clarified in the edited post. The immobilize duration was reduced at max rank, the thing is it hits random enemies, making it less restrictive in a teamfight but better when chasing stragglers. Rescaled the AoE on its W. I like the idea of a moving area but it would be too strong with the mobility and damage granted with the Q. Personally I don't like SotM on semi-carry type heroes, and the 2 pulls were a requirement made to me (I tend to take hero design requirements from friends, makes it more interesting).
As for a role, with 2 scaling skills and a semi-lifesteal, I'd think it would be some sort of semi with a weak-mid strength ganking potential when paired with someone else.
The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.
Bump for feedback because Snap was teased.
Hmph.
The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.