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Thread: [D2L-2] The Monk

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  1. #21
    What if the blink deals your attack damage when you pass through an enemy?




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  2. #22
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    For skill 3, please add a cooldown to activation. and when in cooldown the +30 Magic Armor, doesn't happen !

    The ult, is so great and good like this, i wonder if it is OP not?

    Anyway, with Riftshard and Genjuro, and a lot of damage, I could make some awesomeness

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  3. #23
    What if, when you reach 7 charges, you gain magic immunity an recharge the first and second skill, with a cd of 60 seconds, and you pay 25% of your life? The other effects as the 0,3 +magic armor and damage still apply.




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  4. #24
    Changed the third skill a bit! Take a look




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  5. #25
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    I prefer the previous version lol !
    With the activation which removes health and resets skills... just the +30 Magic armor was a bit high... instead, I would put for each charges +5% Damage dealt and -3% Damage taken, like this, the more you are in battle, the more you are powerful, with a "Hardening his soul and Body" lore, it could be good lol !

    Also, balancing and scaling per level on your skills are a bit bad,

    especially skill 2, what is the point to level W from 3 to 4? dealing +10 Magic Damage? You should increase more the scaling for example: dmg + 20 / 40 / 60 / 80 and/or reduce cd per level...
    Also I think this skill should have 3 charges and Skill Q 3 charges also...

    Cast speed increasing should be on skill E or R ...

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  6. #26
    Ok, I will change the skill, I like your idea of reducing damage, even tho I don't know about the reseting charges, because this way now fits more the genjuro and riftshard build, activating it at the 7th hit. I don't know about 3 charges on the skill 2...its like a semi-blink, that you can travel 900 units...but I will reconsider it!

    What if each skill give the monk at lvl 1 more cast speed, so if you have 4 skills, you will have 100 cast speed? each one giving +25? I don't like the idea of the monk having the cast speed part only on the ult, since he really needs it, at the same time, if I put on the E skill, the E skill will do too many things!
    Last edited by MaTz0r; 05-30-2012 at 03:10 PM.




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  7. #27
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    For skill 3, you're right about the genjuro synergy, please mention that charges will be lost on activation but after attacking... Also, I don't think the heal is needed, Splash or More damage, should be better, and heal too similar with Salforis...

    Ok ! You're arguments are good... but I think it should remain on a single skill... considering all you said, it should remain on skill 1 !
    Put more scaling on skill 3, level 1 and 4 grant almost the same bonuses i would put, 3.25 / 4.5 / 5.75 / 7 % more damage.

    Also, Remove in the uld desc that when you pass through the enemy, you deal damage.

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  8. #28
    Yeah, but at the same time I would like to recharge the charges xD I think I will add more damage and reset 2 charges on first skill and 1 charge on the second skill.
    I will keep the +cast speed at the first skill, will change the third skill numbers and remove the damage part on the ultimate!




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  9. #29
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    Remove heal attack, but restore some charges instead !

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  10. #30
    That is what I did, what do you think now?




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  11. #31
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    When you say +7% More damage, you mean +7% Base Damage or +7% All Damage ?

    I assume it is base damage, it's op if not...
    Last edited by Melto; 06-05-2012 at 06:06 AM.

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  12. #32
    Yes, forgot to mention that!




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