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Love it!
Like it.
I don't think it's the best option, but it's an improvement.
I feel that the current system is better than this one.
A lot better with no rotation. The starting pool is more logical and it feels like you are progressing towards a goal of having all the heroes or something, not changing all the time.
This is good, but I'm going to repeat my thoughts from the last thread:
At the current silver prices it takes about 50 games to unlock a single hero. With your new system that's still ~3500 games for the whole pool.
I would say a free-to-play-player has easily earnt the whole pool if they've played 1000 games, which with 70 heroes locked works out to 14 games per hero.
By that logic, about 70 Silver Coins per hero.
Reducing the Silver cost of heroes avoids the problem of the starting pool becoming boring, and it increases the feeling of progression for new players, which will help keep them hooked. If you reduce gold prices while you're at it you avoid losing players who want to buy the whole game but can't afford it, and make the game more appealing to those who would play the game if they could buy it.
Simply put, if you want to compete with LoL and Dota2 for players you've got to be more appealing. Charging $200 or 3500 games for the whole hero pool is NOT appealing.
I say this as a someone with a Legacy account who probably wouldn't bother with the game if I had tried a free-to-play account.
Last edited by ghnurbles; 04-27-2012 at 09:48 PM.
and one more thing...it would be the same 30 heroes of every account...or a player will have 30 heroes and another 30?
Hello!
I saw this concept and as it would affect me I felt I just had to say my opinion on the subject as well.
For the introduction, I am quite a new player I have been played for a bit under a month now. So yea a newbie for most but I do have full grasp of the concepts and the idea on how most things ought to be done and work in the game so I'm not one of those Re**rds as people call em who simply ruin the fun for others.
This might be a pretty long answer but I'll try to cover all the viewpoints on different matters.
***Firstly the Current "rotation" system.
Strenghts: ( in short: Rotation gives me chance to try all heroes, but not only try them but also hopefully see them being played by someone else aswell and maybe see where/what I can improve on or what they do differently; Pool size - the bigger the pool ofcourse the more freedom to choose from. I think 13-15 would be/is the sweetspot. Not 2 much variety and options yet enough freedom. )
(Longer version below, skip to Weaknesses if u have scarce time or just not interested )
This allows new player and myself to try 13 ( i believe ) new heroes EVERY Week! To be quite frankly honest I don't even " try " most or even half of the 13 ... I usually pick the 2-3 that are most appealing to me and play only them ( unless something permits me doing so ) and try to learn them a bit more in depth and also figure which one i like the most.
This however doesn't mean that 13 is "far too much" for a free hero pool. As I said I pick ones most appealing and for instance if I see andromeda, swiftblade, drunken master or bloodhunter or some other heroes that I simply despise, then I don't even consider them to be an option. Also there are quite a lot of heroes that I simply don't want to learn ( yet ) or try and I want to focus on the more interesting/potential ones. So usually most commonly in a hero rotation of say 12-13 heroes I find 1-3 that are particularly interesting and 2-3 more that I might also try. The rest I generally don't like based on how I've seen them perform or what they've been capable of. Since I'm quite a newbie as I said I haven't yet gotten to a point where the "rotation" pool matches the one that I started on. I will ofcourse eventually ( maybe ) try most heroes or a big portion of them and the rotation gives me exactly this chance also with a big enough "pool" I can choose more freely who to focus on.
Weaknesses: ( in short: 1 week might not be enough time to actually learn the ropes of some hero(es) heck it might not even be enough to find a hero that u like, but then again next week u can have another try to do the same thing. Also maybe in some of the offered "free pool" the only 1-2 hero that are "easy" to play aren't fun or entertaining or something, but I can't really see this as a problem. This can also happen with the static 30 list aswell. )
Can't really say any weaknesses in depth as I personally haven't "senced" any particularly. Except only example is the other day I accidentaly randomed a Monkey King.. I didn't do too well but I rly liked the hero, but only had 1 day to practice, before he wasn't free anymore, and he's pricey and I have my coins already planned ahead on a few heroes already. But then again I can just save up for the other cool heroes I want and just wait for another week where MK will be free
***Secondly the "Static" system
Strenghts: Every beginner has the same/similar start ( same easy heroes to start with and try and practice.. and no time limit to "learn" them ). This I can also see as a weakness. I'll say why in appropriate section. Also 30 Free heroes is A LOT ... even if we pick the Cheapest 30 heroes ... that's a total of 6 000 silver coins worth of heroes. At first it might seem like a bargain.
