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Thread: The White Rabbit

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  1. #1
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    The White Rabbit


    Artwork by michaelkutsche.


    Strength: 18 + 1.9
    Agility: 27 + 2.9
    Intelligence: 16 + 1.6

    Range: Melee
    Damage: 51 - 61
    Movementspeed: 310

    Down the Rabbit Hole

    Allows the White Rabbit uses a system of tunnels only known to him to quickly move from one position on the map to another one.
    3 Seconds Casttime.
    Global Range
    Costs 50/40/30/20 mana
    45/40/35/30 seconds cooldown

    Drink Me

    The White Rabbit throws a suspicious flask at the target, covering it in liquid that will shrink it. Units affected move 50% slower, their abilities have half range, damage and duration and their attack damage is reduced by 50%.
    Lasts for 2/2.5/3/3.5 seconds.
    Costs 140 Mana
    600 Range
    14 seconds Cooldown

    Eat Me

    Eating a suspicious piece of candy, the White Rabbit grows to unimaginable sizes, increasing his damage and granting magic immunity for a short duration.
    Grants 80 bonus damage and makes the White Rabbit magic immune for 2/2.75/3.5/4.25 seconds.
    Costs 25 Mana
    10 seconds Cooldown

    No Time!

    Always in a hurry, the White Rabbit Globally declares that there is no more time to waste, increasing all allies’ movement speeds for a short duration.
    Increases movementspeed by 30% for 6/9/12 seconds.
    Global Range
    Costs 150 Mana
    60/45/30 seconds Cooldown
    Last edited by Skyve; 05-01-2012 at 04:56 AM.

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  2. #2
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    The only thing that I like about this hero is the shrinking spell, which is a really good idea. Other that, though, there isn't much to look at. What does this hero do? What is his role? He seems to have no real synergy, even if all of his abilities are generically useful.

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  3. #3
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    I can't really see the synergy either... However, if he is a carry I would suggest that you swap your 3rd to your ultimate, but he does have an excellent disable. He seems like a bunch of interesting and useful spells that don't really help each other out much.
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  4. #4
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    This hero is just straight up boring. I'm not sure what your thought-process was behind this Skyve, but this hero is just severly lacking. You've made several good hero ideas but this one is just off the mark. The skills have little to no synergy, and three out of four are very basic. Your shrinking spell is pretty neet and is the only thing you should keep on this hero in my opinion. Back to the drawing board and all that.
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  5. #5
    I liked this hero, his ganking potential could be compared to Furio on Dota. Seems really efficiant and with a carry skill. The ult is cool, simple but new.




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  6. #6
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    Now that reread how the Rabbit Hole skill works, I actually do like the hero somewhat(I was thinking it was a tremble mound type skill). He seems like a really strong supportive ganker with decent scaling. Huge map mobility, cheap spells, a great disable, a nice damage buff and magic immune, and a pretty big global ult.

    My only concern is that this hero is very similar to Valkyrie as a jack of all trades hero that also has late game potential. I don't think they overlap enough to cause hero pool redundancy, but they do overlap.
    Last edited by Apostate; 05-02-2012 at 05:24 PM.

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