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Basic Hero Info
Ability 1 - Glacial Spike
Ability 2 - Frigid Field
Ability 3 - Flash Freeze
Ability 4 - Absolute Zero
Last edited by MacroHard; 04-27-2012 at 01:12 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Ellonia's Absolute Zero sounds very complicated. One impact every 0.06 seconds, damage for each impact varies based on distance to projectile center at time of impact. The formulas above are fine and all, but how does this actually translate in game?
I put in all the formulas and ran a simulation based on two factors:
- How fast is the enemy moving towards or away from Ellonia?
- How off center is the enemy to Absolute Zero's projectile path?
Assumptions:
- The target is moving either directly towards (written as negative movespeed) or directly away from (positive movespeed) Ellonia
- The target is currently exactly 400 units away from Ellonia when the spell is cast
- This is why the damage is actually less for very high movement speeds; the enemy is almost outrunning the projectile for its 2.4 second lifetime
Here are the results:
Example:
- The enemy is running at 250 ms (about 30% slow on a 360 ms base, 15 frosted charges) away from Ellonia
- The Absolute Zero projectile misses the enemy by 50 units
- 540 / 673 / 894 magic damage and 24 / 30 / 40 frosted charges applied
Last edited by MacroHard; 04-27-2012 at 01:09 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Better double-check your scripts with the actual retail ones...
Maybe there won't be anything ninja-changed at the last minute this time
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Is the decrease in damage from the center of her ult linear or logarithmic?
4charDamage tapers off linearly to 0 damage at 400 distance
Long story short; Just use 'q' for KS and you'll be good.