OP I am disapoint... Where is my credit for your Sig?
I remember posting that in an games thread awhile back :3
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I agree with the one who said that at lvl 6 you can't drop your ulti AND do some useful stuff. Too much mana.
I love engi, but face the truth... he's been way too nerfed, and his ult is basically useless beyond mid-game.
He needs a boost or a rework on mines (which I love, but to be effective you need to stack them on the same place, or 2 places max at a time)
Take a look at my midwars modes suggestion! Vote and post!
high voted guide are usually voted for the item choice
All heroes are op as hell in teaser and spotlight
Seriously, I never win a game when somebody in my team got rage
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Whenever you see and as core items on a guide feel free to vote him down
Especially on a hero who is ganker support and has heavy needs for mana
And yea you get ult as soon as possible
The most effective build is 1 lv of keg and maxed mines and turret because even if you put one mine in the feet of your opponent will do more dmg then maxed keg
You just need skill of doing stuff with engi
just buy alittle of mana early if ur intention is gettign ult at 6. red boots and locket is a decent build to go.
mines eng loses games yo silly kids, everytime i c eng gooign mines build i facepalm,.
Engis ult is easily one of the best ults, and doesnt have a huge manacost at lv 1 so not getting it at 6 is dumb
Engi scales very badly since the massive nerf to his ulti. It does minimal damage so getting it early is the only way it will be effective (even though in the support role he will most likely be playing you wont be able to get an ulti off as effectively without PK). So really the reason youre getting it at 9 is to max your keg and turret, but really its more useful than both of them if you manage your mana efficiently enough to be able to combo it with your other skills.
level 7: 2 4 0 1
Please visit my thread if your tired of not having any pants http://forums.heroesofnewerth.com/showthread.php?t=401955
I like how the op is asking for an opinion then saying that he basically doesn't care about the opinion with his comments
The main reason probaly is mana , if you don't have any int item @ lvl 6 u like barely have enough to use both skill + ult let stand have mana for a skill after the team fight and in the posable chasing.
But about the hating on mines , they are realy usefull imo.
Oké u can push fast with the 2 other skills (u can also push with minues but still) , oke some good cc with em but they are also decent cc @ lvl 1.
The way I mostly play him is by non stop pulling and stacking + a good solo who don't need me on lane like valk or bub. They will never come to the pull stack cause of the mines. Might not max them first since they are allready scared but mostly do since they try to come sometimes or mid comes to gank and doesn't know xD Later on I'm mostly busy with wards so then I can put some mines on some places while I'm at it. As long I have my push book I'm happy (mostly also buy steamboots + blood for non stop mana).
What I sometimes do for fun is just port sh0rt lane and put mines there realy fast u should have 4/5 be4 the creeps come , pretty good chance on first blood =D
And it doesn't change much for a normal engi , can still push hard on lvl 8 since mines also are creep eaters , in team fights u probaly do the same amount of dmg maybe a bit less longer stun but ur ulti is 90 % ur cc. Oke I don't have the same str on lvl 16 as some1 who skipped mines but u probaly have a few more kills wich can buy u some.
+ if people notice u are a anti mine engi they will allways chase any1 , if you placed mines on some spots they might stop chasing u / ur team mate cause afraid they step into a trap.
Also good for vision / creepblock , just place a few at some woods spots , if your team is farming there and if some1 tries to gank him those few mines will most likely stop him.
Great map control since they are afraid to walk in most places.
Oke those 5 minutes into the game lvl 2 engis realy make mines look bad I understand but there are good ways to use it.
Take a look at nighthounds 2nd highest guide, it's full of doombringer + pounce and stats till level 14 or so.
Anyway ulti is so strong early game, saves ur life and or gets you some nice amount of kills, it's pretty short cooldon too.
All the statements I made were just to broaden the horizon a little bit to explain why i agreed to get it at level 9 and as to ask why did the guide have the ult at level 9. All the statements I made defending my level 9 build was made towards him. So don't worry about it. He was pretty much the reason why I started this thread on the first place and he replied to my thread with his math skills :P and since we were arguing on the build already, he brought argument here. So sorry if it seemed as if i was rejecting everyone's opinions. I do respect everyone who replied on this thread.
So most people say that engi's ult is too good to pass up at level 6 and i agree, It is very useful in teamfights especially if there is early game going on.
I still chose to level it at 9 on my games last night.
Also some people commented on the usefulness of mines and I'm glad you guys did cause i've been blocking opposing neut camps with my mines.
Oh I did not know sorry. This picture was just posted up on our FB group page I didn't know where it came from.
Last edited by `LimitBreak; 05-04-2012 at 07:30 PM.
Depends on what you buy I guess (maybe you're one of those players that buys 2 Soulscream Rings every game just because he has AGI for main stat). Why wouldn't you buy mana items early (level 6-9) on a hero with 4 actives?
can you please stop trying to justify getting ult at lv 9.
considering engineer is a great roamer, you won't be getting that lv 9 as quickly as others.
ult at 6 + some +int items(???) are more than enough to let you use all your spells.
but then again i'm pretty sure you're in 1500 trash rating(cus you said you got bottle at level NINE(9)? lmfao ok).
oh and the fact you believe it's strictly for teamfights? what's the cooldown, around a minute?
you're not playing dota, no need to save your ult for that 'eventual teamfight' when you can pop it to get a doubletap in your lane/other lane.
To begin with, it took so many posts for someone to say this:
Then someone decided to say this:
Now to your "most effective build" - Let me learn you something with engineer: If you hit a lvl 1 keg, your turret is too slow to start shooting as the keg's stun has a too slow duration. If you got a lvl 2 keg and you're quick with your turret it will successfully slow your target enough to say it's was a good turret. Maxing turret would also be bad unless you got another stun in lane. But maxing mines and turret before keg would just be bad.. But then again, it's very situational.
For the rest of this thread and strategy forum:
Come on, how narrow-minded can all of you people be?
HoN is a great game,
deal with it.
"If you are sad, stop beeing sad and be awseome instead!"