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Thread: [D2L-2] The Monk

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  1. #1

    [D2L-2] The Monk

    The Monk

    http://broken-orange.deviantart.com/


    Stats

    Range: 128
    Base Damage: 60-62
    Base Strength: 16
    Base Agility: 28
    Base Intelligence: 16
    Strength Gain: 1.7
    Agility Gain: 3.0
    Intelligence Gain: 1.8
    Armor: 3
    Movement Speed: 280

    ROLE: The monk is a ganker hero, that has a huge mixed damage and has no slows/stuns but is always immortal in the right hands. You will have the feeling that you are fighting, when you are playing him.










    Energy Punch [Q]

    -----------------------------------------------------------------------

    Mechanics: Passivly gives the monk +40/60/80/100 cast speed.
    This skill has a 250 range, if the Monk is not in melee combat with the enemy, he will do a really fast blink and use the skill. Deals 60% of your attack as physical damage + 60% of your attack as magic damage. The damage dealt to the enemy hero, will be also dealt to all enemies behind, with a 300 range cone.

    Visuals: The Monk will hit the enemy with his palm, dealing a blueish explosion in the enemy anda t the cone.

    -----------------------------------------------------------------------
    (1) 1 charge.
    (2) 2 charges.
    (3) 3 charges.
    (4) 4 charges.
    -----------------------------------------------------------------------

    Mana cost: 30 mana cost each charge.
    Cooldown: 7 seconds, each charge.
    Range: 250.
    Type: Magic.






    Round-house kick [W]

    -----------------------------------------------------------------------

    Mechanics: The Monk will fly to the selected single-target. Deals damage to every enemy he pass trough. You can selected anything that is a single-target projectile, like a tree, a rune etc...
    Visuals:

    -----------------------------------------------------------------------
    (1) Deals your attack as physical damage +20 Magic Damage. 1 charge.
    (2) Deals your attack as physical damage +40 Magic Damage. 1 charge.
    (3) Deals your attack as physical damage +60 Magic Damage. 2 charge.
    (4) Deals your attack as physical damage +80 Magic Damage. 2 charge.
    -----------------------------------------------------------------------

    Mana cost: 100 mana cost.
    Cooldown: 15/14/13/12 seconds each charge.
    Range: 450.
    Type: Magic.






    Chakras [Passive-E]

    -----------------------------------------------------------------------

    Mechanics: Each time you deal damage to an enemy hero you gain 1 charge. Each charge gives you + 3,5/4,7/5,9/7% more base damage and you reduce all incoming damage by 3%. When you reach 7 charges, you deal +100% on your next auto attack and you gain 2 charges on the first skill,1 charge at the second skill and increase/reduce the cooldow time on the ultimate by 10%. Each charge has a 3 seconds duration.

    Visuals:
    Each body-part of the mok will glow, demonstrating he opening his chackras.

    -----------------------------------------------------------------------
    Type: Magic.






    Immaterial body [R]

    -----------------------------------------------------------------------

    Mechanics: Active this ultimate to gain a 250 range blink with a 1 second cooldown. While the monk is in this state, all damage dealt will be true damage. Gains unitwalking.

    Visuals:
    The Monk will levitate, with a big blue glowing eyes and every mark, tattoo, scribe on his body will glow bright.

    -----------------------------------------------------------------------


    Mana cost: 200.
    Cooldown: 80 seconds.
    Duration: 4/6/8 seconds.
    Type: Magic.
    Last edited by MaTz0r; 06-05-2012 at 12:34 PM.




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  2. #2
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    Good fast game paced hero ! Is it a D2L-2 ?

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  3. #3
    This is a hero I created for my friend :P I don't know if he fits the D2L-2! If you think so, I will add in the tittle.




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  4. #4
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    That's a pretty cool hero !

    The first and second skills are simple yet fun, great work.
    The third one has the ability to be very OP with the 0.3 second magic immunity, I suggest you just make it very high magic armor for the duration or something.
    The ultimate is cool, but I think it would be a lot better and have more synergy if it just gave the Monk insane movement speed, phasing and that he dealt damage to enemies each time he phased through them.

    This way it works a lot better with his other skills while still being a cool skill and you still have him running around the battlefield like a madman. This is just my suggestion though.

    Great hero, would love to play him.
    Pagliacci
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  5. #5
    Thanks for the feedback!
    Changed the first skil damage, so it deals 60% of your attack as physical damage and 60% of attack damage as magical damage.
    Changed the passive, to it gives +30 magic armor, each time you deal damage.
    Increased the damage on the blink on the ultimate, gave him Unitwalking.




