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What if the blink deals your attack damage when you pass through an enemy?
Thanks Lhune!
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Sorry for my bad English!
For skill 3, please add a cooldown to activation. and when in cooldown the +30 Magic Armor, doesn't happen !
The ult, is so great and good like this, i wonder if it is OP not?
Anyway, with Riftshard and Genjuro, and a lot of damage, I could make some awesomeness
What if, when you reach 7 charges, you gain magic immunity an recharge the first and second skill, with a cd of 60 seconds, and you pay 25% of your life? The other effects as the 0,3 +magic armor and damage still apply.
Thanks Lhune!
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Sorry for my bad English!
Changed the third skill a bit! Take a look![]()
Thanks Lhune!
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Sorry for my bad English!
I prefer the previous version lol !
With the activation which removes health and resets skills... just the +30 Magic armor was a bit high... instead, I would put for each charges +5% Damage dealt and -3% Damage taken, like this, the more you are in battle, the more you are powerful, with a "Hardening his soul and Body" lore, it could be good lol !
Also, balancing and scaling per level on your skills are a bit bad,
especially skill 2, what is the point to level W from 3 to 4? dealing +10 Magic Damage? You should increase more the scaling for example: dmg + 20 / 40 / 60 / 80 and/or reduce cd per level...
Also I think this skill should have 3 charges and Skill Q 3 charges also...
Cast speed increasing should be on skill E or R ...
Ok, I will change the skill, I like your idea of reducing damage, even tho I don't know about the reseting charges, because this way now fits more the genjuro and riftshard build, activating it at the 7th hit. I don't know about 3 charges on the skill 2...its like a semi-blink, that you can travel 900 units...but I will reconsider it!
What if each skill give the monk at lvl 1 more cast speed, so if you have 4 skills, you will have 100 cast speed? each one giving +25? I don't like the idea of the monk having the cast speed part only on the ult, since he really needs it, at the same time, if I put on the E skill, the E skill will do too many things!
Last edited by MaTz0r; 05-30-2012 at 03:10 PM.
Thanks Lhune!
¤
Sorry for my bad English!
For skill 3, you're right about the genjuro synergy, please mention that charges will be lost on activation but after attacking... Also, I don't think the heal is needed, Splash or More damage, should be better, and heal too similar with Salforis...
Ok ! You're arguments are good... but I think it should remain on a single skill... considering all you said, it should remain on skill 1 !
Put more scaling on skill 3, level 1 and 4 grant almost the same bonuses i would put, 3.25 / 4.5 / 5.75 / 7 % more damage.
Also, Remove in the uld desc that when you pass through the enemy, you deal damage.
Yeah, but at the same time I would like to recharge the charges xD I think I will add more damage and reset 2 charges on first skill and 1 charge on the second skill.
I will keep the +cast speed at the first skill, will change the third skill numbers and remove the damage part on the ultimate!
Thanks Lhune!
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Sorry for my bad English!
Remove heal attack, but restore some charges instead !
That is what I did, what do you think now?![]()
Thanks Lhune!
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Sorry for my bad English!
When you say +7% More damage, you mean +7% Base Damage or +7% All Damage ?
I assume it is base damage, it's op if not...
Last edited by Melto; 06-05-2012 at 06:06 AM.
Yes, forgot to mention that!
Thanks Lhune!
¤
Sorry for my bad English!