I don't think it's the best option, but it's an improvement.
I feel that the current system is better than this one.
20 static and 10 rotation is my opinion. And like someone else in this thread said, don't call it "Upgrade-to-Legacy", because that would make us Legacy players less unique...
The way it is now it lets new people learn each and every hero easier. If theres a fixed pool it would take alot of matches to be able to purshase them in order to learn to play and more importantly learn to counter other heroes, this will be a bad move and I think many agree with me.
I LOVE the idea, and here is why:
30 Heroes as a fixed starting pool is just perfect. It gives you enough heroes of each role to try out and to practice.
And it is NOT boring, as many people stated because you have to think about it like that:
A new player starts playing and has a pool of 30 heroes he can choose from and learn the game aswell as the heroes.
After he got used to just a few of those heroes and actually can do some things in casual or normal mode matchmaking, he has
most certainly earned enough silver coins to purchase this cool hero he was playing against, and always wanted to try out!
So way before things get boring, he can actually buy new heroes and learn to play them, too.
And you should always keep in mind that if you like the game, it is never wrong to actually buy gold coins and support S2, you know?
Also it makes things so much easier for S2 and us players aswell when there is no rotation and no tokens any more. It's just so much simpler than it is now.
But I have to agree with people saying there should not be an option called "upgrade-to-legacy". I am not a legacy player myself, but I have to agree that legacy accounts should remain something special.
So whatever you call it - a monthly/half-a-year/yearly subscription to upgrade your account to a "full access account" or whatever, keep the legacy accounts something special. They not only deserve it, but where would be the "legacy" in the new and upgradable accounts?
So.... I love it, DO IT, and I can't even wait for it!
20 standard and 10 on rotation. i know that all f2p are excited about friday's patch because other heroes will be now available... if the pool is static they will get bored fast... you need to give them a constant changing element or you will lose players...
20 standard hero + 10 rotation is indeed better.
this will create many problems. 30 static heroes, people will get sick of it. not everyone can play enough to afford so many heroes, playing with the SAME 30 heroes EVERY game is horrible. even 25 static+ 5 rotated heroes, but there has to be some variety. also the newbies need to learn all heroes somehow
inb4 plague rider, armadon and emerald in every game
Last edited by Ahimtar; 04-26-2012 at 02:11 PM.
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I saw someone refer a suggestion of 21 static and 9 since it better fits the attribute numbers so I'd vote for that. Otherwise I'm just down with a change to 20 static and 10 rotate. Vary these numbers as you will but even a minuscule number of rotating free heroes is very helpful to elude boredom from a static pool.
I think the 30 static pool is an excellent idea. 30 heroes is quite a bit to work with, when you think about it. And there are some heroes you never see anyways, so 30 heroes would feel like even more. It would, as the original post suggests, allow newer players to play heroes, get to know them, and learn how to use them effectively. And if you, say, played with each of those heroes twice in matchmaking ,that would be enough to buy another hero.
21 static and 9 rotating is also a decent idea, however I'm not sure how random our current hero pool is right now. Taking the time every week to pick 9 heroes making sure to balance hero roles and difficulty (As was mentioned) might end up being a bit too difficult, or come out unrefined. Hence they might want to just make them end up being entirely random.
Regardless, either is /fine/. I prefer the first over the second, however.
Perhaps another system altogether could be implemented along with the 30 static heroes. Hero tokens were used to allow players to play heroes they don't own in the other game modes. Perhaps you could have this sort of "renting" system implemented in all-pick, except with silver. Perhaps pay 10~30 silver to play a hero for that game. Since you can't earn that much silver in one game, you'd allow players to try heroes before they invest in them, and still have them feel like buying it is a better option (After they've tried it of course.)
There's my two cents anyways.
Last edited by Arcstei; 04-26-2012 at 03:26 PM.
i like d idea but a 5-10 rotating pool wd be nice in addition to 20-25 static heroes. Also, when can we expect this system to come into effect ?????
Little improvements, 21 static heros (7 of each ability) and 10 heroes to the rotation pool.
Because if you want to test out a heroes in a game, you have to buy it first and test it out.
Another possibility would be to let players return a hero and get the coins back (maybe within x hours or prior to y games played with the hero). This would be way harder to implement than the basic free hero pool + rotating heroes idea though.
This system could be abused though, so maybe restrict the number of returns a player can do per week or something like that.
Last edited by Imbaer; 04-26-2012 at 05:48 PM.
So are the 30 heroes the same for everyone? I think it would be cool if everyone got a random 10 from each Str/Agi/Int pool. So that everyone has different selection and more variety in game play. With this method we will see a few heroes really over played.
Also, add various tutorial that provide small coin bonuses for doing. Like 5 or 6 tutorials each with a specific topic like "Wards" "Jungle/pulling" Juking" and so on
I agree that all being static is good because this will make F2P new players to face almost always the same enemies, making it a lot easier to learn. And i don't think they will miss rotation, because after having get used to all the 30 current heroes, what do you guys think they will be spending silver coins on? NEW HEROES! It doesn't matter if they never played the heroes, they can have a look at all on practice mode or seen it in a match. Doesn't matter wich hero, they will slowly buying all of them.
I just think all the heroes should cost the same and at max 200 silver coins... Not even the most addicted players could gather all heroes with this many new heroes being created!
I think the best idea would be to conquer the heroes by achievements... Like: Every new account starts with only andromeda... After you play 5 games with andromeda you could play armaddon... After getting a behemoth heart on a game with armaddon unlocks vindicator.... And so on! And to play their first game people would have to play public games with duplicated heroes on. This would be a lot more entertaining for players to achieve the goal of having new heroes and learning the game at the same time.
but s2 you have to think about that we = legacy had at least (if you brought the game at launch) not realy more than this 30 heros and payed 30$ for it now you give a f2p the nearly same amound of starting heros like us that had payed for the game and supported you
so i just want to metion the balance between f2p and p2p accounts the differences become smaler and smaler
i personaly dont care about the free 2 play whiners since you can obtain heros pretty fast and the rotation pool is a good model that works so far.
and this thing with the other game modes pls dont remove tokens since there is no mode legacy only other modes are the only way to play with the good old hon community and its the only way to get this lolkids out!!!!!!!