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  1. #21
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    Quote Originally Posted by Smichi View Post
    Hi Theli, what does actually


    targetscheme="enemy_and_willing_ally_units"

    mean? (Succubus mesmerize)
    <targetscheme name="enemy_and_willing_ally_units" allow="unit" restrict="building,dead,corpse,tree,chest,gadget,C ourier,nohelp"/>
    Basically, enemy units and allies which did not disable help from succubus
    targetschemes are defined in base.gamemechanics file

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  2. #22
    Quote Originally Posted by theli View Post
    Basically, enemy units and allies which did not disable help from succubus
    How can you disable help from someone on your team? Is it an interface feature I do not know about?
    Quote Originally Posted by Stygius View Post
    S2 is the hero gaming deserves, but not the one it needs right now. So we'll hunt them because they can take it. Because they're not our heroes. They're silent guardians, watchful protectors. Dark knights.

  3. #23
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    Quote Originally Posted by Smichi View Post
    How can you disable help from someone on your team? Is it an interface feature I do not know about?
    it is a little green dot button left to ally's portrait

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  4. #24
    Hi Theli,

    Any chance you could help with the queries? I'd like to do any abilities with casttime="*" with * being a wildcard. Do you have wildcards in the search function? I'd assume it would be:

    tag='ability' and casttime="*"

    but that does not work. I haven't used this type of query before (only more complex ones, and I don't know what syntax I'm supposed to use).

    Thanks.


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  5. #25
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    Quote Originally Posted by SmurfinBird View Post
    Hi Theli,

    Any chance you could help with the queries? I'd like to do any abilities with casttime="*" with * being a wildcard. Do you have wildcards in the search function? I'd assume it would be:

    tag='ability' and casttime="*"

    but that does not work. I haven't used this type of query before (only more complex ones, and I don't know what syntax I'm supposed to use).

    Thanks.
    well, why do you want such wildcrad in the first place? every ability technically has casttime (0 if unspecified i suppose, like kraken's ult)
    if you just want to excude passives and include casttime in resulting columns you can use
    http://hondiff.appspot.com/query/lat...words=casttime

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  6. #26
    Quote Originally Posted by theli View Post
    well, why do you want such wildcrad in the first place? every ability technically has casttime (0 if unspecified i suppose, like kraken's ult)
    if you just want to excude passives and include casttime in resulting columns you can use
    http://hondiff.appspot.com/query/lat...words=casttime
    Reason being as I'm looking for skills that change casttime as a debuff. (I.e. -0.8 on Chronos' ultimate. I'm interested in any negative value.)


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  7.   Click here to go to the next staff post in this thread.   #27
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    Why doesn't
    Code:
    tag='ability' and casttime='0'
    work?

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  8. #28
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    Quote Originally Posted by MacroHard View Post
    Why doesn't
    Code:
    tag='ability' and casttime='0'
    work?
    cause casttime is number, not string (all numbers there are floats btw)
    so it should be
    tag='ability' and casttime=0.0

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  9. #29
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    Quote Originally Posted by SmurfinBird View Post
    Reason being as I'm looking for skills that change casttime as a debuff. (I.e. -0.8 on Chronos' ultimate. I'm interested in any negative value.)
    I dont get it
    Why did you search for abilities then? >_<
    And the only states which change castspeed is chrono ult on allies and , bs frenzy, fervor and moa ult
    Last edited by theli; 08-14-2012 at 02:45 PM.

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  10. #30
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    Quote Originally Posted by theli View Post
    cause casttime is number, not string (all numbers there are floats btw)
    so it should be
    tag='ability' and casttime=0.0
    didn't actually know you could search for this entity o:

    Great list btw!

  11. #31
    Quote Originally Posted by theli View Post
    I dont get it
    Why did you search for abilities then? >_<
    And the only states which change castspeed is chrono ult on allies and , bs frenzy, fervor and moa ult
    As per the other thread in Mechanics, the question was asked if anything else effects cast speed. BS Frenzy, Fevor and MOA's ult was mentioned and no others, until I thought of Chronos' ult. I wondered if there was a way to search for negative cast speed on abilities, hence the query. I was only able to answer out of thinking of the ultimate's staff effect.

    Anyway, is there a way to use a wildcard for this sort of search?


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  12. #32
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    Quote Originally Posted by SmurfinBird View Post
    As per the other thread in Mechanics, the question was asked if anything else effects cast speed. BS Frenzy, Fevor and MOA's ult was mentioned and no others, until I thought of Chronos' ult. I wondered if there was a way to search for negative cast speed on abilities, hence the query. I was only able to answer out of thinking of the ultimate's staff effect.

    Anyway, is there a way to use a wildcard for this sort of search?
    easiest way would be do
    http://hondiff.appspot.com/query/2.6...ords=castspeed
    and click on castspeed column header to sort to view those entities with set castspeed

    even though it is technically possible to do >,< and != queries, due to specifics of google appengine datastore each kind of such query requires a separate index to be built
    eg i just built an index for just this kind of queries: http://hondiff.appspot.com/query/2.6...ag%2Ccastspeed

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  13. #33
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    you can also join #honscience channel on s2 games irc network for a quicker reply :P

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  14. #34
    All makes sense, thanks very much It's informative and also useful for the future if there's ever a change to the skills with casttime/addition of new skills.

    I might just join that IRC - thanks for the suggestion!


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  15.   Click here to go to the next staff post in this thread.   #35
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    Quote Originally Posted by theli View Post
    you can also join #honscience channel on s2 games irc network for a quicker reply :P
    We need more people there anyway

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  16.   This is the last staff post in this thread.   #36
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    Let's get a list of abilities that do Superior Magic Damage, Theli.

    Thanks.

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  17. #37
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    Quote Originally Posted by MacroHard View Post
    Let's get a list of abilities that do Superior Magic Damage, Theli.

    Thanks.
    uh,
    http://hondiff.appspot.com/query/lat...c%27&keywords= ?

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  18. #38
    really helpful

  19. #39
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    Quote Originally Posted by theli View Post
    there's a few duplicates in there

  20. #40
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    Quote Originally Posted by SomethingOdd View Post
    there's a few duplicates in there
    Lol, indeed. I'll recheck/fix it next week. Probably something broke in the db with some patch
    edit: this is fixed now
    Last edited by theli; 04-24-2013 at 03:53 PM.

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