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  6. #6
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    Yep, it could fit, D2L-2 due to skill 3 which interact with charges of others skills ! Lol that's'a general grind like hero right?

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  7. #7
    Ok, I'm going to add to the context Btw, what do you mean by a GeneralGrind like hero?xD




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  8. #8
    280 Base movespeed is pretty low. Although after taking a first glance at your other skills it won't hinder him TOO much.

    Energy Punch: Does he blink in front of the enemy? I think being able to do 240% physical damage and 240% magic damage in what I assume will be a VERY short period of time may be a bit much, though. Even though you can only do that once every 40 seconds, that's pretty insane. The True damage from the ultimate only makes it more out-of-hand.

    Roundhouse Kick: Now how exactly do you plan to target a projectile, and why would you want to? I might just not be thinking creatively enough. That might be codable, might not be, you'd have to ask Melto. Enemy projectiles wouldn't be something you'd want to touch... Other than that this skill is fine.

    Chakras: You might want to move the description about the +30 magic armor. Putting it in the middle of describing the +damage confused me quite a bit. 2 seconds is too short IMO. You'd have to not get cc'd at all while landing all your charges of Q and W in order for the stacks not to fall off. Though that may be your intention, based on how you described the hero. Is the 30% health based on maximum health or current health? And why does this ability make me think of Aang from Avatar: The Last Airbender?

    Immaterial Body: I actually had an idea for an ability like this for one of my heroes, but I couldn't find 3 other skills to go with it well enough. Looks like you've managed to do that, though! Kudos! Nothing wrong with this skill.

    I can imagine this hero being an absolute blast! Perhaps even a bit OP with 3 blinks, but I'd have to play it to be sure. Very well done in almost every aspect!
    MasterGeese, amateur hero designer and (mostly) support player, reporting in.

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  9. #9
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    Quote Originally Posted by MasterGeese View Post

    Energy Punch: Does he blink in front of the enemy? I think being able to do 240% physical damage and 240% magic damage in what I assume will be a VERY short period of time may be a bit much, though. Even though you can only do that once every 40 seconds, that's pretty insane. The True damage from the ultimate only makes it more out-of-hand.
    This is just as much as Panda's Flurry, except Panda's is all physical and stuns. The area is a bit smaller on panda's I think though. It's strong but probably not too bad.

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  10. #10
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    Quote Originally Posted by MaTz0r View Post
    Ok, I'm going to add to the context Btw, what do you mean by a GeneralGrind like hero?xD
    i said this, because imo the bests concept he does or those i like from him, are hero who blink, leap, spam, ofter at melee range lol !

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  11. #11
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    I think you meant, any selectable entity, instead of any single target projectile... This hero is codable...

    A question, So Charged Hammer would be a core on him? Does the lightning chain damage gives charges on the skill 3? I would love this

    I'm not fan of the 30% heath activation, for the skill 3, I think it's unappropriate...

    Nice hero anyway !

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  12. #12
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    Quote Originally Posted by Melto View Post
    i said this, because imo the bests concept he does or those i like from him, are hero who blink, leap, spam, ofter at melee range lol !
    I do have a lot of those. xD

    Matzor, this really is the kind of hero I like to make but do not take as me saying you are copying me or anything like that, just that it has the same sort of playstyle. Honestly, I would like to play this hero more than many of my own creations ;P
    Pagliacci
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  13. #13
    @Melto
    Yes, you can select a tree, rune, engineer turret, etc... but you can't select an attack projectile :P I didn't think about item damage, the charged hammer is a cool idea, but he shouldnt get charges by Mock, so I don't really know... and the effect on the third skill IMO is needed. The first skill total cd is 40 seconds and the second is 30 seconds, so I guess losing 30% of your HP is risky enough to pull that out!

    Thanks for the coments guys! I really appreciate them




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  14. #14

    wow awesome idea

    I love this idea! but the ultimate is to much like swiftblade for my liking, make his ultimate a fast paced initiation
    BRING BACK THE BOOM! GIVE US BACK OUR TECHIES!

  15. #15
    I can't see the similarity with Swiftblade :P sorry

    Did some minor changes in the first skill!




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  16. #16
    Bumpe




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  17. #17
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    I don't like the 80 true damage on blink ultimate, I would remove and reduce cd 100 / 80 / 60s and extend duration 4 / 6 / 8s to make leveling it worth it !

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  18. #18
    That is an interesting idea, but the damage on the blinks is a incentive for you to blink :P without damage its almost just a mobility spell




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  19. #19
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    Yeah, but when you keep blinking you can't really attack...

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  20. #20
    blink, attack, blink attack?xD But well, your argument is valid, I will think in something...maybe that will sinergise with the third skill




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