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Thread: Cheetayah, The Wildling; A strength based combo carry.

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  1. #1

    Cheetayah, The Wildling; A strength based combo carry.

    Hi all. Here I am again. This is my third hero suggestion. I know they come fast, but I just cant stop getting new ideas. So here is my take on a carry, inspired by the simplicity found in heroes like Nighthound. Hope you enjoy, and I look forward to your reviews as always. Welcome to the Wildling, the newest beast in HoN, Cheetayah!
    (Try and take a look at my other heroes: Fishel, the Keeper of the Deep, and Themision, the Chaotic Force of Nature.)


    Cheetayah
    The Wildling.


    (Backgroundstory here.)

    Visual: A primal dressed woman, with supernatural claws and feriocious set of fangs. (changes with the ultimate; see Wildling Transformation.)

    [SM]
    Affiliation: Legion
    Range: 128 (Melee)
    Base damage: 28-37 (50-59 with strength)
    Movespeed: 305
    Base Armor: 2.3
    Starting HP/Mana: --
    Str: 22 (+3.0) (--)
    Agi: 18 (+1.6) (--)
    Int: 12 (+1.6) (--)


    Skill description:

    [Q] Wildling Dash
    [W] Ferocious Bite
    [E] Predatorial Gene
    [R] Wildling Transformation




    [Q] Wildling Dash:


    Cheetayah dashes forward, following her current pathing, clawing at everyone she lands near.

    Visual: Cheetayah makes a fast short dash clawing as she lands.

    Type: Active, hostile.
    CD: 6s.
    Mana: 65
    Cast time: instant. 0.4 sec leap time.
    Range: 260 range. (aoe = all within melee where Cheetayah lands)
    Duration: Instant.
    Cap: 3 charges.

    Notes:
    * Charges is regained every 6th second, one at a time.
    * The damage is applied when Cheetayah lands.
    * When the skill is used Cheetayah dashes instantly, landing in a 0.2 delay where damage is applied.
    ** If Cheetayah uses the spell again within 1.2 second after she lands or while she is in the dash, she amplifies the consecutive, and dashes on instantly without the 0.2 delay.
    * Dashing wont destroy trees, but will shorten the dash, making Cheetayah land early, but still dealing damage.
    ** Using this ability facing a treeline will make Cheetayah dash on the spot.
    *When in dash, you can still be affected by all effects. (immobilizing, stunning etc.)
    **Immobilizing effects will take effect the moment they are applied, and stopping Cheetayahs dash.

    The skill:
    1: 20 + 25% of base damage in the AOE. +20% amplification of the base damage done to each consecutive dash.
    2: 30 + 35% of base damage in the AOE. +20% amplification of the base damage done to each consecutive dash.
    3: 40 + 45% of base damage in the AOE. +20% amplification of the base damage done to each consecutive dash.
    4: 50 + 50% of base damage in the AOE. +20% amplification of the base damage done to each consecutive dash.

    Usage:
    * Great for last hitting. Dashing in to last hit, then run away and dash again to get distance to a potential harass.
    * Great for chasing down foes by quickly reducing the distance (260+260+260=780range in 1.2sec, maybe need to change those numbers to correspond animations and what actually possible.)
    * Enemies caught up between Cheetayah and a treeline will face 3 consecutive dashes on the spot, which can be devastating.
    * In conjunction with the ulti it can be a powerful tool. See Wildling Transformation.

    Discussion:
    * This is Cheetayahs core ability.
    * Damage calculator for 3rd consecutive dash in max lvl: 50 + (((X*0.5)*1.2)*1.2) = 50 + 0.72X, or 50 + 72% base damage at the 3rd dash. Example: 200 base damage = 50 + 144 = ~194 physical damage.
    * the skill doesn’t deal a ton of damage but if you chase a foe down, and using the dash to close the gab each time hitting, not counting in amplification, you can easily do (50+(150base dam*0.5))*3 = ~375 physical damage.
    * It is best to move to avoid Cheetayah dashing after you. If you can predict she will dash and she is within melee range, turning heading towards her in the moment she dashes will get you clear of her damage.
    * This is purely skill based, and will be tough to master, but the damage lategame matches the difficulty.
    *Damage meter for the first jump at max lvl:
    Base damage 50 = 75
    Base damage 100 = 100
    Base damage 150 = 125
    Base damage 200 = 150
    Base damage 250 = 175




    Ferocious Bite:

    Cheetayah bites with ferocious strength her opponent for devastating damage based on theirs and her own max health.

