I don't think it's the best option, but it's an improvement.
I feel that the current system is better than this one.
Hey Guys and Gals,
About a week ago, we made a post identifying some of the weaknesses we see in our current F2P Hero Rotation System. Here they are again for quick reference:
- When 10 heroes are used per game, a pool of 15 heroes does not offer much variety from game to game.
- Because of the limited pool, game modes like SD and Banning Pick are problematic and require work-arounds (tokens and passes).
- A new player may lose access to a hero that he's become familiar with, adding another hurdle in the learning process.
- Moreover, when the F2P heroes rotate, the heroes that new players become accustomed to playing with and against get replaced as well!
- While players have access to 15 heroes each week, they have ownership of none of them. This means they can not unlock avatars for any of these heroes without first unlocking the hero.
Since then, you guys have been overwhelmingly helpful with 8 pages of Forum responses full of feedback and suggestions. Thanks so much for putting time and thought into ways to improve the gameplay experience for new F2P players! A lot of you had great ideas, and it was pretty cool and vindicating to see that some of the ideas we were bouncing around internally were espoused by you guys as well. That said, we've considered a bunch of things internally as well as read through and considered each and every one of your suggestions, and this is the gameplan that we're thinking of moving forward with:
- We will expand the Free Hero Pool from 15 heroes to 30 heroes.
- We will carefully craft a balanced (10 of each attribute) pool of 30 heroes, taking into factors such as difficulty to play and hero roles.
- The Free Hero Pool will no longer change from week to week - it will remain completely static. Furthermore, it is no longer a "Free Hero Pool" - F2P players, new and old, will simply start the game OWNING all 30 chosen heroes.
- We will refund any Gold or Silver Coins players have spent on the 30 chosen heroes.
- We will start work on the code changes necessary to run all of the modes that you currently need tokens/passes for without them, and have any modes that randomly select heroes do so from ALL of the heroes available to a player (the base 30 + whatever he unlocks).
- After that functionality works, we will remove passes and tokens. 30 heroes is enough to run any of the modes, even if no player has any additional heroes unlocked.
What we like about this course of action is that:
- It addresses all of the issues presented directly and elegantly.
- No rotation means there is a defined "Starting Hero Pool" that players can learn and pick up the game with, without having to learn how to play with and against a new set of heroes every week.
- It creates a very simple system, made even more attractive in that it allows for complete removal of the cumbersome tokens/passes mechanic.
- It is a simple, perfect base from which to implement potential additions such as an Upgrade-to-Legacy fee or a subscription model to access the rest of the heroes in the future, should we decide that they are beneficial to the new player experience.
As welcome, we ask for and welcome your feedback - what do you think, guys?
Last edited by DivA; 04-24-2012 at 11:56 AM.
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damn lack of rotation sucks
better off with 20static and 10 rotated ;p
1/ rotation gives a trial period for player to test new heroes which further encourages him to buy it eventually [win-win for you]
2/ more variety
Last edited by SmackTrickz`; 04-24-2012 at 11:56 AM.
"What are the next week heroes?"
You know you are pissing the hell out of us Legacy players?
Paid for the full game before it become F2P and we have the same rights as the nowbies.
At least give us an option to buy EA avatars with silver coins.
Last edited by TheLasac; 04-24-2012 at 12:57 PM. Reason: Just a little pissed...
These were my thoughts exactly. People need a reason to buy more heroes, and if they don't get to try first I feel they'll be less likely to purchase. I like the idea of having a solid starting line-up, and adding a few rotators will bring more variety to the game.
I remember back in the day when I used to play LoL I'd be SO excited to get to try out a hero I'd been eyeing, and finding afterwards that you really love that hero (Kog) makes it incredibly easy to buy them.
However, "blindly" buying a hero because you like their concept, but then discovering you actually can't stand the way they handle (Twitch) is a huge downer, and makes you reluctant to want to buy anything more.
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
The forums are NOT for reporting players. If you wish to report a player, please use the in-game R.A.P. Function.
P.S Legacy Players should quit whining about how they gained nothing by buying the game for 30$.
I feel this is a very good step in the right direction, and it provides free to play users with a good-sized hero pool for new players to learn a good amount of heroes, as well as have a good amount of variety from 30 different heroes. However, as mentioned, it might lead to some bland play after the player has played through all 30 heroes, but by the time the player would have played that much, they will most likely have enough to buy more heroes. So, it does have some strengths and weaknesses, but I think it seems like a good system overall.
Maybe 20-30 static and 10 rotation sounds good too.
HoN will never truly be finished. Expect more, get more! -[S2]Maliken
When you do things right, people won't be sure you've done anything at all. -God (Futurama)
potential additions such as an Upgrade-to-Legacy fee
HELL NO! Please not! Then we Legacy players will have almost nothing left since F2P model was implemented... First you took our money (30$ for game) and now you are slowly removing all our benefits we gained from (Pre-)Purchasing the game... That sucks