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  1. #1
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    Armadon's Armordillo

    I generally try to answer questions here but this one has been annoying me:

    Which states/debuffs disable/ignore Armadon's Armordillo? I have found that when Devourer is Devouring me from behind as Armadon, I will not gain charges. There have been quite a few instances whereby charges will not accumulate, most of which I forget. I skimmed through the ability.entity file and didn't notice anything which would exclude any specific states so I'm guessing that the ability to gain charges (not the damage reduction) is disabled when stunned and/or silenced.

    Ideas? <3

  2. #2
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    Nothing disables it. The back cone is really small, so most likely the enemies have been hitting your front/sides instead of your back.

  3. #3
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    I was definitely being eaten from the back and it happened multiple times... I'll watch the replay to be sure though... Seems odd.

    Perhaps it's a bug with the charge counting thing over the skill icon... Shall test

  4. #4
    Had a game with a Dev against an Arma. He was getting spiked pretty damn hard, alright.

  5. #5
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    The channel hits the middle of arma which doesn't spike, unless devo is far away?
    "Greenman101, spittin opinions like they're facts since '11 yo" -ZipperBear 2013

  6. #6
    Quote Originally Posted by Gumbie View Post
    I was definitely being eaten from the back and it happened multiple times...
    Damn I hate when that happens, nvm girls love it. Also, what Jotain sais is true

  7. #7
    hot....

  8. #8
    Towers don't stack for 'dillo but pretty much any form of hero damage should. One question though, if its a mock and your back is turned, does it still work even though its a wide aoe?

  9. #9
    Quote Originally Posted by HonchoBob View Post
    Towers don't stack for 'dillo but pretty much any form of hero damage should. One question though, if its a mock and your back is turned, does it still work even though its a wide aoe?
    It works if the hero is within the cone for the back of Armadon; it only matters where the source of the damage is from. This happens with things like slither and so on too.


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  10. #10
    Also the opposing teams fountain does trigger 'dillo

  11. #11
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    If magmus stuns armadon, from front to back(hes behind armadon after stun) does it trigger spikes? Or the other way around(hes in front of him)?

  12. #12
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    Correct me if I'm wrong.

    Nothing disables his passive. That means its pointless to silence / hex / stun him if you want to counter his passive.

    Keep in mind that all forms of damage except towers get reduced + accumulate charges, given they impact armadon from the back. (See code at the bottom)

    So that means all neutrals, hero autoattacks (both the enemy team and your own team), dot damage, enemy heroes abilities + their passives (think legionaire/salforis) and even the fountain will proc his passive.


    @TurboHydra
    Armadon will
    not accumulate charges when you use your lavasurge from the back to the front. Once armadon is hit he will first fly into the air and he will take damage after he lands (you will be in front of him before he lands). As soon as he gets hit his passive will check where you are (which is the front).

    Armadon
    will accumulate charges when you use your lavasurge from the front to the back. Why? Because this time your position will be behind armadon once he takes the damage.



    Also, all dot damage (think of blacksmiths flaming hammer and slithers ult for example) will check whether the enemy is behind you every time you take damage.
    So if slither uses his ultimate and you are facing him, you will take full damage but if you turn your back on slither you will actually accumulate charges and get the damage reduction.


    Code:
        <ondamaged>
            <targettype type="Tower" />
            <else>
                <condition test="back_impact_angle le 75">
                        ...
                        ...
                        ...
                </condition>
            </else>
        </ondamaged>

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  13. #13
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    Thx for info Necrothic. I think I can safely assume, that any projectile that will dmg armadon, even if it hits him from back, will NOT trigger spines or dmg reduction as long as at the moment of hitting him I will be positioned in front of armadon(for example, witchslayer ult->pk in front before it lands lol)

  14. #14
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    The damage reduction will happen from the angle that the back of armadom is turning against the source of the damage. This means that the mock will get reduce if armadom is turning his back at him. In HoN source can be a lot of things, but mostly heroes, illusion, Engineer ultimate and etc.

  15. #15
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    Quote Originally Posted by TurboHydra View Post
    Thx for info Necrothic. I think I can safely assume, that any projectile that will dmg armadon, even if it hits him from back, will NOT trigger spines or dmg reduction as long as at the moment of hitting him I will be positioned in front of armadon(for example, witchslayer ult->pk in front before it lands lol)
    Exactly. As long as you are in front of him upon impact it will count as you hit him from the front.
    Though I do not suggest doing that with witch slayer since you have about 0.23 seconds (700 range / 3000 speed) to cancel his animation and teleport in front of armadon). Pyromancers ultimate moves with a speed of 2000, so its easier to pull something like that off with him.

    Quote Originally Posted by Vida View Post
    The damage reduction will happen from the angle that the back of armadom is turning against the source of the damage. This means that the mock will get reduce if armadom is turning his back at him. In HoN source can be a lot of things, but mostly heroes, illusion, Engineer ultimate and etc.
    100% correct

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    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
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  16. #16
    Hellflower disables his passive

  17. #17
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    Hellflower doesnt disable it.

  18.   This is the last staff post in this thread.   #18
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    To summarize:
    • Nothing disables or silences the passive
    • The damage reduction applies to all damage sources EXCEPT towers (fountan =/= tower)
    • He only gains spine charges from damage within the rear 90 degree included angle (40% reduction zone)
    • He does NOT gain spine charges from damage within the 150 degree included angle (20% reduction zone)
    • For projectiles, the reduction is calculated at the moment the damage is applied with respect to where the source is at that moment
    • For damage over time (DOT), the reduction is done on a frame by frame basis with respect to where the source is at that moment
    • The accumulator is equal to post-reduction damage taken

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  19. #19
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    Quote Originally Posted by MacroHard View Post
    • He does NOT gain spine charges from damage within the 150 degree included angle (20% reduction zone)
    There it is. Excellent. I had a feeling that it wouldn't be disabled by anything since I knew that most silences/stuns didn't disable it and there's no reason that any others would be different. Didn't know about the sides not accumulating charges though.

    Love ya Macro... And nice job on becoming a monkey

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