    Visual: She bites her opponent with ferocious effects.

    Type: Active, Hostile.
    CD: 10s.(7s)
    Mana: 100/115/130/145
    Cast time: 0.2 sec.
    Range: 180 range. (~melee)
    Duration: instant.

    Notes:
    * The damage from which cheetayah can heal from, is after reduction.

    The Skill:
    1: 3% of targets max health + 3% of Cheetayahs max health as physical damage.
    2: 5% of targets max health + 5% of Cheetayahs max health as physical damage.
    3: 7% of targets max health + 7% of Cheetayahs max health as physical damage.
    4: 9% of targets max health + 9% of Cheetayahs max health as physical damage.

    Usage:
    *Great for last hitting a low hp target.
    * In conjunction with the ulti it can be a powerful tool. See Wildling Transformation.

    Discussion:
    *Damage calculator for the ability at max lvl: ((0.09*targets health) + (0.09*Cheetayahs health)) = ~physical damage. Ex: ((0.09*2100) + (0.09*2500)) = ~414 before damage reduction.
    * Heal calculator max lvl (see Wildling Transformation): (damage done*0.5)/2 = Healing per second. Ex: Target have 2100 hp and 25% reduction. Cheetayah got 2500 hp. ((414*0.75)*0.5)/2 = 77.63 health per second for 2 seconds.




    Predatorial Gene:

    Cheetayahs close connections with the beasts of the wild make her more adept in combat.

    Visual: Some sort of effect will be added to Cheetayahs moves (like Madmans clawing effect in his ulti)

    Type: Passive.
    CD: none.
    Mana: none.
    Cast time: none.
    Range: personal.
    Duration: passive.

    Notes:
    *There is no fade time for the evasion to activate, so sidestepping between attacks will give the evasion effect between attacks.

    The Skill:
    Cheetayah gets +5/10/15/20% increased attack speed passively, and +5/7/9/11% evasion when she is moving. Additionally the evasion bonus is doubled when Cheetayah is in the dash animation.

    Usage:
    *Great passive that scale well into late game.
    *When being chased, a well timed dash can be effective to dodge an autoattack.
    *In conjunction with the ulti, it will enhance Cheetayahs survivability. See Wildling Transformation.

    Discussion:
    *When in dash you get 22% evasion, which is a lot, but have to be timed probably to be effective.




    Wildling Transformation:

    Cheetayahs inner beast is taking over, transforming her into a more ferocious beastly looking creature.

    Visual: Cheetayahs model is changing more and more into a beast than a woman. When the ulti is in max, she will be looking more like a beast than a woman.

    Type: Passive.
    CD: none.
    Mana: none.
    Cast time: none.
    Range: Personal.
    Duration: passive.

    Notes:
    * Wildling Dash's slow last for 1.5 sec. and the timer will be refreshed if hit again.
    * The magic armor bonus stacks with other magic armor bonuses.

    The Skill:
    Cheetayahs physical appearance is changing her into a beast, making her a better fighter and enhancing her performance and defensive.
    Wildling Leap: 10/15/20% stacking slow is applied to the dash. The slow lasts for 1.5 seconds.
    Ferocious Bite: 20/35/50% of the damage done is healing Cheetayah over 2 sec. and the cd is reduced by 1/2/3 seconds.
    Predatorial Gene: +1/2/3 armor and magic armor, and double when in dash, just as the evasion bonus.

    Usage:
    * Boosting all the other skills, making them scale better into late game.

    Discussion:
    * The ulti is a boosting of Cheetayahs efficiency. Making her a lot more dangerous when she reaches lvl 6 and then making her keep scaling into late game.
    * The ulti is what is making Cheetayah into a carry. The Bonus from the ulti improves her abilities greatly!
    * The ulti is just a passive bonus to Cheetayahs other abilities, leaving her without one stronger ability but instead granting her three better core abilities.


    To do list:
    - Find art for abilities.
    - Find art for model.
    - Make background story.
    - Add item and build guides, to support concept.
    - Tweek and update according to feedback
    - Incorporate synergies with other heroes.

    Changelog:
    - Post made 6/5/12

  2. #2
    sounds cool

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