Weaknesses: You ( same as the other [insert number] HoN players ) get the same 30 heroes... The ones that everyone is familiar with and propobly knows the ins and outs ... What's worse.. it might also be widely known how to exactly Counter those 30 heroes or what are their weaknesses and that might not benefit our newbie too much there. Also he gets a fixed 30 heroes some of which he simply has to learn .. to even earn enough coins to buy any other heroes, but guess what? There's no initiative to buy any other heroes since he might even know how they play or some other stuff about them. Watching a Video on YT or watching someone else play or face the hero is far different from actually trying one out urself. Especially risking in buying those 650 or 850 coin heroes.. and not liking them would be a bummer. I know a friend who bought Gravekeeper and really doesn't like him at all. Yes his fault he didn't wait for it to be free pool, but with Static he wouldn't even have such an option. It looked awesome when played by others but not nearly as fun to play yourself.
**Summary.
Both concepts have flaws and weaknesses and also strenghts depending on point of view, but to get the hybrid or the better of both worlds, I think a mix would be neat. So long as the rotation pool stays at adleast 13.. I will MAYBE be okay with 11-12% of total hero count but no less. A percentage because the hero pool is contantly increasing.
And I myself honestly don't care to much on how much heroes I get " free " be it 10 or 20 or 30 ... ( ofcourse the more the merrier ) but so long as I get my 11-12% of hero pool in rotation, I'm happy.
OK! Let's start!
- Firstly I liked this (since I'm F2P), but then, when I look that I spent 10$ for that offer (96 heroes I think), I find myself a bit damaged (not like that I'm mad cause I won't get any silver/gold as "gift" for heroes that I own at the moment), but I don't think it's not fair for us who bought that package (I think I'm not alone, there must've been 10 000 others (at least)). So I was wondering: "What about us?".
- 2nd thing I'd like to add about your new F2P system is, you could fix that problem, simply by giving hero to a player for their Level Up (1 Level Up=1 hero of your wish for free), so when you reach 30 level, you would have 30 heroes which you like/know to play, and not damaging HoN producing (that is contributing money through gold coins).
Anyway I support this idea, for all those who couldn't experience playing HoN in right way (All those mods,...)
Keep up the good work, and listen to your community ^_^.
what about the people who bought tokens ? or got tokens left theyve purchased ?
Getting to lvl 30 takes aged though, so don't think you should use that as an argue.
dont make it static. 21 heroes static (7str,7agi,7int) and 9 rotating(3str,3agi,3int) that way is beter imo
A Real Troll FaceBAZINGA!
I Think 30 Static And 10 Rotating Will Be Excelent i Hope You Guys Do This
Agree static will help new players, but they don't have any occasion to test other heros, how would they know if they like it or not? Plus, that would make this boring, I would keep a bit of rotation there.
I agree with everyone else, just having the same heroes would be boring even with a large amount, but it would again force players to spend more money, I think it should be 25 and 10 rotation and this would keep more free to play players actually playing the game.
DO NOT IMPLEMENT THIS CRAP >>>> FOR MONTHS WE'RE TOLD WE'RE LEGACY BLAH BLAH BLAH U GET THIS U GET THAT....
Now they're allowing f2p ppl to become legacy??? WTF... NO LONGER SPECIAL? .... Zzz I liked being special
What 30 static heroes means in single draft; each team has 15 heroes, so the other team knows exactly what heroes they have, which seems odd to me. Anyways, I believe 30(10 str, 10 intel, 10 agil) static and 15 rotating would be great (5 agil, 5 str, 5 intel) coming into play every week.
Last edited by _Lateralus_; 04-29-2012 at 07:10 PM.
F2Ps have to play more games to unlock the same. If a F2P wants an alt. for a hero they do not own in silver, they have to save for both the hero and the alt. Legacy players only need to save for the alt.
You paid only 30 dollars for basic Taunt, access to all current regular access heroes which continues to grow over time. F2Ps have to pay more in order to get the same. It's not the same price, not even close when you compare to the amount saved by Legacy players over time.
If you missed out on opportunities like sales, limited alts, etc., let's just use the excuse Legacy players enjoy using for players who missed the ability to buy a Legacy account - If you missed it, too bad. Deal with it.
Last edited by Katieeee; 04-29-2012 at 07:57 PM.
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20 static and 10 rotated sounds better. We need a chance to try out heroes without buying them first, but the static heroes are good too.
Seems like an awesome idea, makes us different from LoL and I am sure my friends who just started playing would love some stability in their games. I hope you guys mean it when you say you will choose the heroes carefully to keep it balanced. Cool idea, just doesnt affect me in anyway.
Offtopic....
What I am most interested in is seeing an improvement to keep people playing on their original accounts. Higher mmr brackets have lower than normal populations because many are smurfing in F2P. Whatever the reason I would love to see some type of benefits for playing on one account like avatars and increased silver coin gain based on player level. I am almost level 40 and nothing to show for it
LOVE How you guys are taking suggestions from forums! Keep it up!