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Thread: Rebalance/Redistribution for Drunken Master's Drink

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  1. #1
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    S2 Staff Member S2 Games Staff
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    Rebalance/Redistribution for Drunken Master's Drink

    Previously: 4/8/12/16 total charges over 2 seconds (2/4/6/8 every 1000 ms for 2000 ms)
    Currently (retail): 4/6/8/10 total charges over 2 seconds (2/3/4/5 every 1000 ms for 2000 ms)
    My suggestion: 3/6/9/12 charges over 1.95 seconds (1/2/3/4 every 650 ms for 1950 ms)

    • Charges are granted more smoothly, gaining 3 instances over 2 seconds instead of 2
    • Allows better flexibility to cancel it midway
    • Slightly nerfs the level 1 early game 100 point heal for 50 mana
    • 2nd rank stays the same
    • Small improvement to 3rd rank (8 charges still mostly unusable for skill bonus)
    • Improvement to 4th rank, but still nowhere near the strength it was when DM was released


    Anyone who has played Drunken Master understands that Drink at level 1 is a very efficient laning heal, while simultaneously understands how very difficult it is to maintain drink charges for achieving skill bonuses though-out a team fight.

    This suggestion aims to accomplish the following goals:
    • Slight nerf to level 1 heal efficiency
    • Small buff to ranks 3 and 4 for the purpose of having usable drink charges in fights
    • Redistributes the way charges are gained so that the feel is more fluid

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  2. #2
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    S2 Staff Member S2 Games Staff
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    bump

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  3. #3
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    S2 Staff Member S2 Games Staff
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    Any small buff DM can use is nice at the moment

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  4. #4
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    S2 Staff Member S2 Games Staff
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    Implemented as of 2.5.22.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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