You want equal rights?
I'll take your "equality" and beat you into the ground with it.
I made that picture in paint btw, sorry that I suck at drawing.
So I had this idea hovering in my mind for quite a while, if it doesn't make it into the game (99.99% chance) I hope that others can learn from it. I will describe my design process in detail so that you can see how I thought when designing this hero.
I have mentioned this in one of my recent videos. These days most people, including most of the S2 devs, think in terms of "what would be cool" and perhaps "unique" when designing a hero. You first think of a concept that you like, like a cool looking hero or a hero based on a certain mechanic (like illusions or energy), picture how the hero would look like and start adding skills. You try to make the skills fit with the concept and have synergy, at the same time being unique and eventually the hero is done.
I went from a different angle, something I encourage more people and more S2 devs to do, I didn't have a "concept" as in I had no idea what my hero would look like, what would be his name or what his skills would be. I had an idea of what my hero would do, a few design goals if you will:
- It would be a hero that deals with problematic or otherwise annoying heroes or strategies.
- The hero should use as many unique ideas as possible or otherwise use mechanics not yet used by other heroes to add more depth to the game.
There are a few things I don't really like in HoN atm: Heroes that are incredibly tanky and hard carries that farm for the entire game and then come out with 500 gpm and rape everything in sight.
My hero would be neither a "Tanky" hero nor a "Carry" (because those are the problematic heroes I'm trying to address), he would not need a lot of farm and would specialize in taking down those problematic farmed heroes.
I spent hours thinking of skills that would be both incredibly unique and work the way I want them to, without being overpowered against other heroes (that are not tanky carries). Eventually I narrowed it down to the fact that usually there's 1 or at most 2 "problematic" heroes that could potentially be very farmed in a single game.
Gathering Darkness + Feedback (W+E)
Equal Presence (Passive)
Skill 1: Lockdown (Q) - Single Target
Skill 2: Gathering Darkness (W) - Instant, Self-Buff + Feedback (E) - Single Target
Skill 3: Equal Presence - Passive, Aura
Skill 4: Judgment - Active, AoE
Attack Range: Melee
Primary attribute: Intelligence
Str: 22 + 2
Agi: 22 + 2
Int: 22 + 2
So now you know the skills and how they work. Again, initially I didn't really have a concept for how the skills would work exactly. I just had things I wanted my skills to do and address. After the initial iteration I thought that the hero would have to do with a "balance" theme so I started working on that, adding some more effects and depths to the skills. Skills had good, non-forced synergy because they were all designed with the same set of goals in mind.
Afterwards, I went through a process I call "Overcomplication". I started adding more and more effects onto the existing skills on purpose to see how much I could come up with and how much would be "enough". After some experimentation and the removal of some questionable/overcomplicated mechanics I ended up with the skills that you saw above. I didn't want my hero to be a tank or a carry so I made him a melee int hero. The fact that I wanted the hero not to be "too strong" made me give him a balanced stat gain so that he would not have too much hp, attack speed or damage. His starting stats are one of the best (if not the best) in the game but at the same time his stat gain is one of the worst (something I want Equalizer to have primarily as a support hero that is good early and does not scale well into late game).
Finally, it was time to come up with a concept. What would my hero look like. Of course, I wanted my concept not to be bland and at the same time make sense. A hero to do with balance, the name came pretty quickly: Equalizer. How would the hero look like? Well you can see yourselves now :P
Balance is subjective since I can't tell you much about how "balanced" something is when it's not even in the game and hasn't been tested in any way (my hands are tied here). Numbers can always be tweaked. Don't underestimate that. No matter how strong the first skill might be a cooldown increase to 60 seconds will make it useless.
So in the end I got a hero that did what I wanted. He has strengths (global disable, anti-carry) and he has weaknesses (no real escape or chase mechanism, no farming abilities). The skill ceiling for the hero is also pretty high. You have to watch the minimap for optimal Q use and control your hp for a possible teleport. You need to time your W and be careful not to get jumped to maximize its efficiency and harass ranged heroes back. You need to choose an optimal item build to make your E worthwhile and your ultimate requires incredibly good positioning, generally useless if more than 2 heroes are hit. The hero also lacks an escape mechanism.
Hope you understand the idea behind the hero. I leave you with a small list of good builds and enemies.
Good items for Equalizer: Portal Key, Tablet of Command, Hellflower, Charged Hammer, Daemonic Breastplate, Nullstone
Items to counter Equalizer: Shrunken Head, Nullstone, Nullfire Blade, Geometer's Bane
Hero counters: Electrician, Parasite
Last edited by SomaZ; 04-29-2012 at 08:09 AM.
I can't believe nobody has commented on this hero.
Its interesting how he can be a support and at the same time somebody who kills carries. But probably he will be able to kill anybody so he can be op.
his first skill being global its just insane. and a passive with 4 bonuses I think it is too. But hope i'm wrong because the hero seems very interesting.
Thanks for the comments!
As I take a second look at the hero I can think of situations where he could be really good but I can also think of situations where he can be really bad.
Like, for example, when the enemy team is pushing into your base. Your first skill becomes nothing more than a 2.5 second channeled disable on a high cooldown, third skill becomes questionable since you have to be low on hp and survive for it to be effective (very hard for a melee int hero). Your ultimate also becomes quite useless unless you manage to hit that key carry hero with it and he has no magic immunity.
On the other hand when you're on the offensive, ganking and picking off heroes would be really easy with the help of this hero.
But, again. That's all balance. I'd say there's a 99.9% chance that my hero is not balanced but since he's not in the game I can't say much more.
Wow, I can't believe nobody has posted on this thread.
First of all i just wanted to say thank you. Your concept art for your hero was pretty funny.. made me laugh =) but my english teacher didn't really appreciate my friend and I's loud outburst of laughter during a lecture. mspaint win!
Look, your hero has many great qualities and I enjoyed reading this, hopefully S2 will get of their arse and take some of your idea's into consideration because
1. They're balanced
When i say unusual i don't mean it in a bad way, If Equalizer were to be added (or a hero similar) it would added for a newer type of gameplay which is what HoN needs.
Looking forward to seeing new hero idea's from you
(Try not to make me look like an idiot again :P)
If at first you don't succeed, PUT SOME FREAKIN' WARDS DOWN..
I can see Q working if there is a startup that reveals Equalizer and places a visible debuff THAT CAN BE PURGED on the hero targeted for maybe 3 seconds. This also synergises with the passive as it will take effect the second they see you start channeling.
I would also say it shouldn't be <50% but rather <20/30/40/50%.
I really like the -attack range on the ult, makes him cool.
Q simply cannot be global range. That's even more OP than tanky heroes imo. I think this hero's too powerful for now.
My goal is for at least one of my heroes to be ported into HoN! Help my cause and get S2 to see these!
Check out "IsmaelVera's Vault of Heroes" in the Hero Drafts section!
IsmaelVera, President of the HoN Forums